There are only two major flaws in my mind.Excuse me if the is a stupid question, but I'm an active faction player and I'm quite happy with it. So what are the outstanding problems with it, that I'm appearently missing?
1. Remove all the Free point generating bull#$%@. (When you have a system that basically creates free points out of nothing, OBVIOUSLY, its going to run into the millions eventually.. [ "Free Points" being their Double/Tripple system that they have/had in place | 10 points = 20 Points via "Hero/Evil Doubling" when killing someone of opposite alignment faction basically ])There are only two major flaws in my mind.
1.) The point system is totally ****ed up. You should not be able to see-saw it yourself with a couple accounts and get as many points as you want.
2.) There is no reason to own towns. They need to create an incentive to do so, otherwise the sigs will continue to go ignored by 95% of the player base.
All too often I fight a shard specific blue zerg who inevitably run up to the abbey clearing to make a stand so we can't cross heal.1. Remove all the Free point generating bull#$%@. (When you have a system that basically creates free points out of nothing, OBVIOUSLY, its going to run into the millions eventually.. [ "Free Points" being their Double/Tripple system that they have/had in place | 10 points = 20 Points via "Hero/Evil Doubling" when killing someone of opposite alignment faction basically ])
2. Allow the Faction that controls the towns sigil the option to remove/disable guard zones for that town/moongate.
(I'd do Sigs if it meant I could remove the guardzone from Yew/Moongate, plus this would also be a slightly "Stealth Buff" to reds, allowing them the potential to fight in/around towns again and safely get xheals when needed)
I was part of the group that tested this and signed off on the changes. To this day I still do not remember ever hearing anything about more points being rewarded depending on location.1. Remove all the Free point generating bull#$%@. (When you have a system that basically creates free points out of nothing, OBVIOUSLY, its going to run into the millions eventually.. [ "Free Points" being their Double/Tripple system that they have/had in place | 10 points = 20 Points via "Hero/Evil Doubling" when killing someone of opposite alignment faction basically ])There are only two major flaws in my mind.
1.) The point system is totally ****ed up. You should not be able to see-saw it yourself with a couple accounts and get as many points as you want.
2.) There is no reason to own towns. They need to create an incentive to do so, otherwise the sigs will continue to go ignored by 95% of the player base.
2. Allow the Faction that controls the towns sigil the option to remove/disable guard zones for that town/moongate.
Right?! but why faction? Couldn't this be chaos/order or something much less involved?I have to say, I'm fairly happy with factions at the moment, because we've all built our own game out of it, I.E, defending/raiding champ spawns with faction equipment,
Lynk is right in that the point system is broken, but that's a 5 second fix. Also you can cross heal other factioners, that's a 3 second fix.
There's not really any need for sigs, ok you get a horse: it bonds, it dies, you res it. No need to ever defend a faction base, even if there was a point, it's impossible with the way the stealthers are overpowered now.
If i had 50 people defending, i seriously doubt i could prevent 1 lone stealther from stealing sigils. Factions are nice and busy thanks to our own little game we've created.
I don't want my guild to be on the same team as anyone, i like having 4 factions. The more the better, i like the faction arties, i like the faction war horses, all they have to change is a couple of minor bug fixes with points and cross faction healing.Right?! but why faction? Couldn't this be chaos/order or something much less involved?
Its pretty easy to prevent stealthers from getting in a base tbh. You can't shadow jump or teleport in faction bases. There is only one way in, and all bases have a decent choke now. All you really need to do is plant an elf anywhere in one of the 3 tile chokes, and a bunch of para fields after him.If i had 50 people defending, i seriously doubt i could prevent 1 lone stealther from stealing sigils. Factions are nice and busy thanks to our own little game we've created.
And that really answers my question from above. Thanks Lynk.I specifically do not want it to be more difficult to get and maintain the ability to wear faction armor. Faction armor is the biggest thing promoting PvP right now. It enables people to play across many shards without a huge investment. We want more PvP, not less.
hehe, and we are back to the bases again.I like factions the way it is, but if changes are made, I agree keep it semi easy to get and keep the armor. Otherwise its really hard to crosshard.
