• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Who thinks ....

A

AntiOTF

Guest
<blockquote><hr>

I do think they should fix the trick where you can cast the bola on a wall so that the next time you use it it will not show the prep message.


[/ QUOTE ]

Hmmm....
 
I

imported_Goron

Guest
<blockquote><hr>

The balls are loot like they used to be. you need 3 to craft one. this way it cuts down on the number of bolas. They all so should be comsumed when used.

[/ QUOTE ]
ah. I am not very familiar (at all) with crafting bolas or looting them. I just buy em:)

But regardless, I don't have much of a problem with bolas, you usually get a little warning that one is being readied, and you can 'out run them'. I think bolas are fine as is (well, fine as they should be, not with the bug I mentioned).
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

<blockquote><hr>




Houses placed should drop a "master key" in the owners backpack... if you want the house to be private, then you lock your door. The invisible forcefield around private homes needs to go... murderers/criminals/aggressors like the old days cannot ban people from the house either. Teleporters will always carry an "anyone access level" and the master key can be duplicated (by a tinker) and be able to lock/unlock any door placed in the house.


[/ QUOTE ]



Agree with most of what u said but this. They should just stop combat into and out of houses(combat by two players inside is okay for duels). Unless the house key is blessed, all that's going to do is create gank squads to steal people's house keys.

[/ QUOTE ]


you mean you want the game to protect your from your own stupidity?

keep the key in a locked containor... use detect hidden on any floor tile in your house (it will check for revealed people anywhere in your house 100% effective.)

I could also go for the "blessed" key idea... but would rather not.
 
I

imported_Goron

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>




Houses placed should drop a "master key" in the owners backpack... if you want the house to be private, then you lock your door. The invisible forcefield around private homes needs to go... murderers/criminals/aggressors like the old days cannot ban people from the house either. Teleporters will always carry an "anyone access level" and the master key can be duplicated (by a tinker) and be able to lock/unlock any door placed in the house.


[/ QUOTE ]



Agree with most of what u said but this. They should just stop combat into and out of houses(combat by two players inside is okay for duels). Unless the house key is blessed, all that's going to do is create gank squads to steal people's house keys.

[/ QUOTE ]


you mean you want the game to protect your from your own stupidity?

keep the key in a locked containor... use detect hidden on any floor tile in your house (it will check for revealed people anywhere in your house 100% effective.)

I could also go for the "blessed" key idea... but would rather not.

[/ QUOTE ]
sure u can detect on your house easy enough but not next to it.
Back in the day my neeighbor used to make a very lucrative living by just sitting hidden next to a random house and waiting... waiting... waiting... he would read a book in rl and wait until the house owner came by and unlocked the door. He would then quickly run inside and kill owner then procede to loot house.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

sure u can detect on your house easy enough but not next to it.
Back in the day my neeighbor used to make a very lucrative living by just sitting hidden next to a random house and waiting... waiting... waiting... he would read a book in rl and wait until the house owner came by and unlocked the door. He would then quickly run inside and kill owner then procede to loot house.

[/ QUOTE ]

I used to do that... I used to stealth inside (on my thief) and wait until the home owner left and loot the hell out of peoples houses. I even had lockpicking so I could pick the locked chests and have at the l3wts!

Those days are long gone and people are TOO attached to their possessions. Either way I said nothing of touching the way lock downs ands secures worked... you will still have the impenetrable force field protecting those.


My point was to get rid of house hiding but promote house fighting... I can't tell you how long it's been since I remember sieging another mans home.

Now we just sit outside waiting for someone to peek behind a wall so we can kill him or grief the [censored] out of people with natures fury's... which for no good reason allow you to kill another player but anything other than that... nope.

[censored] just doesn't make sense anymore... this is trying to put a little cohesion back into Ultima Online.
 
I

imported_Goron

Guest
Or, a good start would be to remove the forcefield around doorsteps, let people get on property, but still keep the access rules for doors and get rid of teleporters. That way u can still run/stealth in after someone if they open to door, but it removes the 'golden ticket' of the key.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

Or, a good start would be to remove the forcefield around doorsteps, let people get on property, but still keep the access rules for doors and get rid of teleporters. That way u can still run/stealth in after someone if they open to door, but it removes the 'golden ticket' of the key.

