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why cant we increase our pets stats and resists permanently?

M

MrAlien

Guest
after taming bane dragons the past two weeks it got me thinking why cant we just increase our pets stats and resists somehow?
its kind of strange to slaughter thousands of creatures untill you get one thats just right
how is that the tamer way i thought tamers were supposed to be loving and gentle people
anyway my idea would be to add magical berries that randomly spawn in the wilderness kind of like the gypsy camps
but they would be extremely rare
each berry would increase your pets health or str or int or dex or one of their resists by 1 permanently
so if i wanted to increase my bane dragons health from 614 to 650 i would need to gather 36 berries
each berry would be a different color
maybe have an alchemist or chef crush the berries and coat meat with them for fussy creatures that dont eat fruits

i dont know i guess creatures could still spawn with greater stats and resists for the hardcore tamers
but this berry thing would give us an alternate method then farming the creature for hours and would turn a good pet into a great pet (but not a godly pet)

thoughts/comments/concerns?
 
Z

Zyon Rockler

Guest
I agree with this to a large extent. Animals should all have caps and no matter what you tame you should be able to train the pets to those caps.

You should be able to tame a pet that has certain stats or skills already above normally trained pets. So, you can still look for a pet that is already pretty decent.

An example would be, a greater dragon tamed at 500 strength should have a cap of 2,000 and you should be able to slowly work your pet up to this cap.

Resistance would work the same way. Every time your pet was hit with say fire damage, there would be a chance to increase his fire resistance.

This would create the ability to train a pet to its' maximum potential.

I also think that your idea would supplement this. For example: finding a berry of +10 physical resistance would be very important or find an orb of strength to increase its' stats. It's just ashame that most of the systems are based on a gamble rather than a commitment of ability.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
1)Already great/superb pets would lose value
2)Players who make money by taming and selling pets would lose their income
3)I don't want 1-hit kill dragons in PvP
 

Kylie Kinslayer

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Awards
1


Not only no, but hell no.

Just a way for those folks that have ADD or a short attention span to get a great pet.

How is a tamer supposed to be a loving, gentle type of person?? Talk about touchy-feely. Leave the PC stuff in the real world and keep it OUT of the game. Tamers ain't loving and gentle. They are taking a critter that is supposed to be wild and free to do what it chooses, when it chooses. They beat said critter into submission (or use a friend to play music to hypnotise it) so they can then use to critter to set about making wealth for THEM (often at said critters demise). Don't sound too loving to me, reckon that's just my opinion tho.

Don't tell the current administration here in the states about it tho, or you will hear "peace" music everywhere you go, oh wait.... They have done that already... Taxes grrrrr.

*ponders going wild*
 
S

Stupid Miner

Guest
I agree with this to a large extent. Animals should all have caps and no matter what you tame you should be able to train the pets to those caps.

You should be able to tame a pet that has certain stats or skills already above normally trained pets. So, you can still look for a pet that is already pretty decent.

An example would be, a greater dragon tamed at 500 strength should have a cap of 2,000 and you should be able to slowly work your pet up to this cap.

Resistance would work the same way. Every time your pet was hit with say fire damage, there would be a chance to increase his fire resistance.

This would create the ability to train a pet to its' maximum potential.

I also think that your idea would supplement this. For example: finding a berry of +10 physical resistance would be very important or find an orb of strength to increase its' stats. It's just ashame that most of the systems are based on a gamble rather than a commitment of ability.
Hm, that would make for 0 variation within pets and would get boring.

Would be more interesting if Pet's skills were like any Player's skills, but with a lower maximum amount.
Creature type would determine what the maximum caps would be (no rabbits with 120 wrestling for example).
Of course in the current state this'd be unviable since everyone would just lower Magic Resist and raise everything else.

Might work better for Resists as long as they implement a hard cap at about 80 or 85 per Resist.
Give a pool of resists to distribute however you want.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
Hm, that would make for 0 variation within pets and would get boring.

