Hold on a second here, you can not buy Isk (gold) in EVE. You can purchase a game time card and trade that to another player for Isk. No Isk is ever created in the process.
1) Game developers get another subscription
2) One player trades the Isk to add time to their account
3) One player trades their own money to purchase Isk using a time card
It is a Win-Win-Win situation which has no conceivable negative effect on the game economy and actually helps it along by providing players a way to play their accounts for free. Many EVE players have up to a dozen accounts all paid through time cards.
I should have elaborated better on that.
EVE does what I was talking about with brokers/ect. they shift ISK where the demand is, and it works well (it's backed by them as to prevent scamming, something EA could not do currently).
also, by EVE having such a strong economy you'll notice the going rate of ISK (amount you spend for a GTC compared of the amount of ISK you get for it) stays really strong as well.
Games like Second Life and Entropia directly control the price of their in game currency, so they have a steady hand on the pricing and rates, although they both take different measures.
Now take WoW, gold sinks? sure they have a few.But, they keep increasing the gold drops at a rate MUCH faster than the sinks. Even WoW players are starting to feel like they collect too much gold. I think they just raised the cap a character can have up to a million gold.
By looking at games with goldsinks, or companies that control the value of their gold you'll see more steady and solid markets.
Games like UO and WoW only get worse over time... a lot worse. difference is in WoW a noob can hit max level and farm their own gold in a short period of time to be ont he same 'level' as everyone else. Not so much in UO.
sorry to drag this on so long, my point is this
we need either:
1. Goldsinks in some form, be it a "clean up brit" sort of way where we are paying the game for items we want, thus removing the gold from the game for good.
2. a new form of currency, so the numbers get MUCH smaller. Allow people to always convert into the new currency at a brutal exchange rate. All monsters/BODS/whathaveyou drop the new currency AND add in goldsinks, just at a much smaller level.
3. not sure, but there must be something
4. Keep it all the same, and when we get this new surge of new players (doubtful) they will say: "look! updated awesome graphics, sooo much we can do in game, but I can't afford anything for 30 years... Guess I'll just go buy some from a website to catch up, or leave and play a different game".
/rant