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What UO needs urgently:

  • Thread starter Belmarduk
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B

Belmarduk

Guest
Things which are missing in UO:
Ok I will compare to Eve-Online because thats a mmorpg I know fairly well:

Exploration:
In UO after max a year I was at every location there is. LL,Fel,Tram,Ilsh,Malas,Tokuno - everywhere.
In Eve after 2 years from 8000 (?) solarsystems I have been to - hm 1000? 800 of them I probly only traveled through getting from A to B somewhere.
This has nothing to do with housing but UO should be much bigger to explore !
Recalling may be practical but I think its lame to be able to be anywhere in a few minutes...
It would take you 12 hours+ to travel from one side of the galaxy with a big ship in theorie.
Practicly you would be dead asoon as you entered alliance controlled territory you had no right to be in..

Idea: Remove recalling as it is. Be able to recall once in 24 hours (home) otherwise no recalling BUT camping - The skill camping should be required but NOT be counted to your 720 SP.You could then logg out safley (as long as you have no agression-timer running)
Have random events and szenarios!

Community, Common goals:
In UO as a guild you can RP if thats your thing (There is a active RP community in Eve aswell I heard), you can hunt together (can also in Eve), ok working towards a common goal - In UO you can try and control the champszene and aquire powerscrolls either for the members or sell them - but in a nutshell thats it..

In Eve you can as a small corporation(guild) keep a POS running (a control-tower with a shield around it where you can add modules (laboratory,shipbuilding array etc etc etc) It has to be kept running.... Fuel must be transported to it otherwise the whole thing will go offline and be vulnerable.. That in itself is quite a task for a small corporation.
My corp for example has specialised on building freighters (smallest capital ship),after 2 months of preparation we should begin in 1-2 month proper. The whole thing is IMMERSE and requires a whole corp to work together - Everyone has his/her tasks.With backup incase someone cant be online for a time.There are many many more things one can to as a corp.

Idea: Be able to build things in UO(BIG things - Monuments/houses/citys/whatever?) It needs lets say 1 mio wood,500k granit etc etc - This would only work if scripting would be curbed down to near zero...

Territory/Power/Politics:
In UO besides ruling champspawns you can be the cooler guild at yew-gate - ehm finished (Faction is broken sorry...)
In Eve there are alliances with 2k + members who control vast amounts of space.
Because there are other people who want their space/dont like that alliance, there are...conflicts - Countless ships are blown to stardust and countless millions of isk (gold) go down the drain in 24 hours - <font color="red"> Gold/Itemsink??? </font>
Ships are rebuilt which keep the "crafters" industrial-corps busy again.
The politics are immense (Eve is only on ONE "Shard" - No shards as such) - atm (Jan/Feb 2008) there are 5 big powerblocs and countless smaller alliances - Not wanting to go into details so this post doesnt get tooo long - Eve politics even made it into the New York times once (When politics in a virtual world go ugly - Was the headline of the article)

Idea:
Be able to conquer land/citys (Alliance Capital? - Faction was a good start but make it MUCH bigger and more immense!

Greetings Belmarduk
 
I

imported_Spiritless

Guest
<blockquote><hr>

In UO after max a year I was at every location there is. LL,Fel,Tram,Ilsh,Malas,Tokuno - everywhere.
In Eve after 2 years from 8000 (?) solarsystems I have been to - hm 1000? 800 of them I probly only traveled through getting from A to B somewhere.

[/ QUOTE ]

You forget to mention that every single one of those areas in EVE look exactly the same as the last; a large black space, a few stars and stations. In UO, everything is unique. You couldn't exactly tell the difference between solar systems in EVE just by looking.

<blockquote><hr>


Recalling may be practical but I think its lame to be able to be anywhere in a few minutes...
It would take you 12 hours+ to travel from one side of the galaxy with a big ship in theorie.

[/ QUOTE ]

Yeah, and travelling around in EVE is boring as hell. I don't want to spend 12 hours to get to where I want to go; I want to get there as soon as possible and enjoy the activity that I went there to do.

Ship flying in EVE entails just clicking, selecting the gate and waiting. Repeat many, many times until you arrive in the area you need to be. Alternatively, you can switch on auto-pilot which is even slower. It isn't fun.

Frankly, comparing a space-oriented MMO and UO doesn't work. It's a poor comparison and to be honest the systems you speak of in EVE just wouldn't work well out of that environment, although they may be appropriate for that game. UO and EVE are way too different to draw too many comparisons like you're attempting to do.

