M
MoonglowMerchant
Guest
It sure would be difficult to have billions in scripted gold in 60k piles...and buying and selling scripted gold sure would be difficult...
That is pretty accurate...nothing really ever happens in UO.Will never happen =/
Imagine if there were no checks....The original team should have seen the problem from the start and did something then. Gold wipe every two years, or less.
People with entrenched fortunes would be greatly favored?Why, everyone would play Siege and all would be right with the world!
On a more serious note....People with fortunes would find those fortunes unsustainable.
I don't mean the dupers, the dupers/scammers/scripters/etc., because they would find a way. Storing gold on house signs, or in moving crates, sounds like a viable option, or scripting boatloads of gold onto vendors using pack horses and "trading" via use of the vendor system somehow.
Players legitimately gained fortunes, however, would have a hard time. People who played long and hard and well, and got lucky with the occasional artifact find, and who are legitimately enjoying the fruits of their legitimately-gotten labor.
The ability of people to walk into the game with nothing and work their way up to being millionaires, the Capitalistic American Dream which is far more of a realistic possibility in UO than in real life, would be largely destroyed. People with entrenched fortunes would be greatly favored.
On the non-Siege production shards, I can foresee no good coming of such a change....Luckily the the team seems smart enough to see through this.
-Galen's player
No, it wouldn't.People with entrenched fortunes would be greatly favored?
I would think it would make it much harder for them and consequently much easier for the average player.
Me too. Can we get it back to the time where you could steal a bag with blessed items in it too?I remember the time before checks where 60k piles were so heavy if you weren't careful, you could lose them. I remember people using bugs to steal from other players by exploiting the heavy items. Yeah, I'd love to go back to that.
No aspect of UO can be anachronistic, by definition.UO is not the European Middle Ages, yet the economy serious does stink of 20th century anachronism in a way that annoys me immensely. In the Dark Ages, wealth was not always stored as currency. Why is UO mined gold different from the gold of coins? Why can't a crafter melt down the gold coins and make a Gold Statue? Or a Gold Chair? Or Gold Ingots? If you want to value gold, value it by weight. Let Player vendors price by stones of gold instead of coin and require the gold to be physically on location near the player when a purchase from a player vendor is made. That will create a reasonable price ceiling that preserves player freedom and respects the spirit of a fantasy role-playing game.
HEY!!!...laSo many worthless posts, too.
The standard of measurement for all fantasy mmprog genera harkens back to the original Dungeons and Dragons (Richard Garriot's Ultima series was an attempt at computerized D&D) and D&D and Ultima both point and refer to the Dark Ages between the fall of the Western Roman Empire and the Middle Ages.No aspect of UO can be anachronistic, by definition.
Why? Because UO is not a representation of the real world during any historical era. Rather, it is a representation of a self-contained fantasy world that plays by its own rules. Medieval Europe also didn't have fireballs, magically-powered floating robots, or dragons.
What you may mean is "UO's economy breaks the spell for me," the same way that modern talk used to break the spell for me before I got used to it. Or the same way people running around in Star Wars Galaxies with names like "Pimpmaster" used to bother me.
And that's really just a matter of preference.
For some reason, a surprising number of us seem to think that UO is supposed to represent the Middle Ages in Europe.
No, it's not.
-Galen's player
[EDIT- a bill gold takes up about 1,000 items, but 1 billion gold in stack-form would take up nearly 17,000 items....basically, only the super-rich would be able to afford all the extra castles required to put all their stupid gold into.]It sure would be difficult to have billions in scripted gold in 60k piles...and buying and selling scripted gold sure would be difficult...
This! And somehow everyone missed it.get rid of checks and manage gold like in WOW and DAOC thank you very much !!!
It would be very hard to trade a house without checks as you can't carry the money.It sure would be difficult to have billions in scripted gold in 60k piles...and buying and selling scripted gold sure would be difficult...
