Worst. Idea. Ever.Go ahead...flame away.
Worst. Idea. Ever.Go ahead...flame away.
I'm glad I have never played on these Trammel grief shards I'm always hearing about. I know these people exist but I can count 10 feluccans that come out of the woodword to grief people in trammel events(when they occur the once or twice a year) for the first 3 days to the 1 trammel guy that thinks he's something and wants to show his ass. To say most of the grief comes from PvM players is interesting to say the least.I love ya to death Mr Pike but honestly the most grief comes from those who pvm in trammel. There's a general attitude among pvmers that you don't see in Fel.
Not everyone is capable of soloing "the toughest creatures". If everyone could do it then prices on a lot of things would be a hell of a lot lower than they are now. As far as risk, it's the exact same one you face in Fel, getting killed. It's just that in Tram you get killed without the attitude, and can kick back and just enjoy yourself in peace.Tell me exactly where the risk is then?
What exactly are you risking?
When it's possible to solo even the toughest creatures, where is the challenge?
Its possible for SOME few people to solo the toughest creatures, but that is by far not how it is for the vast majority of players, far from it.Tell me exactly where the risk is then?
What exactly are you risking?
When it's possible to solo even the toughest creatures, where is the challenge?
Even though I don't really agree with this idea, please keep the ideas coming.People know that I am no fan of a split world (Tram/Fel), but since we have it, I think the devs should have done the following when they opened the Abyss:
- Reds would have been offered a reprieve. They could go freely to and from any facet.
- The ones that continued to murder after the reprieve would have been condemned to the Abyss.
- Fel would no longer be a PvP area.
- The Abyss would be full open PvP with no consequences (I mean, you are already condemned to hell right?) And full looting, no insurance.
- Only reds would be able to place housing in the Abyss, and that would be limited to pre-made styles that could not serve as turret houses. These houses would look like prison cells.
This way, those that wanted to go and get their new uberness in the SA areas would have to suck it up and deal with a little risk.
What is the point of having the Abyss if it is just another goodie-two shoes area? rolleyes:
Go ahead...flame away.
This would be a great idea! Create an Ilsh like landmass with no housing allowed and gates to each shard scattered around it. Full PvP. All the PvPers scattered over 29 shards would be able to get together and have anything from single combat to massive wars.The best scenario would be a land that was an area with an entrance on ANY shard. Then players from any shard could converge for control of the land.
No No. Players who strictly play in trammel don't grief. You need a pvp,kill or be killed attitude to do such things. Which you see in trammel often from FEl players who enter trammel to pvm knowing that the so called trammies cant do anything to stop them.I love ya to death Mr Pike but honestly the most grief comes from those who pvm in trammel. There's a general attitude among pvmers that you don't see in Fel.
Edit: I should say that I am not a fan of Morgana's idea either, but to say that it would be a playground for griefers.... well it's already that.
Hmm... really...No No. Players who strictly play in trammel don't grief. You need a pvp,kill or be killed attitude to do such things. Which you see in trammel often from FEl players who enter trammel to pvm knowing that the so called trammies cant do anything to stop them.
Though they would have to be attended to grief so that would defeat the purpose of using a unattended script. Don't know hackers being used in UO they would have all our accounts by now and our bank accounts drained. At the very least they would move haven to fel yew gate with zillions of gold checks littering the ground. Scammers yea plenty of them many do it on the guise of being a thief and wanting to rob in trammel. Unattended Scripters sure. Griefers though mainly come from fel or young kids that prefer to torture other players which are attracted to the no hold bars fel offers them,they have the attitude needed to do that. In trammel we all know no one fights another creature that another is fighting or take over a spawn spot that another is at without politely asking and if said no to that player just moves on and come back later. In fel only the strong survive so either you say yes or they fight over it. If a fel with this mind set came to trammel and do the same thing then the fel will be consider a griefter. If a trammel player came to fel with his mind set he would be considered dead.Hmm... really...