Would be more interesting if Pet's skills were like any Player's skills, but with a lower maximum amount.
Creature type would determine what the maximum caps would be (no rabbits with 120 wrestling for example).
Of course in the current state this'd be unviable since everyone would just lower Magic Resist and raise everything else.

Might work better for Resists as long as they implement a hard cap at about 80 or 85 per Resist.
Give a pool of resists to distribute however you want.
So basically instead of choosing a different pet for a different fight you'd just fiddle with the resists and use the same pet constantly?
 
S

Stupid Miner

Guest
So basically instead of choosing a different pet for a different fight you'd just fiddle with the resists and use the same pet constantly?
No. It's not like you're turning a kitten into a greater dragon.

Different creature types would have a different allotment of resists and or skills that they could mess around with.
They would also have skill caps based on the creature type: Greater Dragons could have 120 Wrestling, but Gamans couldn't.
Neither could you give a Squirrel 120 Poisoning, you couldn't even get it 5 Poisoning since it wouldnt have the capacity to raise or lower that skill.

Actually a low poisoning cap for any creature type would be interesting. 50 wouldn't be too powerful. Except... this'd be a problem with giving a pack of 5 animals 1 or 2 poisoning skill so that they'd continually inflict lesser poison and in PvP you'd never be able to heal due to the orange petal cure delay. So, no poisoning for rabbits!

... and that's not even getting into special moves.

Don't suddenly forget that there are more than 2 aspects which define pets.
 
Z

Zyon Rockler

Guest
To me the problem is not training a pet up, it's having pets that aren't worth having. There should be more of a skill or an ability. Like they could add animal training so you could become an animal trainer, which would allow you the ability to train pets to pre-set caps.

The way it is now, I can go tame a mare, kill about maybe 500, tame one, then go to beatles, kill about 500, tame one or two good ones, then take the mare and the beatle on top of daemon temple and max them out within maybe 16 hours. If they die 5 or 6 times, i'll be able to recover all of the skills within an hour except for resisting spells but in theory, resisting spells is a defense spell and is not really needed considering the time it takes to kill someone.

I could go down the list of every animal and from tame to fully trained within about 16-24 hours. The problem with this process, you can never really complete a pet because there will always be something left incomplete.

For example: cold resist, but right now players have no way of altering this or of training it, which makes it impossible for a player to achieve.

If things like berries were added, kinda like the pet treats, and if the skill was added to help train these abilities, then it would not just be based on chance but on one's ability.
 
M

maroite

Guest
@OP

It would ruin the feeling when you find that great tame, because every tamer could have the best pet. Only for that reason, am I against it.

As you can see though, the ignorant anti-tamer masses flocked to your thread like the proverbial fly.

Not only no, but hell no.

Just a way for those folks that have ADD or a short attention span to get a great pet.

How is a tamer supposed to be a loving, gentle type of person?? Talk about touchy-feely. Leave the PC stuff in the real world and keep it OUT of the game. Tamers ain't loving and gentle. They are taking a critter that is supposed to be wild and free to do what it chooses, when it chooses. They beat said critter into submission (or use a friend to play music to hypnotise it) so they can then use to critter to set about making wealth for THEM (often at said critters demise). Don't sound too loving to me, reckon that's just my opinion tho.

Don't tell the current administration here in the states about it tho, or you will hear "peace" music everywhere you go, oh wait.... They have done that already... Taxes grrrrr.

*ponders going wild*
Yeah speak for yourself. I don't use music OR submission to tame most of my tames. I also don't use paralyze.

Its amusing how ignorant most of the masses who don't actually play a tamer are.

No. It's not like you're turning a kitten into a greater dragon.

Different creature types would have a different allotment of resists and or skills that they could mess around with.
They would also have skill caps based on the creature type: Greater Dragons could have 120 Wrestling, but Gamans couldn't.
Neither could you give a Squirrel 120 Poisoning, you couldn't even get it 5 Poisoning since it wouldnt have the capacity to raise or lower that skill.

Actually a low poisoning cap for any creature type would be interesting. 50 wouldn't be too powerful. Except... this'd be a problem with giving a pack of 5 animals 1 or 2 poisoning skill so that they'd continually inflict lesser poison and in PvP you'd never be able to heal due to the orange petal cure delay. So, no poisoning for rabbits!

