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What would draw people to Ultima Online? Discuss.

What could the developers do to bring people to Ultima Online


  • Total voters
    130

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
Stop the Graphics bull... graphics didnt make people quit uo.
Correct.
Graphics didn't make people quit UO. (At least not many.)

However, the current graphics successfully prevents to attract new players. 9 out of 10 players I show UO to don't even care about the game content anymore when they see the outdated graphics. They simply lose interest as soon as they see the game screen.
 
A

AesSedai

Guest
- MariamATL, what is your first?
My first would be cheating; I base this on the primary reason why everyone I personally knew outside of UO quit playing (and several of them still loved and believed in the potential of UO, despite quitting, some even quitting all online gaming, because they could not stand the cheating and did not believe that EA would have the gumption to adequately do anything about it. To me, that is and has been a very very sad state of affairs). That is complete truth spanning over the past dozen years.
My second would probably be improved access to techinical data and resource material as well as ease of navigation toward such data/material (both in-game and on uo.com).
My next would probably be trimming up the broken ends in the latest client and graphics (to appeal to the people intrigued by the great initial steps of SA and even the graphical numbing down that is EC, as well as to the people that enjoy the new clients UI improvenst and, even if annoying, make more 'bug fixes'. always fix the foundation).
Then I would start to consider advertising a product I could be uber proud of.
In the meantime I might just act like things are supercool and try to advertise the legacy that UO is whilst trying to secure the necessary funding in order to allow UO to be the blackrock *** diamond that I know it has been, is and will be (apparently my appropriate substition for be'com'e has been censored; yay immaturity for the block).

On that note I strongly believe that all is lost if the first step is not a priority; because I believe that the vast majority of legitimate diehard UO vets will not continue if the subject is ignored again. Keyword = legitimate. 'Most everyone knows that cheating happens. But there are not too many legitimate gamers that will continue to put up with it; especially if other keypoints of (UO) gameplay are found to be lacking for.. too many.. years.
 

The Craftsman

Certifiable
Stratics Veteran
Stratics Legend
*sigh* Once again a slightly flawed poll. Why cant people just take a little time to avoid confusion.

The poll reads: What would draw people to Ultima Online? Discuss.

Your post that accompanies the poll reads: What do you think would be the single most important content addition the developers could make that would bring players - new and returning - to the World of Ultima Online?

"What would draw people" and "what single most important content addition" are two seperate things.

Ive answered via the poll option: What would draw people to Ultima Online? and the answer is FREE TO PLAY.

This would double? Triple? the userbase. At least. Even if you made it a trimmed down free to play option.

As for content addition ... probably a classic shard.
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
WarderDragon said:
I didn't create this thread to discuss F2P. Beat that horse to death in your own thread.
The Craftsman said:
Ive answered via the poll option: What would draw people to Ultima Online? and the answer is FREE TO PLAY.
I've nothing against F2P. It might work. But that topic is being beaten to death in ten other threads right now.

This thread is about actual tangible content.
 

The Craftsman

Certifiable
Stratics Veteran
Stratics Legend
I've nothing against F2P. It might work. But that topic is being beaten to death in ten other threads right now.

This thread is about actual tangible content.
The title of the poll says differently. It doesnt mention content. Hence me stating that this is yet another ill conceived poll.

For gods sake people ... if youre going to do a poll please take the time and effort to word it correctly and unambiguously...
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
The original post.

WarderDragon said:
Simple Question.

What do you think would be the single most important content addition the developers could make that would bring players - new and returning - to the World of Ultima Online?

Discuss.
And your reply.

The Craftsman said:
The title of the poll says differently. It doesnt mention content. Hence me stating that this is yet another ill conceived poll.

For gods sake people ... if youre going to do a poll please take the time and effort to word it correctly and unambiguously...
I'll let others decide if it is poor eyesight or something more significant.
 

soze

Seasoned Veteran
Stratics Veteran
Stratics Legend
My buddy that got me into this game plays the pre aos player ran shards. When I told him people were talking about a classic shard at ea, he said I would come back in a second. For many older players that have left, I think a pre aos rule set shard, with no xtransfer ability, would bring back paying players. The player ran shards can shut down (and the have) at anytime.
That, and a robust advertising campaign, and perhaps a release like what they did for the 9th anniversary. I'm sure they made profit on that.
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I sometimes wonder if the solution to that debate would be two Classic Shards. One that is pre-Renaissance. One that is pre-Publish 16 or pre-Age of Shadows. You could have all the tangible content we currently have. It would just be a different system. (i.e. you might find a Durable Silver Bokuto of Ruin and still be in keeping with the features of a Classic Shard.)