Take care.
 
B

Belmarduk

Guest
If one were not able to recall but could camp without having to use SP from ones template I think that would be good.
It would kill script-programs(not an expert, but i cant see a script walking for ages SAFLEY in a <font color="red"> dynamic world </font> )
Also it would be more to explore things then.

The building stuff for guilds and the territory-control also should be considered.

To answer your question: Yes of course the UO world is more hmm unique but where is the difference between:
Per system . A 3 dimensional (!) starbackground with nebulas etc etc, a variing (!) number of planets,moons,stations,asteroid belts (leaving out the countless of random (dynamic !) objects) And backgroundstars,planets,stations look different.

to a onedimensional plain randomly covered with trees,grass etc


What I am trying to say is UO needs NEW ideas/features <font color="red"> without </font> going into Wow-clone mode.

The devs from CCP have a fresh,nice perception of making new things (the original founders of CCP are old UO players btw)

There are many possibilitys to make UO modern and bring in new ideas without making UO into a levelbased,grindfest arcade wow-clone and therefore keeping the original UO Soul/Lore whatever you want to call it.

I only know UO and Eve but those are the ONLY 2 mmorpg which have this spirit of wanting to unique and not wanting to jump on the shortlived MMO-train with Wow etc etc
Greetings Belmarduk
 
M

Meldurh

Guest
Recall:
Yes,there need to be done something about recall,recall to everywhere is
stupid and destroys the feeling to be in a world.Probably thats why I like
Ilshenar most.Get rid of it,add some more moongates.

Exploration:
Uo being small always was the major negative point imho,thats why I am
so angry about KR even that far that I canceled my account.Instead of
adding new content (SA) they addedd another completly useless client
as if there was nothing else UO needs much more urgently. *shakes head*
Just checked the major EQ1 site,it says EQ1 has *516* zones,sure not all
are huge overland zones or major dungeons,but my guess would be there
are about 200 overland zones/major dungeons each of them almost as huge as an entire UO expansion.

Community/common goals:
Yes,RAID CONTENT is the next big thing UO is missing,every single MMORPG
out there has it,you can like it or not,there must be a reason why raiding
is so popular.However if UO wants attract new customers from other MMORPGS
this is an absolute must have.

Territory/Power/Politics:
Wasnt there already something like this with faction in UO where groups could
fight for territory(faction)?
Why is it so dead now ?

3D graphics:
A point you didnt mention.
Again every single MMORPG out there has it and EA produces another *2*d
client???
Ah,this reminds me,telling friends in EQ1/2 about UO's player vendor system
they consider this most strange that one has to run all over the world to check
Vendors,even most UO freeshards have added some centralized Vendor/auction
system.

I fear its too late for UO and its already dieing,the last expansion which added
some land masses was Tokumo,that's 4 years now?
Seems impossible that EA will improve UO in the above outlined way,too much years have passed by where nothing has happened.
Alone adding more land masses to be at least slightly competive
with other MMORPGs seems impossible.
Only thing which would help NOW with getting more players is lowering the
monthly fees drastically,and I MEAN drastically,to something about 1 euro/month.
 
G

Guest

Guest
What UO urgently needs is management who really care about the game.
If we got that the rest would fall into place.
 
C

Clx-

Guest
Awful idea.

UO isn't EVE.

We have too much land already. Triple the playerbase and MAYBE.
 

Jorval

Sage
Stratics Veteran
Stratics Legend
<blockquote><hr>

What UO needs urgently:


[/ QUOTE ]
For everyone to go back in time 10 years?
 
G

Guest

Guest
I've never quite bought into the concept of there being "too much land". Rather, the mechanics of the game tend to push people away: two miners can't help each other, they just exhaust the resources faster. Spawn doesn't scale according to the number of people in an area, so unless it's a group of creatures that one person cannot beat, people need to space themselves out. Socializing is easier on a message board than it is in-game.

So unless you're trying to force competition and claustrophobia, there can't be too much land, just too few reasons for people to want to interact in-game. I have to admit that the changes to resource-spawning has improved my enjoyment of lumberjacking because it no longer feels like its a constant race to slip in and grab a few chops of frostwood before someone else gets it.
 
G

Guest

Guest
I really dislike recalling, I think it cuts a lot out of the game, but then again there really isn't much to do when you are just walking around. There is very little overland spawn, and very little of that spawn is high level.

But it wont be going anywhere. Too many people are used to/like it.