... and that's not even getting into special moves.

Don't suddenly forget that there are more than 2 aspects which define pets.
Interesting, as long as it doesn't effect current pets. My GD has 130 wrestling, and I would not be happy if it got changed to be capped at 120. In PvP my dragon misses most players 8-10 swings it seems.

Being able to give pets items, that gave them MR/HR/SR or HCI/DCI would be cool. :x
 
S

Sevin0oo0

Guest
i have 2 tamers, i say No. Animals are like weapon equivalents, most are trash, and a good one takes awhile to find/get.I don't think they are overpowered, i even started putting mule skills on one of mine.

I like that item ideal - like a collar or something. looted or crafted, & can be imbued, like reg items. you could give a WW fire resist, etc.
 
Z

Zyon Rockler

Guest
There's a page on stratics for tamers that shows what a pet's stats are, the high end and the low end as well as what resistances they spawn with.

Just because a pet has a high skill though doesn't mean it will use it unless it has a high dex. For example: I had a pet tamed that had 136 poisoning and I knew that I would probably never have this kind of pet again but I released it because you can't get lethal poison out of it. It would still only dp and my other beatle was faster so it would dp more, so it basically came down to the dexterity.

If only we had a better plant and tree system to go looking for this stuff to feed to our pets. You might even need a botonist or something to find these types of things.

Not to derail the post, I just want to add to the discussion mainly because I love to talk about UO and expand on ideas. It would be neat if colored pets, like the blaze and the white, actually had higher caps. Like, say a normal greater dragon would have a 2000 hp cap but if one with a horn on it's head spawned, it might have a 2300 hp cap. So, now the color has functionality. It's there to show you that it has power. Who wants a fire dog, if it's a rare piece of crap? Oh, look at my beautiful fire dog with 10 hit points.

The system should allow for rarity but it should be done in a way that is not normal. Like, one normal greater dragon being better than another normal greater dragon makes no sense and has no logic.

If it had a horn on it's head or some bumps on it's tale, it would no longer be normal.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I would be for raising resists to a max of 20-30. Beyond that no. That way you could have a better bear, but your dragons, etc... they are good enough.
 
M

MrAlien

Guest
there could be hard caps the berries couldnt go past
like for example if the max bane dragon stats are 650hp 550str 125dex 150int and 70/50/45/60/40
then the max the berries could take it to would be 625hp 525str 100dex 125int 60/40/35/50/30
so the pet wouldnt be extremely awesome
you could still go and farm for a dozen hours untill you get a crazy 647hp 544str 125dex 143int 70/48/42/56/39 one if you really want it
i was just thinking of an alternate way to get a good dragon without having to sit and camp the spawn for hours
so if i didnt feel like standing in line with other tamers waiting for my turn to tame an awesome one or if i didnt feel like mass slaughtering hundreds of the same thing over and over i could just tame one then go off in search of berries
its ok if you guys dont like the idea the devs never add anything that gets suggested here anyway :)

besides there would be ways to balance it
make the berries so rare to find that it would take a lot of time to get it maxed out
make the berries timered so they cant be hoarded traded or sold
make it so the berries wear off after a few days (#2 :lol:)
the possibilities are endless

i like the item or collar idea that sounds neat
all the ideas posted were neat
you guys are neat
thanks for responding
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
No. It's not like you're turning a kitten into a greater dragon.

Different creature types would have a different allotment of resists and or skills that they could mess around with.
They would also have skill caps based on the creature type: Greater Dragons could have 120 Wrestling, but Gamans couldn't.
Neither could you give a Squirrel 120 Poisoning, you couldn't even get it 5 Poisoning since it wouldnt have the capacity to raise or lower that skill.

Actually a low poisoning cap for any creature type would be interesting. 50 wouldn't be too powerful. Except... this'd be a problem with giving a pack of 5 animals 1 or 2 poisoning skill so that they'd continually inflict lesser poison and in PvP you'd never be able to heal due to the orange petal cure delay. So, no poisoning for rabbits!

