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[Imbuing] Whats it take to make Str, Int, Dex

  • Thread starter RavenWinterHawk
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RavenWinterHawk

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I want to make jewelry with FC, FCR and +8 str, +8 Int, +8 dex. Is that possible.

I carry regs and swing a mace.
I want 70's suit with max Str, Dex, and Int. Is that possible.

I now have 100 Imbuing.

Or send me to where I can look this up. I appreciate the help.
 

Basara

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http://uo.stratics.com/php-bin/show_content.php?content=30739

It's not possible to get as high as you want, due to the weights of the properties.

The attributes have a weight of 1.1 each
The Faster Casting 1 has a weight of 1.4
Faster Cast Recovery has a weight of 1.2

FC 1, FCR 3, and 8 in all three would total 590%, well over the cap of 500%

Do note that, IIRC, there is currently a cap of 150 for stats, with modifying equipment, and a +25 cap each on HP/Stam/mana increase.

You could do FC 1, FCR 1, two of the Stats at +8 and the third at +7 (140+40+220+96.25 = 496.25)

or FC 1, with all 3 at +8 at 470% intensity

ir FCR 3, with all 3 at +8 for 450% intensity (and this one can be done on non-exceptional jewelry)

Armor gives derived stat bonuses, not the primary stat bonuses, so you'd have to use artifacts and replicas to get the rest the way to 150/150/150 for STR/DEX/INT (and would need a total of +47 from those artifacts).

My advice would be to get an arcane shield, for its SC with FC 1, and do the FC 1 with +8s for one jewelry piece, and the FCR 3 with +8s for the other, for your plan. That will only put you at FC 2/FCR 3, but if you ever use a boomstick for a weapon (as it's a 1-handed macing weapon), it would give you some LRC, and raise the FCR to 5.
 
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RavenWinterHawk

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http://uo.stratics.com/php-bin/show_content.php?content=30739

It's not possible to get as high as you want, due to the weights of the properties.

The attributes have a weight of 1.1 each
The Faster Casting 1 has a weight of 1.4
Faster Cast Recovery has a weight of 1.2

FC 1, FCR 3, and 8 in all three would total 590%, well over the cap of 500%

Do note that, IIRC, there is currently a cap of 150 for stats, with modifying equipment, and a +25 cap each on HP/Stam/mana increase.

You could do FC 1, FCR 1, two of the Stats at +8 and the third at +7 (140+40+220+96.25 = 596.25)

or FC 1, with all 3 at +8 at 470% intensity

ir FCR 3, with all 3 at +8 for 450% intensity (and this one can be done on non-exceptional jewelry)

Armor gives derived stat bonuses, not the primary stat bonuses, so you'd have to use artifacts and replicas to get the rest the way to 150/150/150 for STR/DEX/INT (and would need a total of +47 from those artifacts).

My advice would be to get an arcane shield, for its SC with FC 1, and do the FC 1 with +8s for one jewelry piece, and the FCR 3 with +8s for the other, for your plan. That will only put you at FC 2/FCR 3, but if you ever use a boomstick for a weapon (as it's a 1-handed macing weapon), it would give you some LRC, and raise the FCR to 5.

I wish you could be more detailed.:thumbsup:

Thanks
 
S

Stupid Miner

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Do note that, IIRC, there is currently a cap of 150 for stats, with modifying equipment, and a +25 cap each on HP/Stam/mana increase.
You sure about that? HP, sure, but I don't think the last two do.
 

aarons6

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no such thing as non except jewelery, they all have 500 cap.. even the npc bought ones.
 
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pgcd

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no such thing as non except jewelery, they all have 500 cap.. even the npc bought ones.
If you try to imbue the same properties on NPC-bought jewels and exceptional ones, you'll notice the odds are rather different.
 

aarons6

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If you try to imbue the same properties on NPC-bought jewels and exceptional ones, you'll notice the odds are rather different.
ive never noticed this at all, as my gargoyle imbuer doesnt have tinkering but my smith does..

sometimes i make jewelery to imbue sometimes i just go buy it.
sometimes i have it looted with 1 or more properties i am looking for..
they all seem to have the 500 weight cap.
 
T

thanks_lord_mo

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What interests me is the Max HP.

I believe there is a replica helmet that gives +30 hp. Are you sure about that +25 hit point cap?
 

Basara

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Re: What interests me is the Max HP.

I've got two of the helmets - the 30% HCI type and the 30 HPI type - the latter only raises my HP 25.

There's several items that have displayed values over cap, now - including a Doom arti that gives IIRC 75% SSI when the cap is 60%, that is treated as only 60,%, unless you are hit by an effect that gives negative SSI.
 

Wulf2k

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Re: What interests me is the Max HP.

Does the helm give you the 'rest' of the hp if you get cursed? Or still only +25 because a curse isn't technically affecting the HP directly, just the STR?
 

Basara

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Re: What interests me is the Max HP.

Well, as I'm only 100 HP without the helmet, I'm not hitting the cap with it on...
 
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