This is an easy one for me.
Years ago, Ra'Dian Fl'Gith ran an event for his guild, the Cult of the Azure Dragons.
I wasn't even in the guild. I was at Kazola's Tavern, on GL, when somewhat of a new player came by. He asked me the way to Yew. I told him, and upon talking to him a little, I found out he was on this guild quest. I didn't know Ra'D, but had heard of the guild and knew them for Roleplayers of high quality who had good events.
I found out that he was looking for the way to get to the lost lands. He had a book with cryptic clues in that led him to think he needed to go there, through the Yew entrance. He handed me the book to read for myself, and I was curious, so I told him that I would show him the way if he would let me follow along to the conclusion. He was a little reluctant but agreed.
As we set out from Kazola's, we ran across a well known roleplayed character. I don't remember her name now, she was a young lass who was found in the wilderness with no memory of who she was. She loved magic, and would cast it all the time just for fun, and spoke ending words with "ies" all the time. She always greeted others with "greeties". She was always curious, and instantly wanted to go with us too. So, being sort of the newfound leader of this little party, I agreed. But I was reluctant here, because she wore no armor and would die quickly in the event of an unfriendly encounter. I also was playing Drab Mintr, Trebr's father who had a very soft spot for young ladies, who always reminded him of the daughter he never had, as well as his granddaughter Kim (Trebr's daughter and my RL daughter who played for a while).
So, off we went, the three of us, a strange little fellowship founded on the spot, through roleplay. The old veteran with a heart of gold, the young newcomer full of excitement at new adventure, and the mysterious young lady who loved to cast magic and the "pretty sparklies".
I led them to Yew, then to the Court of Truth, and to the jails. There I showed my little fellowship the secret doors inside the jail, to outside and to the secret door that led to the way to the Lost Lands. At this, the young newcomer was very excited. "This is so cool", he said. And this was much to my delight, as I love this stuff too.
To the Lost Lands we went. I knew I was going to ask the young lady to leave our little party, as Drab Mintr would not willingly lead an armorless mage into the dangers we were about to face. And the time was right when we were attacked by whatever it was there outside the Lighthouse, I forget now what it was. She almost died, and the danger that lie ahead was worse. So, with apologies, I bid her, for her own safety, to go back to Yew. I was a little surprised that she did, with a heart melting *pout*.
So now the fellowship was down to two.
I knew, from the book my young questing companion had, that our destination was the Ophidian Lair. We fought our way in, with difficulty for being just two, and my young companion bit into the hot sands of the desert several times. But he would not give up. We forged our way on, and inside the Lair's ancient house. The book's clues led us upstairs, where the altar lies. From here, I let my companion try to solve his quest himself. Eventually, it was I who spoke the name of a long dead mage (I think it was) before the altar. And the ghost of the mage was summoned. Now I forget what happened as a result. But we ended up going back to the lands owned by the Cult of the Azure Dragon and meeting up with Ra'Dian and his Cult. About 15-20 other followers, who had failed the quest.
I was graciously awarded the bag of riches. I was reluctant to accept it, because it was my young companion's quest, but in the end I did. I gave my young companion, who had turned somewhat shy at being the "hero" of the quest, first pick of the bag of rewards. I then took an item I could use, then handed the rest out to the other Cult members for their efforts.
It was quite a rewarding experience, without the rewards. And Drab Mintr, may he rest in peace (roleplayed death at old age), had yet another story to tell around the campfires of his friends with ale aplenty to spill in raucous laughter and good humor.