If they were to do something like that though I would expect that changes be made to Siege Perilous so that it maintains its own draw. I imagine there could be a 'Production', 'Classic', and 'Hardcore' Shard System; each with their own appeal.
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
Graphics & Advertising.

Face it, what's there is a joke, both of them.

You have to advertise, if you care, and obviously, EA doesn't......Madden 11's more important (A game I never could stand only because of Madden)
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Stop the Graphics bull... graphics didnt make people quit uo.
Perhaps. But then there is much more to a new engine than graphics. Consider that it is because of our Classic Client that new content (Siege Warfare and Naval Combat) can't be implemented. Galleons and Warships were available in Alpha. But the technology at the time prevented their implementation into the final product. That is something to consider.

The developers could conceivably maintain the current graphics - or something like them - and implement a new engine. But it is hard to justify those man hours to the bosses without something tangible to release. Thus implementing a new engine (which would make it easier for the developers to create new content and maintain current systems) would inevitably come with new graphics. That is a given.

I would be fine with old graphics. I wouldn't be playing if I wasn't. But I think some of our veterans should consider the whole picture - and the consequences of this game remaining static forever - before they assume an attractive upgrade would be bad for UO.
 
E

Evlar

Guest
I sometimes wonder if the solution to that debate would be two Classic Shards. One that is pre-Renaissance. One that is pre-Publish 16 or pre-Age of Shadows. You could have all the tangible content we currently have. It would just be a different system. (i.e. you might find a Durable Silver Bokuto of Ruin and still be in keeping with the features of a Classic Shard.)

If they were to do something like that though I would expect that changes be made to Siege Perilous so that it maintains its own draw.
During most of the discussion in the "classic" threads, I believe that pretty much everyone that supported such shards, were agreed they had to be pre-AoS. A return to a game not so item-centric or displaying properties and statistics to the n'th degree, was clearly most popular. When "anti-classic" posters ask why so many classic supporters aren't playing Siege, the answer is simple... because it has AoS content.

The next "debate" seemed to be around PK's/thieves, though this was mostly introduced by "anti-classic" posters. The consensus of opinion (disregarding those simply against anything "classic" for the sake of it, who wouldn't likely play anyway...), was that on any pre-AoS/pre-Ren "classic" shard, there wouldn't be any "sheep" who would be victimised by "wolves". The vast majority of players would know fully what game they were playing and therefore there wouldn't really be any "sheep" or "victims". Players would know the harshness of the environment in which they were playing and would welcome the challenge.

That said though, there did seem to be support for having both a single facet pre-AoS and pre-Ren option (completely open, single ruleset, non-con PvP), alongside a trammel based pre-AoS option, which would be mainly PvM and no non-con PvP.

At the heart of the matter essentially, is a great many players lost interest, because of one, if not two, major sweeping changes to the dynamics of the game and gameplay. Not everyone who left was a PK or griefer, by a very wide margin. Yes, they were there for sure, but are there any less griefers in the game today? I would suggest not. They just grief in different ways is all.

Indeed, I also suspect that many of those former players who left, would still be around playing UO, had there been a non-AoS Siege option provided at the time that expansion came to pass.

This leads me to Siege getting the love it clearly deserves. I believe it fully deserves the fixes the players have been asking for, for so long. I do have to wonder if Siege would survive though, if classic shards were to be created.

Either way, I do believe providing classic gameplay options would be one of, if not the, biggest ways to encourage more players. When we face facts, this is a niche game with a niche market. Much of that niche market is no longer playing the game. A focused effort at getting those players back playing UO, would I believe, be far more economically beneficial. Otherwise, if we're facing the facts here... it's trying to sell what's essentially an old game, to a market that's got used to far superior graphics, entirely different gameplay, along with a huge selection of other games to choose from.

Target an audience that wants to play the game, not one that wouldn't bat an eyelid at it.

I imagine there could be a 'Production', 'Classic', and 'Hardcore' Shard System; each with their own appeal.
This would be great.

People who've played or play UO, love the game for many different reasons, simply because of the scope of options available.

When major changes are made to the game, which effectively reduce many of the gameplay options, or change the game almost into something else completely, then you have a key reason for people leaving.

Providing three "options" as you suggest, would offer much broader appeal, instead of just appeasing the diminishing numbers still playing the game in its current format.
 