[/ QUOTE ]

why would you do that?

First off... I like teleporters as I'm sure a bunch of people do.

Second... why?
 
I

imported_Goron

Guest
<blockquote><hr>

<blockquote><hr>

Or, a good start would be to remove the forcefield around doorsteps, let people get on property, but still keep the access rules for doors and get rid of teleporters. That way u can still run/stealth in after someone if they open to door, but it removes the 'golden ticket' of the key.

[/ QUOTE ]

why would you do that?

First off... I like teleporters as I'm sure a bunch of people do.

Second... why?

[/ QUOTE ]
to stop easy house sitting.
That way I cant just pop out a teleporter, cast an ev/rev/dismount/allkill/etc then pop back in.
With doors, I'd have to open the door, effectively letting anyone in for a short bit.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Or, a good start would be to remove the forcefield around doorsteps, let people get on property, but still keep the access rules for doors and get rid of teleporters. That way u can still run/stealth in after someone if they open to door, but it removes the 'golden ticket' of the key.

[/ QUOTE ]

why would you do that?

First off... I like teleporters as I'm sure a bunch of people do.

Second... why?

[/ QUOTE ]
to stop easy house sitting.
That way I cant just pop out a teleporter, cast an ev/rev/dismount/allkill/etc then pop back in.
With doors, I'd have to open the door, effectively letting anyone in for a short bit.

[/ QUOTE ]

In my suggestion... teleporters are set to "anyone access" so if your have the teleporter thing on the first floor... I'm following you up. If you have it at the top... so what? You're not gonna hit me from where you stand... if you want to come get me you have to leave the house and if you do... you wont be getting back in.

It's like playing chess... people can still have the ability to defend their homes, forts, bases, guildhouses... whatever. But absolute security? No... and that's kinda the point. Given that it is... YOUR home, you should have a few advantages for defending it.

I could go for the following additions too:

A blessed "master" key... any copy is tinker (player made) and therefore unblessed. (you can set a macro for open/close door in UO FYI)

natures furies should be removable should this ever go through.

Texas law in private houses and public houses should be allowed to pay a daily, weekly, or monthly tithe. For which you can have guardzone protection.

If you run an establishment, you should be able to police it however you like.

I was thinking if you just gave each home 1 NPC guard that would respond to "Guards" and be placed somewhere in the house (customizable paperdoll) and that guard whenever called, leaves his podium/post/station and attacks (insta killing) another player.

Public guardzone protection extends to the 5 by (whatever the width of your home is) dimensions infront of your home. You have a front lawn, courtesy of Lord British and your taxed moneyz.

So this is all kept fair... the guard only kills 1 person at a time. (Say 3 people are attacking you, you have to call guards 3 times. So if an army of angry people raid your establishment... it will be over-run. The guard will only respond to commands when he is on his podium... there is a slight delay from when he kills to when he returns, thus making a massive attack hard to overcome but a 2 man kamakazi, unlikely but possible.

Public homes will have a bulletin board system where they can communicate. You can publically provide the location of your establishment (only ones on same server btw so you still have to travel.) and advertise a bit about what you do.


FYI, whether your home is public or private you will get a "key" and will be allowed to lock any of your doors. You will have security, but not such that is impervious to everything.

I dunno but I've wished this for a long... long time now.


I'd love to one day even add bounty boards and I'm pretty sure I could set up a system that wouldn't be abused but... oh well.
 
M

mabesiege

Guest
Imo low population is the cause for many of the problems. Many of the guilds on siege don't have the players or aren't running the proper temps to compete with a buncho dismounter/tamers. The only guild that could would be Koc, they seem to have the numbers at times, but they don't seem to be as well orgainzed or unstoppable as otf was(sorry fellas just my observation). So that leaves a guild with dismount/tamers to rack up all the loot, while the rest of the peeps gettin waxd come here to complain.
As for getting rid of dismounting and taming. I'll start with dis'ing, i think you can make a strong agrument that you have to be visable in order to dismount someone. You could put a timer on how quickly the dismounter can rehide/stealth after they attempt to dismount someone. But again dismounting options have been around forever, why hasn't another guild used this technique? Did anyone watch the movie 300, i know kinda off beat, but you get my point.
Taming has also been around forever, did dragons just start breathing fireballs three screens, no they've done if forever. I think most tamers on the field these days are veteran tamers who have good pets and are running the right pets. I remember when jsv was eb2 and their tamers used cushie's to pvp...and or their tamers where also their dismounters..now it seems they have people in certain positions doing their jobs...they must be doing something right..
I say leave the current system alone and work on getting more people to siege and keeping them here.

