Stop bringing up "where most people play" as an argument, this new classic shard, if actually built is more than likely a ploy to get some old players back to uo. These old players that it will attract are the ones who quit because they dont like tram.
Tram removed the non-PvPers from Fel. Those that left UO over this clearly didn't find the game fun with just PvPers in Fel to attack. Making a classic shard with fel rules will only draw back enough of those players to drive any AOS hating non-PvPers back to the AOS tainted shard they came from, or to the point they leave the game. Then those who returned due to the classic shard will leave again for the same reason they left the first time.
How many of them do you think a tram based classic shard will bring back to UO?
I would say Crafting Players may return. Many left when it was clear that player crafters couldn't compete with monster loot without putting in a lot of hours farming the BOD system for the way to rare, few use runic tools.
Many who left over the focus on Items may return. A classic shard wouldn't have the supermonsters added to give the uber-gear players a challege and the arms race that became. The game no longer being skill-based was a common complaint until the complainers left UO.
theres still 30 shards with tram were not taking that away from you, Let us have our classic shard the way classic was. Felucia.
Those 30 shards are all tainted with AOS. A Tram ruleset Classic Shard would not be.
How many players who come & go might come back & stay if the AOS taint was gone from the game? Probably a lot. Both PvM & PvPers.
There is nothing "classic" about tramell
A matter of opinion. Again, where are the bulk of the players playing? It's likely that where most played, is where most left from over AOS. To boost the bottom line the most, EA will want the effort they put into a Classic Shard to draw back as many players as possible.