One thing I would like to see done is all the point generation is based on the killshot. It doesn't matter that I outmanuvered someone and got them to 10% life, someone else gets the killshot and points. Lame. Or how about if I suck at PVP (and I do) but I crossheal like a madman, res people, put up fields and defend etc, but my contribution is nil. You should get points for contributing in other ways than the kill shot.
I dunno, maybe the whole point system needs to go away and you just get kill totals for bragging rights. Make it easy to keep armor. Doesn't seem fair TB base is in a guard zone, move it outside the city. Do something about the non-faction blue ganker idiots. Make there a reason to fight for towns other than horses. Once you get a few horses and they bond there is no more reason.
Faction armor also unbalances PvP when you are attacking Non-Faction people, who do not have access to that quality of equipment. I'm not going to get a single piece of equipment for the same slot that matches a Faction Crimmy for example.Faction armor is the biggest thing promoting PvP right now. It enables people to play across many shards without a huge investment. We want more PvP, not less.
No, the faction artifacts do not unbalance PvP. The faction items are only slightly better than the nonfaction items. Your excuse is commonly used by those who are not good at PvP, typically coupled with cries of cheating.Faction armor also unbalances PvP when you are attacking Non-Faction people, who do not have access to that quality of equipment. I'm not going to get a single piece of equipment for the same slot that matches a Faction Crimmy for example.
I'm of the mind they should either limit PvP to Faction and Non-Faction meaning if you are in a faction you can only attack other faction folks, or if you are not in factions you can only attack non-faction folks. Or remove all bonus mods from Faction artifacts and make them simply a readily available supply of artifacts for PvP use. Or let anyone buy and them if they have the silver without them being tied to Factions requirement on them.
Now I'm not posting this to hate on Factions, I'd do factions again if it was a good system in it's current incarnation. But it's not there are severe flaws in it's design. TB and CoM have unusual bases that give some advantage, mainly in terms of approachability. The Point system is out of wack, the Artifact system imbalances PvP overall when you include out of faction fighting. And the entire system has no real place in current a current UO setting.
They provide additional mods that non-faction player don't get basically for free. Those free up room for a Faction player to put other mods on other pieces that a Non-Faction player cannot. This is a distinct advantage in terms of flexibility in suit building and cost of outfitting. Not to mention you can farm silver quite easily and have basically a guaranteed supply of said artifacts.No, the faction artifacts do not unbalance PvP. The faction items are only slightly better than the nonfaction items. Your excuse is commonly used by those who are not good at PvP, typically coupled with cries of cheating.
Those added mods allow for players to hit the cap in mods, but don't give anyone an extraordinary advantage. You're saying 5 extra dex on the crimmy makes that big of a difference? The only faction arty even close to being "overpowered" would be the faction crystalline ring which adds 3 FCR eliminating the need for mage weapon mages to use inquisitors, thus freeing up a few mod slots.
Which makes it easier to spawn, or more likely raid, on any server. I have mixed feelings about this, but if that is the game some want to play then its not for me to say.I specifically do not want it to be more difficult to get and maintain the ability to wear faction armor. Faction armor is the biggest thing promoting PvP right now. It enables people to play across many shards without a huge investment. We want more PvP, not less.
Now you're just arguing semantics. I said in a previous post that I like faction artifacts because it makes it easier to build suits across shards and promotes PvP.They provide additional mods that non-faction player don't get basically for free. Those free up room for a Faction player to put other mods on other pieces that a Non-Faction player cannot. This is a distinct advantage in terms of flexibility in suit building and cost of outfitting. Not to mention you can farm silver quite easily and have basically a guaranteed supply of said artifacts.
That Faction Crimmy for example, that +5 dex allows me to toss on +5 intel somewhere or +5 Str or just accept the +5 Dex and add something completely different on a different piece of the suit. It gives more stamina which equates to a faster Swing Speed because of increased Stamina which yields more DPS.
