B
Belmarduk
Guest
Things which are missing in UO:
Ok I will compare to Eve-Online because thats a mmorpg I know fairly well:
Exploration:
In UO after max a year I was at every location there is. LL,Fel,Tram,Ilsh,Malas,Tokuno - everywhere.
In Eve after 2 years from 8000 (?) solarsystems I have been to - hm 1000? 800 of them I probly only traveled through getting from A to B somewhere.
This has nothing to do with housing but UO should be much bigger to explore !
Recalling may be practical but I think its lame to be able to be anywhere in a few minutes...
It would take you 12 hours+ to travel from one side of the galaxy with a big ship in theorie.
Practicly you would be dead asoon as you entered alliance controlled territory you had no right to be in..
Idea: Remove recalling as it is. Be able to recall once in 24 hours (home) otherwise no recalling BUT camping - The skill camping should be required but NOT be counted to your 720 SP.You could then logg out safley (as long as you have no agression-timer running)
Have random events and szenarios!
Community, Common goals:
In UO as a guild you can RP if thats your thing (There is a active RP community in Eve aswell I heard), you can hunt together (can also in Eve), ok working towards a common goal - In UO you can try and control the champszene and aquire powerscrolls either for the members or sell them - but in a nutshell thats it..
In Eve you can as a small corporation(guild) keep a POS running (a control-tower with a shield around it where you can add modules (laboratory,shipbuilding array etc etc etc) It has to be kept running.... Fuel must be transported to it otherwise the whole thing will go offline and be vulnerable.. That in itself is quite a task for a small corporation.
My corp for example has specialised on building freighters (smallest capital ship),after 2 months of preparation we should begin in 1-2 month proper. The whole thing is IMMERSE and requires a whole corp to work together - Everyone has his/her tasks.With backup incase someone cant be online for a time.There are many many more things one can to as a corp.
Idea: Be able to build things in UO(BIG things - Monuments/houses/citys/whatever?) It needs lets say 1 mio wood,500k granit etc etc - This would only work if scripting would be curbed down to near zero...
Territory/Power/Politics:
In UO besides ruling champspawns you can be the cooler guild at yew-gate - ehm finished (Faction is broken sorry...)
In Eve there are alliances with 2k + members who control vast amounts of space.
Because there are other people who want their space/dont like that alliance, there are...conflicts - Countless ships are blown to stardust and countless millions of isk (gold) go down the drain in 24 hours - <font color="red"> Gold/Itemsink??? </font>
Ships are rebuilt which keep the "crafters" industrial-corps busy again.
The politics are immense (Eve is only on ONE "Shard" - No shards as such) - atm (Jan/Feb 2008) there are 5 big powerblocs and countless smaller alliances - Not wanting to go into details so this post doesnt get tooo long - Eve politics even made it into the New York times once (When politics in a virtual world go ugly - Was the headline of the article)
Idea:
Be able to conquer land/citys (Alliance Capital? - Faction was a good start but make it MUCH bigger and more immense!
Greetings Belmarduk
Ok I will compare to Eve-Online because thats a mmorpg I know fairly well:
Exploration:
In UO after max a year I was at every location there is. LL,Fel,Tram,Ilsh,Malas,Tokuno - everywhere.
In Eve after 2 years from 8000 (?) solarsystems I have been to - hm 1000? 800 of them I probly only traveled through getting from A to B somewhere.
This has nothing to do with housing but UO should be much bigger to explore !
Recalling may be practical but I think its lame to be able to be anywhere in a few minutes...
It would take you 12 hours+ to travel from one side of the galaxy with a big ship in theorie.
Practicly you would be dead asoon as you entered alliance controlled territory you had no right to be in..
Idea: Remove recalling as it is. Be able to recall once in 24 hours (home) otherwise no recalling BUT camping - The skill camping should be required but NOT be counted to your 720 SP.You could then logg out safley (as long as you have no agression-timer running)
Have random events and szenarios!
Community, Common goals:
In UO as a guild you can RP if thats your thing (There is a active RP community in Eve aswell I heard), you can hunt together (can also in Eve), ok working towards a common goal - In UO you can try and control the champszene and aquire powerscrolls either for the members or sell them - but in a nutshell thats it..
In Eve you can as a small corporation(guild) keep a POS running (a control-tower with a shield around it where you can add modules (laboratory,shipbuilding array etc etc etc) It has to be kept running.... Fuel must be transported to it otherwise the whole thing will go offline and be vulnerable.. That in itself is quite a task for a small corporation.
My corp for example has specialised on building freighters (smallest capital ship),after 2 months of preparation we should begin in 1-2 month proper. The whole thing is IMMERSE and requires a whole corp to work together - Everyone has his/her tasks.With backup incase someone cant be online for a time.There are many many more things one can to as a corp.
Idea: Be able to build things in UO(BIG things - Monuments/houses/citys/whatever?) It needs lets say 1 mio wood,500k granit etc etc - This would only work if scripting would be curbed down to near zero...
Territory/Power/Politics:
In UO besides ruling champspawns you can be the cooler guild at yew-gate - ehm finished (Faction is broken sorry...)
In Eve there are alliances with 2k + members who control vast amounts of space.
Because there are other people who want their space/dont like that alliance, there are...conflicts - Countless ships are blown to stardust and countless millions of isk (gold) go down the drain in 24 hours - <font color="red"> Gold/Itemsink??? </font>
Ships are rebuilt which keep the "crafters" industrial-corps busy again.
The politics are immense (Eve is only on ONE "Shard" - No shards as such) - atm (Jan/Feb 2008) there are 5 big powerblocs and countless smaller alliances - Not wanting to go into details so this post doesnt get tooo long - Eve politics even made it into the New York times once (When politics in a virtual world go ugly - Was the headline of the article)
Idea:
Be able to conquer land/citys (Alliance Capital? - Faction was a good start but make it MUCH bigger and more immense!
Greetings Belmarduk