S

Stupid Miner

Guest
Simple Question.

What do you think would be the single most important content addition the developers could make that would bring players - new and returning - to the World of Ultima Online?

Discuss.

I didn't create this thread to discuss F2P. Beat that horse to death in your own thread.
Other: "A crazy guy who likes taking phrases too literally."

 

Attachments

M

Morgana LeFay (PoV)

Guest
Gotta say Classic Shard...but honestly, the core of UO is what needs fixing.

UO was once a vibrant online world where players interacted in a meaningful way. It has turned into nothing but item hoarding. That needs to change.

On the subject of graphics...

...do you realize how many people play FarmVille? It has awful graphics, but it is addicting. UO used to be addicting before it required a scientific calculator to even build your suit.

What UO needs to do is simplify...and then concentrate on the one thing that everyone agrees makes UO unique...being an Ultima product.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
The original post.

WarderDragon said:
Simple Question.

What do you think would be the single most important content addition the developers could make that would bring players - new and returning - to the World of Ultima Online?

Discuss.
And your reply.

The Craftsman said:
The title of the poll says differently. It doesnt mention content. Hence me stating that this is yet another ill conceived poll.


Err. Craftsman is right. You are confusing your "Poll" with your "Post". They are two completely different questions. Your Poll does not mention content ... your post does...

If you are going to do a Poll at least try and make the post that accompanies it match your poll question.
 
A

Aragon100

Guest
I sometimes wonder if the solution to that debate would be two Classic Shards. One that is pre-Renaissance. One that is pre-Publish 16 or pre-Age of Shadows. You could have all the tangible content we currently have. It would just be a different system. (i.e. you might find a Durable Silver Bokuto of Ruin and still be in keeping with the features of a Classic Shard.)

If they were to do something like that though I would expect that changes be made to Siege Perilous so that it maintains its own draw. I imagine there could be a 'Production', 'Classic', and 'Hardcore' Shard System; each with their own appeal.
Agree.

I'd like to see one pre-renaissance shard and one UOR shard. Reason is that the combat systems is so different between these two options. And i never saw trammel as a problem during UOR, the PvP in felucca was more intense during UOR then before trammel were introduced.

Have no idea what "Durable Silver Bokuto of Ruin" is but i dont want weapons that have any more impact to PvP then the ones we had, vanquishing is good enough.

I dont understand this graphic discussion. UO is all about gameplay, isnt it?
 
A

Azaroth Dragon

Guest
Oh, wow. I can vote for all of it. I just have to click each box. Awesome.

What a great poll.
 
J

[JD]

Guest
LOL. Guys, suggestions of "classic" shards for "NEW" players... nice way to stuff your agenda in there. A NEW player will not know a "classic" shard from his arse.

The good:

There is TONS of content in UO. The entire skill system was an awesome invention and so unlike the level based progressions of many other games.

The bad:

UO is a ghost town. New, not returning, players are needed. Cheaters. Griefers.

To truly attract NEW players, a graphics revamp would need to happen, along with ADVERTISING.

Even WOW has advertised. But what would UO advertise in its current state? 12 year old crappy graphics client commercials? Cheats, and Griefing players are ok? Yeah right

Revamp the graphics, go 3-d models. Look at starcraft 2. Their original graphics are about what uo does now. But the new one has 3d models. It's incredibly similar, but how many million copies sold already?

The 3rd thing I would recommend would be more care given towards the players again, like it was in the beginning. These days you page for any issue and you get a canned "I don't give a crap about you" reply, or no reply at all.

Lastly clean up the cheaters and the griefers (griefers can be solved by having more active GMs who PLAY the game, not some outsourced idiot in another country who can't relate).

Address these 4 issues and UO will gain a lot of NEW players:

1) Customer service
2) Graphics revamp
3) Advertise it!
4) Clean up cheaters/griefers
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Just to address something, the GMs were just as bad "back in the day" as they are now, although now it's a broken queue system, back years ago it was "I cannot help thee with that".
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Err. Craftsman is right. You are confusing your "Poll" with your "Post". They are two completely different questions. Your Poll does not mention content ... your post does...

If you are going to do a Poll at least try and make the post that accompanies it match your poll question.
I tend to think people are intellegent enough to read the elaborating post before answering the poll.

I see I was mistaken.
 
