I gotta say, Garriott hated EA. anyone who easter egg hunts in Ultimas knows that. And he hated EA before the buyout.
Oh, I definitely don't make the assertion that Garriot loved EA... there were definitely issues before, during, and after the purchase. Sadly, a better run Origin Systems might have saved it from needing to be sold.
also, EA gave him $250k to make UO. EA hd no part in making it, they actually hindered it by forcing Garriott to work on either his new Ultima, or UO. EA shot UO in the foot before it hit alpha even.
Well, consider at the time, Ultima Online was an entirely different project too. They were basically working on a multiplayer Ultima, but they were looking at maybe 50 players, certainly not 500, and definitely not 5,000+. Post UO, it's easy to say EA shot themselves in the foot, as UO could have been so much better from the start, but on the other hand, pre-UO, this whole online gaming thing wasn't exactly a proven market. And... EA, even by UO's development, had lost its role as a visionary game developer, and had become, well, as I like to put it: "EA started out as a cute little game developer, and then someone fed the f'er after midnight, and it turned into a hideous green monster." If only a different company with vision had purchased UO... but that's a whole different story.
yes yes it's all argument, this I know. Just image though, what if it wasn't EA who bought them? Would our Lord have ever left? Would he have did Tram the way he wanted? Would he have allowed UO to go from medieval to the current sci-fi game? And most important. Would he have allowed AoS or comic book mechs be added into the game?
Well, you know, if a company like Blizzard had purchased OSI, UO might have been the WoW of today... or the Duke Nukem of yesterday. It's hard to say. I do believe that Garriot, Koster, and everyone on UO before Sunsword (whose name I can't recall at the moment) became lead developer were considering ways to handle the rampant, anti-social gaming aspects that plagued early UO (heck, even the interview with Vogel shows that the producer was aware there was a serious issue with the game's social workings). Would we have had Trammel handled differently or better? We could hope. One thing I think we can agree on is that some "Trammelization" of UO would definitely have happened. As for AoS and sci-fi? Yeah, he'd have allowed it. Remember, most of Lord Blackthorn's Revenge was left over asset from UWO:Origin. Aside from a couple of aspects, UO hasn't gone sci-fi. And sci-fi intermixed lightly with fantasy has been around for ages... AD&D Expedition to the Barrier Peaks was an awesome sci-fi meets fantasy module, and there were even rules conversions to mix Star Frontier and Gamma World with AD&D. No, it's not UO, but it's not unusual either.
who knows, UO could have died back in 2000 if things were different. One thing I know for sure though, EA doesn't care about us the players or the game. Never has never will. period.
Yeah... there's no way to guess what UO might have been... But I fully agree with you, and have said for ages that UO has been EA's ONLY successful MMO, and they STILL don't understand why. Sure, DAoC could be considered their second, but then, they bought that.