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What to do about Blood Oath?

Kurik

Adventurer
Stratics Veteran
Stratics Legend
Is enhanced apples or chivalry remove curse best ways to deal with it? Or is there a any other ways to deal with it?
 

CorwinXX

Crazed Zealot
Stratics Veteran
It depends...

Resisting Spells greatly reduce BO damage. My melee archer haven't Resisting Spells.
When I use WW I simply ignore BO.
When I use AI I may ignore it if I am not attacking the caster at the moment. Otherwise I use Remove Curse.
Enchanted Apples helps as well. (In PvP it's the best way to go... to prevent running out of mana)
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
I prefer to battle Necro casters with my warriors with resisting spells.
 

Tuan

Slightly Crazed
Stratics Veteran
Just make sure to kill the monster on the next hit. If you do, the BO damage never hits you...

Resist blocks {((Resist*10) / 20) + 10} % of the damage from BO. I was BO'd the other day when I had resist on my stone, and didn't move away in time. I did not kill the thing on the next hit. On one hand, it was cool to do 340 damage (both hits of a double strike did max damage). On the other hand, I do not have 340 HP (or even 270 since I guess I leeched 70HP away) ...
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
If you can In PvP, As soon as you get blood oathed prep a heal and then go to town. They are taking 20% extra damage.
 

Kurik

Adventurer
Stratics Veteran
Stratics Legend
I'm running this template right now
120 sword
120 parry
120 bushido
100 tactics
100 anatomy
100 necro
90 healing

I guess I could drop healing and put another 30 skill points in jewelry to get it up to 120.
 

Tuan

Slightly Crazed
Stratics Veteran
I'm running this template right now
120 sword
120 parry
120 bushido
100 tactics
100 anatomy
100 necro
90 healing

I guess I could drop healing and put another 30 skill points in jewelry to get it up to 120.
Seems to me that you've got some redundancy in your template.

Are you running 100 necro, but NOT using VE? If so, then why don't you have SS, because otherwise most of the non-transformation spells of necro are nerfed.

If you're running VE, why do you have healing? I don't even bother curing deadly poison anymore as long as I can swing a weapon against something. Don't you leech enough HP to stay alive with VE? Plus, doesn't confidence give you enough HP in a pinch (like while running away) that coupled with carrying a few greater cures and greater heals you'd basically never use healing?
 

Kurik

Adventurer
Stratics Veteran
Stratics Legend
Healing makes a big difference when you get raided while you spawn. It's been nasty surprise to some raiders when they thought I was easy target and ended up taking a dirt nap instead. I probably end up switching healing and resist depending what I am doing.
 

Tuan

Slightly Crazed
Stratics Veteran
Hmm, I have a crappy connection, so I basically have 0 change in pvp no matter what. Maybe with 300 stats, or 900 skills I'd have a chance.
 

Kurik

Adventurer
Stratics Veteran
Stratics Legend
Little bit off topic, I have 120 parry with 45 dci. How big off difference there would be without dci? I was scrunching up numbers on skills( I have a bad habit to build up these crazy templates. 800+ skill points) I could make a template with 850 skill points, fit resist with healing. Just need to sacrifice dci to fit all skill increase. Basically asking would it even be worth it.
 

Tuan

Slightly Crazed
Stratics Veteran
The answer to your question is one of math. If your armor is reinforced enough, in the proper ways, then having 0 DCI wouldn't matter, even against a melee only opponent.

If you don't reinforce your armor but instead factor in that your healing skill can gain you X hp/second, it's still just a math problem, just with another term to resolve. If you fight things that do more damage with magic, then DCI will matter less.

It seems that most people suggest reinforcing Phy, Fire, Energy resists and sacrificing some DCI as is, so if you're already down at a max of 20 DCI, vs 45 (I think you can apply 5x enhancements to each armor piece) then going from 20 to 0 is not much of a big deal.
 
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