N

NorCal

Guest
It's hard to pick one thing that would bring both new and returning players. I played UO for years and quit in 04. I always came here from time to time to see what UO was up to without posting. So because I had grown tired of WoW and quit, I spent time reading all kinds of topics here mainly classic shard stuff and I decided to try UO again. My account is active again. Not sure for how long. UO is just as big of a grind now as WoW. I get tired of grinds.

I don't think there is anything UO can do to really draw in new players short of a graphics overhaul. No amount of advertising or shelf space in Wal-Mart will change this. People will look at the back of the box and laugh. For those that think a classic shard would be a waste of time and money I promise advertising wouldn't be any less of a waste.

Getting former players to return is complicated too because they all probably have different opinion of what UO needs to improve for them to play again. A classic shard would bring some back. I think stopping cheating and opening a couple fresh shards would help. People love fresh starts.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Graphics and engine. The improvement should be at least that of Starcraft -> Starcraft II. Advertising UO isn't gonna do anything if people look at the game and think it looks terrible (it does).
 
C

canary

Guest
...

Just to address something, the GMs were just as bad "back in the day" as they are now, although now it's a broken queue system, back years ago it was "I cannot help thee with that".
yeah, but you didnt usually have to wait 2-4 hours to hear that answer.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
I tend to think people are intellegent enough to read the elaborating post before answering the poll.

I see I was mistaken.
I did read it. The post contradicted the poll. No amount of backtracking by you will alter that. As the poll is the first thing that appears on the thread many people will simply read the poll then choose an option. Once theyve done that they will read the posts beneath it. Your post then gives a completely different slant on the poll by which time its too late as the vote has been cast.

Your poll was ill conceived. This is probably down to one of these reasons:

1. You rushed it.
2. You didnt think it out properly.
3. You are incompetent.

Next time take a little more time and think it out properly. Unless of course option 3 the reason...
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Well, I guess that's a matter of opinion, and you run the risk of alienating a large portion of your player base with an older game if you create a client with graphics that won't run on older hardware. So it's a bit of a catch 22.

And I just wanted to add, making the EC available for download on Steam for the price of a one month subscription would be a great idea. Steam is a terrific marketing tool. Of course I always laugh when I post something like that because I remember it's horrific launch... :)
UO has been on steam before, there's a reason they're not any more. Perhaps those with the real facts found out it was costing them more than they were gaining from it.
 

DENNAR

Journeyman
Stratics Veteran
Stratics Legend
As a "Former Player" I come to these boards every now and then and check out whats going on. Since I am a "Former Player" I can give insigt on what would bring me back and what might attract new players as well.

Cheating is the main factor that drove me away from UO. I saw the occasional "Ban" supposedly of a number of accounts. But it seemed to me these cheaters were back in business within hours. But only after months of people posting here did anything happen. I think the player base needs to know cheating will be dealt with in a timely manner. Lets face it--we are not in competition with each other--but if someone cheats--you cant compete with them without cheating yourself. And the basic nature of any game is that you are in competition in reality. You may tell kids the score isn't important but in actuallity it is very important to ones that competed.

Graphics are a huge part to any games attraction. In my opinion when UO went down the path with some of its graphics it lost its feel. I know there are some out there that design beautifull houses. But most are horrible. I believe you should have been able to custom design your INTERIORS only. Maybe have the ability to modify CERTAIN portions of the exterior. But the basic design should be a form. The designers could have added 20-30 additional basic designs vs the customisable exteriors. Imagine if you could paint your interior walls? But please not the exterior. All custom houses would be blocks that give the player 45 days to pick an alternate or a random choice would be made by the game engine.

They also went down the wrong path with some colors and with what rideables looked like. I think if there was a graphic rebuild those chickens could be made to look ferocious and correct all this color. I know people love thier pure white this or their flame colored this. But with better graphics imagine the white that looked as if it glowed or the flame that actually looked like it was on fire?

I think UO needs to alter the Trammel ruleset. Yes if anyone remembers me this is the Trammy Dennar saying this. I think housing areas should be non pvp, but all hunting areas should be pvp. Towns should stay safe zones where guards will whack people. Housing should have be a safe zone and 3 tiles around the house. This would prevent many problems from the past. I will save words by not going into more on this.

You need a feel to a game. I dont see UO with a feeling or character. I think the above would help restore some character.