*sighs*The standard of measurement for all fantasy mmprog genera harkens back to the original Dungeons and Dragons (Richard Garriot's Ultima series was an attempt at computerized D&D) and D&D and Ultima both point and refer to the Dark Ages between the fall of the Western Roman Empire and the Middle Ages.
How do they manage gold in WoW and DaOC??get rid of checks and manage gold like in WOW and DAOC thank you very much !!!
Ok, lets take your examples one at a time.No, it wouldn't.People with entrenched fortunes would be greatly favored?
I would think it would make it much harder for them and consequently much easier for the average player.
People with entrenched fortunes also have other resources, such as multiple accounts, houses, and vendors. These resources can be used to store gold.
Would it be easy? No.
Would it be doable? Yes.
Would people do it? Definitely.
Do you really think some player with, say, 100+ million gold is going to actually get rid of gold in order to keep room in his house for display rares and the like? And do you really think people who sell high-end goods would lower their prices when they knew that there were still people out there who could afford their goods at the old prices?
To disprove that notion, look at the US housing market. The market in high-priced, luxury homes is still doing well. Toll Brothers is still making boatloads of money And why? Because despite the economy's troubles, the people who can afford those kinds of homes can still afford them.
-Galen's player
Gold does not take on a physical form so it cannot be duped.How do they manage gold in WoW and DaOC??
Ok, now imagine there are no vendors.Imagine if there were no checks....
Right now, one character can have 125 million in gold in his/her bankbox. If checks were eliminated, the same character could store 7.5 million.
And there you have it....You have made up your mind that your proposal would reduce the amount of gold in the game (which it wouldn't, because money always finds a way, and given time the super-rich would find some creative use of vendors and house signs, similar to how they store gold on the house sign now; that's right, people are already circumventing the logical limits of gold storage now), and that this would be a good thing (which is debatable along many vectors, not the least of which is that there's a lot of people who have earned their gold honestly, and a lot more who would love to be able to reach the heights that your proposal would cut them off from, while leaving those already at those heights comfortably entrenched).I don't think you could make any argument which contradicts the idea that eliminating checks would reduce the overall amount of gold in the game. That much is incontravertable.
a gold wipe would be harsh for those like myself who dont get to hunt alot (due to real life) and the money i currently have took years to get .. and no i never bought gold !The original team should have seen the problem from the start and did something then. Gold wipe every two years, or less.
And there you have it....You have made up your mind that your proposal would reduce the amount of gold in the game (which it wouldn't, because money always finds a way, and given time the super-rich would find some creative use of vendors and house signs, similar to how they store gold on the house sign now; that's right, people are already circumventing the logical limits of gold storage now), and that this would be a good thing (which is debatable along many vectors, not the least of which is that there's a lot of people who have earned their gold honestly, and a lot more who would love to be able to reach the heights that your proposal would cut them off from, while leaving those already at those heights comfortably entrenched).I don't think you could make any argument which contradicts the idea that eliminating checks would reduce the overall amount of gold in the game. That much is incontravertable.
You've made up your mind, and reality doesn't really matter after that. Biggest guns, loudest voice.
*shrugs*
-Galen's player
You could take your gold and buy something instead of just collecting it?Ok, now imagine there are no vendors.Imagine if there were no checks....
Right now, one character can have 125 million in gold in his/her bankbox. If checks were eliminated, the same character could store 7.5 million.
If I could only store 7.5 mil gold - then once I reach that level (and I'm far past it) I would have NO incentive to sell anything. Why? What would I do with the money? So I'd drop my vendors and never sell anything.
Do you want an economy with no viable means to exchange value aka currency? This would kill the use of gold.
Nice try. Bad Idea.
They can keep it on a vendor?It sure would be difficult to have billions in scripted gold in 60k piles...and buying and selling scripted gold sure would be difficult...
Yes, but as I have already explained, twice, gold on a vendor wouldn't do anyone much good.They can keep it on a vendor?
I remember when there were no checks. I even remember when there were no bank boxes. I would NOT choose to go back to that.It sure would be difficult to have billions in scripted gold in 60k piles...and buying and selling scripted gold sure would be difficult...