Other pieces with extra DCI or HCI allow me to stack against HLD or HLA, these are free perks I don't have to replace and limit my options in suit building.
To say Faction Artifacts do not give an advantage in PvP to Faction players over Non-Faction players is a delusion. The ability to easily and efficiently build a top end suit alone provides that advantage.
Just curious, if controlling towns is pointless, and faction artifacts provide no real advantage, why does anyone even bother with factions?
And I am better than 99 percent sure that THAT was the intended purpose. Why so many simply will not participate in this aspect of the game is perplexing. In my mind it makes all other aspects of the game more engaging, because there becomes a reason to do whatever it is you are doing better, or with more purpose.Faction artifacts promote PvP because it enables EVERYONE to get good suits, not just the wealthy.
Some people don't participate because it makes towns completely unsafe, and 20 minutes of stat loss for those than only play a hour or two a day generally means go afk in your house and quit for the day. How can it be said that faction artifacts don't give an advantage either? If they didn't....why are you all wearing them? At 9 gold per current silver price (or just spending 15 minutes gathering silver myself) I can buy a pair of stormgrips or fey leggings with massive resists, a faction suit is significantly cheaper to make than a competitive imbued suit, so when you die and lose a faction suit, no problem, it doesn't take half your stock of gems and essence to rebuild. And this is on our shard, which is 5x silver cost of all other shards. (stormgrips are 5k silver here)And I am better than 99 percent sure that THAT was the intended purpose. Why so many simply will not participate in this aspect of the game is perplexing. In my mind it makes all other aspects of the game more engaging, because there becomes a reason to do whatever it is you are doing better, or with more purpose.
I do wish we could explore town control, and non active combatant participation in a much deeper way.
You're talking about Seige, and therefore your opinions are invalid when the rest of us are discussing production shards.Some people don't participate because it makes towns completely unsafe, and 20 minutes of stat loss for those than only play a hour or two a day generally means go afk in your house and quit for the day. How can it be said that faction artifacts don't give an advantage either? If they didn't....why are you all wearing them? At 9 gold per current silver price (or just spending 15 minutes gathering silver myself) I can buy a pair of stormgrips or fey leggings with massive resists, a faction suit is significantly cheaper to make than a competitive imbued suit, so when you die and lose a faction suit, no problem, it doesn't take half your stock of gems and essence to rebuild. And this is on our shard, which is 5x silver cost of all other shards. (stormgrips are 5k silver here)
Faction Artifacts make it easier to build a suit with more mods at or near cap.Now you're just arguing semantics. I said in a previous post that I like faction artifacts because it makes it easier to build suits across shards and promotes PvP.
I'm saying they don't provide any crazy advantage in PvP. Its not like the old days of 5/6 mage casting and no SDI cap. Every mod has a CAP.
It allows everyone in Factions to get good suits, this provides a distinct disadvantage to those that don't participate in Factions.Faction artifacts promote PvP because it enables EVERYONE to get good suits, not just the wealthy.
Our guild is the top one on this list.God damnit, I hope the dev's just ignore this whole thread. Clueless ****ing people talking about factions that don't even play it.
I hope they dont... Factions is broken. There is no reason to be in a faction except for the gear, or if you want more pvp without going red (to the devs... forged pardons... horrible idea imo) And... UO is a SKILL based game (lol?)God damnit, I hope the dev's just ignore this whole thread. Clueless ****ing people talking about factions that don't even play it.
In ~4 days factions will be 11 years old. If you can believe that. You had to have played factions during those first few years to understand what veteran players yearn for.Excuse me if this is a stupid question, but I'm an active faction player and I'm quite happy with it. So what are the outstanding problems with it, that I'm apparently missing?
It is not a stupid question.Excuse me if the is a stupid question, but I'm an active faction player and I'm quite happy with it. So what are the outstanding problems with it, that I'm appearently missing?
Hasn't the triple points been off for awhile now? Double points were still going on last I checked, but it has been awhile.i didnt notice the double or triple points the other day when i popped a couple guys in brit.
so i dont think that is on anymore.