I don't like the idea of designing UO to be like other games. I do think that UO should advance along lines like you mention but I think UO should do its own thing rather than makeshift copy like they have been doing.
 
L

Lord_Asterix

Guest
I do not like this idea at all. Running somewhere has no added benefit. It is a complete waste of time.
 
P

Paris_Hilton

Guest
<blockquote><hr>

Things which are missing in UO:
Ok I will compare to Eve-Online because thats a mmorpg I know fairly well:

Exploration:
In UO after max a year I was at every location there is. LL,Fel,Tram,Ilsh,Malas,Tokuno - everywhere.
In Eve after 2 years from 8000 (?) solarsystems I have been to - hm 1000? 800 of them I probly only traveled through getting from A to B somewhere.
This has nothing to do with housing but UO should be much bigger to explore !
Recalling may be practical but I think its lame to be able to be anywhere in a few minutes...
It would take you 12 hours+ to travel from one side of the galaxy with a big ship in theorie.
Practicly you would be dead asoon as you entered alliance controlled territory you had no right to be in..

Idea: Remove recalling as it is. Be able to recall once in 24 hours (home) otherwise no recalling BUT camping - The skill camping should be required but NOT be counted to your 720 SP.You could then logg out safley (as long as you have no agression-timer running)
Have random events and szenarios!

Community, Common goals:
In UO as a guild you can RP if thats your thing (There is a active RP community in Eve aswell I heard), you can hunt together (can also in Eve), ok working towards a common goal - In UO you can try and control the champszene and aquire powerscrolls either for the members or sell them - but in a nutshell thats it..

In Eve you can as a small corporation(guild) keep a POS running (a control-tower with a shield around it where you can add modules (laboratory,shipbuilding array etc etc etc) It has to be kept running.... Fuel must be transported to it otherwise the whole thing will go offline and be vulnerable.. That in itself is quite a task for a small corporation.
My corp for example has specialised on building freighters (smallest capital ship),after 2 months of preparation we should begin in 1-2 month proper. The whole thing is IMMERSE and requires a whole corp to work together - Everyone has his/her tasks.With backup incase someone cant be online for a time.There are many many more things one can to as a corp.

Idea: Be able to build things in UO(BIG things - Monuments/houses/citys/whatever?) It needs lets say 1 mio wood,500k granit etc etc - This would only work if scripting would be curbed down to near zero...

Territory/Power/Politics:
In UO besides ruling champspawns you can be the cooler guild at yew-gate - ehm finished (Faction is broken sorry...)
In Eve there are alliances with 2k + members who control vast amounts of space.
Because there are other people who want their space/dont like that alliance, there are...conflicts - Countless ships are blown to stardust and countless millions of isk (gold) go down the drain in 24 hours - <font color="red"> Gold/Itemsink??? </font>
Ships are rebuilt which keep the "crafters" industrial-corps busy again.
The politics are immense (Eve is only on ONE "Shard" - No shards as such) - atm (Jan/Feb 2008) there are 5 big powerblocs and countless smaller alliances - Not wanting to go into details so this post doesnt get tooo long - Eve politics even made it into the New York times once (When politics in a virtual world go ugly - Was the headline of the article)

Idea:
Be able to conquer land/citys (Alliance Capital? - Faction was a good start but make it MUCH bigger and more immense!

Greetings Belmarduk

[/ QUOTE ]





"Exploration:
In UO after max a year I was at every location there is. LL,Fel,Tram,Ilsh,Malas,Tokuno - everywhere."



Played UO around 5 years and there's lots of places I never went.




"Idea: Remove recalling as it is. Be able to recall once in 24 hours (home) otherwise no recalling..."



Oh No!

I play Wow which allows you ONE hearthstone set to ONE city which allows you to recall to that ONE place only ONCE per hour and IT'S NOT ENOUGH.
My Wow guildies probably would like to strangle me for describing UO's recall system in detail, it's soo much better than WoW's.

In Wow you spend 50% (or more) of your gametime at lower levels just moving from point A to point B. I don't see how making it a pain in the ass to get from Britain to Luna would help UO, it only helps WoW because if players could recall to exactly where they needed to be whenever they needed to it'd be level 70 and game over in under a month for most players and Blizzard understands that.


UO is a good game and doesn't need underhanded tricks such as that to keep players interested. What UO needs is plastered all over these boards (good customer service, scripters defeated, dupers/duping handled swiftly and harshly, etc.).



