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Why are there STILL corrupted souls in Mag??

Experimental

Lore Keeper
Stratics Veteran
Stratics Legend
This has gotten beyond ridiculous that Mag STILL has the corrupted souls. They need to LEAVE. I am sick and tired of these things, not because I die to them (they are pretty easy to kill) but because faction guards are hard enough to fight alone without CoMs added protection bonus of these g/d things.
And I'm realllllllllly tired of not being able to use Mag's gate and I'm REALLY REALLY tired of it not being a town anymore.
 

Xenobia

Lore Keeper
Stratics Veteran
Stratics Legend
I accidentally recalled there the other day and had to run for my life. Barely made it out alive. I promptly went through all of my town runebooks and removed all those runes.
 
M

Mairut

Guest
The last thing I'd heard about them was that they were going to be left there so that people could keep converting the cloaks of corruption if need be...
I stopped keeping track of what was going on in magincia with the souls after that.
Maybe they could just remove the souls on the Fel side?

Idk if you're aware of this... perhaps someone else will find this useful if you are... but there is a teleporter in Mag on/next to the docks. You run to town from the gate and then south along the first street, all the way to the docks. Same kind as found in Glow(but not raised), and has sparklies above it. Takes you to Trinsic, near the docks, which are near the entrance to the peninsula where the sheep and bandits and gypsies and stuff spawn. Its on both Tram and Fel....Should be the same on all Shards, but just in case...I'm on Atl.
I talked to several people when they were trying to get threads during the cloak conversion quests, they would get stuck somehow, ran out of recalls or whatever. Most were completely unaware there was a tele there to Trin, and some had forgotten about it.
 

Nexus

Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
This has gotten beyond ridiculous that Mag STILL has the corrupted souls. They need to LEAVE. I am sick and tired of these things, not because I die to them (they are pretty easy to kill) but because faction guards are hard enough to fight alone without CoMs added protection bonus of these g/d things.
And I'm realllllllllly tired of not being able to use Mag's gate and I'm REALLY REALLY tired of it not being a town anymore.
Get rid of factions problem solved....
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
I have no problem with the fact they are there - but I have a problem with the fact, that my poor chars for collecting gifts located in a tavern, which was once a proud building in Magincia, login, run and die without any chance to survive the way to the teleporter. Why isn't that relocation scenarion from invasions still in, I wonder.

Just yesterday one of my old chars on Catskills in pure clothing died several times and my tamer on that shards called for rescue lost his only (unfortunately unbonded, what I missed) Cu Sidhe and died several times as well. And this for a practice weapon, which was besides the boxes the only non blessed/newbiefied item, but how can you know.

*Salute*
Olahorand
 

Xenobia

Lore Keeper
Stratics Veteran
Stratics Legend
The last thing I'd heard about them was that they were going to be left there so that people could keep converting the cloaks of corruption if need be...
I stopped keeping track of what was going on in magincia with the souls after that.
Maybe they could just remove the souls on the Fel side?

Idk if you're aware of this... perhaps someone else will find this useful if you are... but there is a teleporter in Mag on/next to the docks. You run to town from the gate and then south along the first street, all the way to the docks. Same kind as found in Glow(but not raised), and has sparklies above it. Takes you to Trinsic, near the docks, which are near the entrance to the peninsula where the sheep and bandits and gypsies and stuff spawn. Its on both Tram and Fel....Should be the same on all Shards, but just in case...I'm on Atl.
I talked to several people when they were trying to get threads during the cloak conversion quests, they would get stuck somehow, ran out of recalls or whatever. Most were completely unaware there was a tele there to Trin, and some had forgotten about it.
Thanks for the info Mairut. I did not know this and will let my friends know as well.
 
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