To old friends Hello! To old not friends--have a nice day!
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I think UO needs to alter the Trammel ruleset. Yes if anyone remembers me this is the Trammy Dennar saying this. I think housing areas should be non pvp, but all hunting areas should be pvp. Towns should stay safe zones where guards will whack people. Housing should have be a safe zone and 3 tiles around the house. This would prevent many problems from the past. I will save words by not going into more on this.
Oh this is a terrific idea, really. That wouldn't cause people to ragequit or anything.

/sarcasm
 
A

AesSedai

Guest
Consider that it is because of our Classic Client that new content (Siege Warfare and Naval Combat) can't be implemented.
Please stop spreading misinformation.
- The Developers have stated several times that the classic client's spaghetti code and design limitations was exactly what prevented them from creating a naval expansion; thus he was not spreading misinformation.
 
V

Valerin

Guest
Two major things: Advertising, and cheaper subscription rates. People (aside from returning players) aren't going to look at UO and say it's a wise investment when they can pay the same rate for a game with more modern graphics.

And steam advertising would definitely help, especially coupled with the cheaper sub rate.
 

Luvmylace

Sage
Stratics Veteran
Stratics Legend
I have to think in terms of what keeps me coming back. Why has UO kept you coming back all these years? And do you do the same thing exactly the same as last time you logged in?
Despite the WOW's and Everquests, it has been here and keeping us all happy .If you are like me ,it is the diversity of being what you want within the character you choose.It is being able to change who you are and what you do at a moments notice;when the the urge hits you. You can solo or group .You can be evil or good or both. You can interact with the world and the people;develop communities ,not join ones set up by game constraints. UO's greatest strength has always been it's ability to provide for your imagination and your desire for changeability of play,because it is what you make it.
the biggest gripes people have are easy to enumerate and we have been doing it for years now. The problem was the answers(fixes) didn't suit everyone and the problems have not changed.

1) No in game support. Put mechanics that can be done by computer on macros and get the people back on the god consoles. Nothing says I don't give a crap for this game like a canned message to go read a web page.

2)Get rid of Blatant Cheats. Exploits found in game are fun .They can be an easter egg.The ones that hurt economy;duping ,and those that hurt players cheating must go . Recruit the people smart enough to find those exploits to help fix the cheats.

...that brings up the 3rd
3)" I want to keep what I have ,the game as it is ,but I want it all magically changed to the newest engine and look!!!" Is that really possible ?
but isn't that what everyone is saying. Gimme what we already have in an updated modern 3D look!

4)NEW content :put back the element of fear of the danger of losing in the game. Put a realm,dungeon or facet where the rewards are far superior but the dangers are your insurance and fixes will not work .I am sure that the DEV's can come up with a place where there is " a dice roll " like the old D&D, that takes out the aspect of "learning","repetition" and" planning" to beat the system . A place where the pker's and griefers cannot plan ambushes while keeping themselves alive.
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
AesSedai said:
The Developers have stated several times that the classic client's spaghetti code and design limitations was exactly what prevented them from creating a naval expansion; thus he was not spreading misinformation.
That and the notorious tile based engine we're so beholden to. All item and monster art must be drawn in a series of tiles. That alone makes larger connected objects (i.e. ships) much more difficult to render and also causes these items to frequently break apart.

Galleys and Warships were in Ultima Online Beta. But the technological hurdle of their implementation in 2D was cause for their removal prior to release.

Could the developers implement the code and upgrade the system in 2D? Yes. But the man hours to achieve such a feat would be enormous.

Luvmylace said:
...that brings up the 3rd
3)" I want to keep what I have ,the game as it is ,but I want it all magically changed to the newest engine and look!!!" Is that really possible ?
but isn't that what everyone is saying. Gimme what we already have in an updated modern 3D look!
Not really.

I think alot of people would be satisfied with a minor upgrade. Take a look at Diablo 3. It proves that the isometric view (UO) is still marketable.

There is a difference between 'redrawing much of the art and implementing models that are much easier to create new art and animations for' and tossing the baby out with the bath water.
 

Archie

Sage
Stratics Veteran
Stratics Legend
- The Developers have stated several times that the classic client's spaghetti code and design limitations was exactly what prevented them from creating a naval expansion; thus he was not spreading misinformation.
Spaghetti code doesn't prevent anything. It all boils down to machine code in the end. At worst, it hinders their effort to modify the client.
 
V

Valerin

Guest
I have to think in terms of what keeps me coming back.
You can't think of it in terms of this though. This is about bringing new people to the game, not bringing back old players. A new player isn't going to choose this game when they can play a game with pretty graphics for the same price =/ ESPECIALLY if they never see advertising for it.
 
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