"Community, Common goals:
In UO as a guild you can RP if thats your thing (There is a active RP community in Eve aswell I heard),..."




Played Eve a little I had NO body, just a head and shoulders! (HEADS IN SPAAAACCCE.....!)

No body = no outfits to wear = a big downer.

There was NOWHERE to just chill and chat with other players and check out their outfits (cause they had no bodies either!).


That is not my idea of community thanks.


Eve's ok as Eve but we don't need UO:EVE we need:


UO:SOMEBODYATEAFINALLYGETSACLUE.
 
I

imported_Lyconis

Guest
Removing recalling I really dislike. Making it more slightly more difficult to travel between facets, like bring back the moonstones. And a moongate system based on the positions of the moons. I would think facet travel would near break the players space and time continuum.

Factions should be "repaired", being able to control cities like Luna rather than empty cities in felucca.... I think this goes on your idea about champ spawns, you missed peerless.. Fighting a champion to take hold of an area sounds neat. That might be neat, champ spawns in trammel area's, ilshenar, malas, tokuno giving you points to your city control power.. Though area control didn't seem to be much fun in Anarchy Online so it'd have to give some big type of WOW factor.

And the part I agree with you is removal of scripting and cheating and have massive amount of items used to build things GREAT!.

As for saying you've been everywhere in a year.. It might be possible, but understanding the lore for the area's I'd doubt. Understanding the shrines and the structure of UO I doubt. I'm still finding new area's I have never been after 8 years of playing. Also shard history and locations are extremely rare and most folks don't know about em. One of the coolest things I found in UO is the Sake fountain. A fountain that refills containers with sake! an infinite number of containers! Thats just one of the hundreds of things in this game.
 
B

Belmarduk

Guest
<blockquote><hr>

you missed peerless..

<font color="green"> I realised after writing the original post thx
Yes peerless was a great feature...for a year or so - We need more things like that. </font>

As for saying you've been everywhere in a year.. It might be possible, but understanding the lore for the area's I'd doubt. Understanding the shrines and the structure of UO I doubt. I'm still finding new area's I have never been after 8 years of playing. Also shard history and locations are extremely rare and most folks don't know about em. One of the coolest things I found in UO is the Sake fountain. A fountain that refills containers with sake! an infinite number of containers! Thats just one of the hundreds of things in this game.
<font color="green"> Yes this is a BIG advantage of UO </font>


[/ QUOTE ]

@The poster before about "heads in space":
Yes that felt strange at the beginning but when in an alliance you have about 5 channels simultanous open most of the time - enough community hehe - and your clothes are your ships ,) Its just different.


There would be lots of possibilitys and as UO was copied from most MMO why shouldnt UO copy the best from other mmo´s ?

Idea for the market for example: It would NOT fit into UO to have a market system like Eve: Where the power traders work with excel-spreadsheets and you have ingame graphs and statistics about the cashflow for items for the last 24h/week/month etc

I also dont think a auction system like in Wow would be good.
Idea: Have a "npc broker" in each town where you can go to and tell him/her you are looking for a item which has specific mods - A short time later the broker tells you yes he has found something and it is reserved for you on a playervendor (ONLY you can buy it for lets say 48 hours) - 5% (?) of the value of the item you must pay to the broker - Goldsink !
Greetings Belmarduk
 
G

Guest

Guest
Thats right the stones were a pain in the butt and Did they ever get the universal banking system installed?

since 2000 i havent been to every place in this game sure you can touch down but have you really seen it all?

It was what i was looking for every where i went and i used uo as a comparitive measuring stick in the end this is my favorite although i have never played a game that is more flawed or could get me mader.

In wow i had a 200 plus person war guild [ Holy Retribution] I was Daveth.
we were uber we pvped we stomped on horde it was great combat but here i am in uo kinda pvp skilless and sneaking around in fel but hey i love it.

SWG i was an ace the empire were my toys but here i am petting a white wyrm hehe uo grabs you then never lets you go so when you go to other games keep paying your uo bill and keep shouting at the devs hey this is what i want and when you go to other games declare hey UO did this now measure up.

Im all for a better gaming experience where ever it may be found.
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
I agree to an extent......

One: never tried Eve
two: never tried Star Wars
three: briefly tried World of wasted time.....kids game, build levels blah, blah, blah......

The lands "seem" large, but, no, they are samll in relation to what they could be.......recalling is, in some cases, a lazy mans way around.....

either way, good post, but bears positive and negative aspects.
 
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