... and that's not even getting into special moves.

Don't suddenly forget that there are more than 2 aspects which define pets.
Hah I could actually go in for that. I think it would be cool if you could train any pet up from crap to something massive, so long as while you train it the control slots go up.

It would be hilarious to walk around with a "Dread Walrus" with 600 strength and 1000 hits at 5 control slots. God I would kill for a walrus that would actually work in combat.
 

Saunders

Lore Keeper
Stratics Veteran
Stratics Legend
I would be for raising resists to a max of 20-30. Beyond that no. That way you could have a better bear, but your dragons, etc... they are good enough.
I'd like to see pet resists rise with magic resist skill, like a player's, for low level pets. maybe to a max of somewhere in the region of 20-30, as you suggest.
 
S

Stupid Miner

Guest
Hah I could actually go in for that. I think it would be cool if you could train any pet up from crap to something massive, so long as while you train it the control slots go up.

It would be hilarious to walk around with a "Dread Walrus" with 600 strength and 1000 hits at 5 control slots. God I would kill for a walrus that would actually work in combat.
Too bad they couldn't grow in size in proportion to power.
... a massive 5 slot walrus as large as a titan :lol:
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
As a tamer, I'd have to say no. While I think you should be able to give a pet the equivalent of stat and/or skill scrolls I don't see that you should be able to raise them too far. Due to the randomness of stats on pets though giving them a stat scroll not sure you'd be able to decide where it went.

But YES pets should have MAX's.... that you can NOT go beyond.

I personally like the variety in pets. It makes it more "realistic". And it gives the tamer something to strive for that "perfect" pet.
 

Adol

Certifiable
Stratics Veteran
Stratics Legend
I have to say though that it's a real shame that, with the ever escalating damage (and anti-tamer powers of many of the peerless) that it quickly nullifies all but the most high end pets... I dare not even take a Mare/Rune Beetle combination to Navrey Night-Eyes due to the people who use rocks inconsiderately, and even a 4 star Cu is risky... which considering these are my in game "friends", I feel it's disappointing having to leave everyone but the Greater Dragon home, and the "friends" bored with just seeing the same old spots, the lands unexplored and my taming promises unfulfilled.

It also means events and other popular locations just get buried in a huge amount of red wings, which ruins it for a lot of other people, and encourages the usual tamer haters to get more bitter...

Which is why, just as an idle thought, I'd like to throw out this suggestion instead; What about a Potion or player crafted scroll of "Identity Swap"... or even, a Pet Soulstone! That is, you can swap the stats of two pets; Only for let's say an hour, and it would mean you'd still need to go and find that perfect Greater Dragon, but once you had him, you could use his power on your pet chicken instead... Add an unearthly glow to the pet to show it's not a normal chicken, hey maybe even a ghostly outline of the pet it's exchanged stats with around it, et voila... more freedom for tamers, less clutter, but balance largely unchanged (especially if you use the outline idea, just in case there are still people in PvP who target manually... well, you never know!)

Now if I can only think of a way of allowing my vendors to ride a horse too...
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
This is the way it should be - Pets would have two sets of caps:
  1. The pre-tame caps. You could train a pet's stats back up to where they were pre-tame. This is more or less the equivalent of the way things are now.
  2. The creature caps. Once your pet reaches the pre-tame caps, there would be a random (like, say, 0.0001% chance) that a random stat will increase by 1, up to the creature type's total cap.
Example: You see a dragon with 400 dex. You tame it and the dex drops to 150. After training it for several months, you get the dex back to 400. If the dex cap for dragons in general is 500 dex, after your dragon reaches 400 dex, every time the dragon does something that would affect dex (swings at a monster) there is a 0.0001% chance that your pet dragon's dex would go up to 401. And then 402, 403, etc. all the way to 500, at which point your dragon cannot ever again raise their dex. They are capped.

Pets used to sort of work like this. However, any semblance of this was utterly broken when they set the cap for individual stats for players at 125 each. This borked pets, too, which is why you can only ever train pets' dexterity up to 125.
 
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