Btw im not with jsv nor do i agree with what the do.

newpass=dismountingfts??
 
I

imported_OldAsTheHills

Guest
Yes, the game needs new and better ingame goals... I do like to either
have thieves lockpick the doors or carpenters make battering rams and
have ppl storm a house.
I actually thought the ladder item was going to do that, but its just
means to get to the roof and deco.

*stares*
Yahaxithonix
 
I

imported_OldAsTheHills

Guest
<blockquote><hr>

dismount should be removed from this game?

I would fight a 6 v 2 or hell even a 10 v 2 as along as there is no dismount. When you are outnumbered and people still use dismount its completely sad.

[/ QUOTE ]
Who thinks ... dismount should be removed from this game?... well everyone
who gets killed too many times by it. But, it should stay!

It really does not matter that you are outnumbered or not... people use
whatever method that works. I guess sucess is its own nemesis. Do anything
too well in this game and others want to remove that method!

This game is getting smaller... just how small is the question!

*stares*
Yahaxithonix
 
I

imported_Goron

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Or, a good start would be to remove the forcefield around doorsteps, let people get on property, but still keep the access rules for doors and get rid of teleporters. That way u can still run/stealth in after someone if they open to door, but it removes the 'golden ticket' of the key.

[/ QUOTE ]

why would you do that?

First off... I like teleporters as I'm sure a bunch of people do.

Second... why?

[/ QUOTE ]
to stop easy house sitting.
That way I cant just pop out a teleporter, cast an ev/rev/dismount/allkill/etc then pop back in.
With doors, I'd have to open the door, effectively letting anyone in for a short bit.

[/ QUOTE ]

In my suggestion... teleporters are set to "anyone access" so if your have the teleporter thing on the first floor... I'm following you up. If you have it at the top... so what? You're not gonna hit me from where you stand... if you want to come get me you have to leave the house and if you do... you wont be getting back in.

It's like playing chess... people can still have the ability to defend their homes, forts, bases, guildhouses... whatever. But absolute security? No... and that's kinda the point. Given that it is... YOUR home, you should have a few advantages for defending it.

I could go for the following additions too:

A blessed "master" key... any copy is tinker (player made) and therefore unblessed. (you can set a macro for open/close door in UO FYI)

natures furies should be removable should this ever go through.

Texas law in private houses and public houses should be allowed to pay a daily, weekly, or monthly tithe. For which you can have guardzone protection.

If you run an establishment, you should be able to police it however you like.

I was thinking if you just gave each home 1 NPC guard that would respond to "Guards" and be placed somewhere in the house (customizable paperdoll) and that guard whenever called, leaves his podium/post/station and attacks (insta killing) another player.

Public guardzone protection extends to the 5 by (whatever the width of your home is) dimensions infront of your home. You have a front lawn, courtesy of Lord British and your taxed moneyz.

So this is all kept fair... the guard only kills 1 person at a time. (Say 3 people are attacking you, you have to call guards 3 times. So if an army of angry people raid your establishment... it will be over-run. The guard will only respond to commands when he is on his podium... there is a slight delay from when he kills to when he returns, thus making a massive attack hard to overcome but a 2 man kamakazi, unlikely but possible.

Public homes will have a bulletin board system where they can communicate. You can publically provide the location of your establishment (only ones on same server btw so you still have to travel.) and advertise a bit about what you do.


FYI, whether your home is public or private you will get a "key" and will be allowed to lock any of your doors. You will have security, but not such that is impervious to everything.

I dunno but I've wished this for a long... long time now.


I'd love to one day even add bounty boards and I'm pretty sure I could set up a system that wouldn't be abused but... oh well.









[/ QUOTE ]
Aight.
Well, my idea of removing teleporters (rather than making them 'anyone') was because i'd rather not deal with house keys. Given your system, then sure; sounds good.
But, I'd rather not deal with a key. It would be a hassle. Everytime you want to change who can access house u'd have to change the locks, get new keys distribute new keys.... etc...
I think there would be some better buy-in if all houses were public. That way u could still set access for doors, but u would risk someone running in when you open them. naturally, my idea hits trouble with teleporters since tele's with access set can't be 'run through while open'. So thats why i suggested removing teleporters. Maybe the solution would be that all tele's set to 'anyone' but doors can have other access levels?
This could still provide a very decent level of security if users use an 'airlock' system. Go in one door, close behind you, use detect hidden, then go thru next door. That way u can know house is clear after going in.
 
C

CorwinWE

Guest
<blockquote><hr>

Hell Corwin been dimounting for years, but Corwin never had a beetle, which is why no one complained about his dismounting the way they are complaining and leaving the game today.

[/ QUOTE ]

True and un-true. What you may not know is I didn't dismount for years, but when AOS was released and everyone started dismounting like mad I joined in the "fun". Because pets got a mad boost due to how resists worked in AOS everyone started running from me. I got tired of it, and a bit more disgusted with the shard, and added fencing and lance dismount to my template.

There are a lot of things I never used or didn't use right away because they were unbalanced, and the complaining was perhaps not quite as loud as it might had been because I generally fought groups. Even with Lance dismount, there was still a chance that a solo player could escape or elude.

I could have added a pet ball macro...

I guess my point here is there are always ways to ratchet up the grief, but I limited myself to things I didn't consider exploits and often limited my killing ability (for instance I used to primarily use fresh tames) and took advantage of new methods slower than I could have (bolas, lances). Why? It was just overkill and there's no sense running people off when what you want are fights.

But some people just want the kills, as cheap, and as easy as possible. The fix is really quite simple.

Make tamers tame again. Pet bonding wrecked everything and never should have been introduced on Siege. Short of that, tamers should have to tame a new pet to take the soul of their old.

Add a little "taming" to the act of running a tamer and make it take a little longer than 10 seconds to snag a new pet with 120 taming, and the non-tamers won't bother.

Oh, and of course deactivate trammie inventions like pet balls and nerf anything that insta-kills. Goes without saying.
 

Lord_Puffy

Crazed Zealot
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

Hell Corwin been dimounting for years, but Corwin never had a beetle, which is why no one complained about his dismounting the way they are complaining and leaving the game today.

[/ QUOTE ]

True and un-true. What you may not know is I didn't dismount for years, but when AOS was released and everyone started dismounting like mad I joined in the "fun". Because pets got a mad boost due to how resists worked in AOS everyone started running from me. I got tired of it, and a bit more disgusted with the shard, and added fencing and lance dismount to my template.

There are a lot of things I never used or didn't use right away because they were unbalanced, and the complaining was perhaps not quite as loud as it might had been because I generally fought groups. Even with Lance dismount, there was still a chance that a solo player could escape or elude.

I could have added a pet ball macro...

I guess my point here is there are always ways to ratchet up the grief, but I limited myself to things I didn't consider exploits and often limited my killing ability (for instance I used to primarily use fresh tames) and took advantage of new methods slower than I could have (bolas, lances). Why? It was just overkill and there's no sense running people off when what you want are fights.

But some people just want the kills, as cheap, and as easy as possible. The fix is really quite simple.

Make tamers tame again. Pet bonding wrecked everything and never should have been introduced on Siege. Short of that, tamers should have to tame a new pet to take the soul of their old.

Add a little "taming" to the act of running a tamer and make it take a little longer than 10 seconds to snag a new pet with 120 taming, and the non-tamers won't bother.

Oh, and of course deactivate trammie inventions like pet balls and nerf anything that insta-kills. Goes without saying.


[/ QUOTE ]

Dont know you Corwin didnt play with you but agreed, that would most likely be one of the easiest fixes.
 
Top