I know plenty of people who strictly play in trammel that massively script the living crap out of UO because people couldnt stop them in tram (and they use some of the most refined scripts to notify them when GM msg shows up). And they also GRIEF the living **** out of other players who happens to be farming/playing nearby invading "his territory" down in some of the most popular spots.
If anything tram is the safest grifers/scripter/hackers paradise. Simply because they get rewarded with rare expensive items at an inhuman rate as long as they can reply to the GMs. In fel, they would have been schooled instantly on "his very own territory".
Evlar, we all play UO for different reasons. What you find enjoyable and challenging in UO may be too stimulating or stressful for someone else to enjoy.See now, here's the problem...
The game has become so sanitised and segmented, that even the thought of a non-PvP'er dying to a predominantly PvP'er, is simply too abhorrent to think about for a lot of players.
I helped organise a joint guild hunt with two of the largest guilds on Great Lakes, to do the Primeval Lich spawn once. We gathered more than thirty players... more than three full parties... and we're shown the door by a team no more than five well organised red PK'ers.
As soon as the PK's raided, most of our group, outnumbering the PK's by six or seven to one, simply fled. Well organised as the PK group was, they simply picked off the running players. I and and a few others stood and fought, but most simply gave up.
It's probably one of the most embarrassing things I've witnessed in all my UO time. Players outside complaining they were killed, complaining they would have lost a lot of insurance gold, that the PK'ers were cheating... etc...
If just half of those players had stood their ground, be they PvP'ers or not, the group would likely have seen off the reds, or at the very least, held them off and protected the main spawn area until its completion.
Now I'm no great PvP'er by any means. My connection to Great Lakes was poor, I'm talking latency of over 400ms. But I did stand my ground, along with too few others. I just found it frankly shocking how so many players were more concerned at their "loss" or potential loss, than to face some actual challenge.
Even more interesting to note, was those who attended, only accounted for less than one eighth of the overall numbers of the two guilds combined, who were usually online at the time of the hunt. Many simply didn't want to attend something that involved the Fel ruleset area, viewing it with almost the same distaste as handling a lump of turd with your bare hands!
Perhaps it's just me and a minority of players who actually like a challenge I guess. Fighting only the same static creatures with the same limited AI, just gets tiresome after a while. I'm no PvP'er by any means. Far from it, but I just think the game has become too one-dimensional and that far too much, has been taken away from the challenge of the game.
I don't want to play The SIMS ONLINE with monsters, where everything is nice and shiny, with cushions and nice carpets. My characters being killed every so often or losing stuff, isn't (or wasn't before the item dependency of AoS) a problem.
Does nobody here want risk vs. reward any more? Just the reward?
Shall we just sit here, hold hands and sing "Kum ba yah"
/agreed.You will probably never know exactly why many people in UO don't engage in PvP. And if you assume most of the time that people don't do it because they are "cowards" or are afraid to "die" at another person's hands, I believe you're making a mistake.
That wouldn't be consider a grief. I would probably never know about it unless am next to him 23.5hours a day myself in turn me being the griefter on him as he isn't stoping me from doing anything in game and I in turn will be stopping him using my own ideals as the basis or justification of reason to interup this player or could be bots game play.Since they have script to do whatever they are doing nonstop they simply grief others for 10 minutes and people move on and they can go back to script for another 10 hours.
You are living in denial if you believe tram players aren't one of the biggest groups of grifers and hackers.
And even if they dont grief and you are killing "their" spawns that still wont stop them... can you farm at their spots for 23.5 hours per day? They sure can.
It's funny how people say the only discrimination comes from fel yet tram is quite possibly the worst.
Answer me a question... someone is blatantly scripting in tram for 23 hours a day and can have his script to reply to GM and log them off (and log back on and continue after an hour or so) automatically if anything should happen... what can you do to stop such a grief?
I can give you an answer without thinking if the same scripter is doing the same **** in Fel. (which they wont, thats why they are 100% pure dedicated tram players)
/agreed.You will probably never know exactly why many people in UO don't engage in PvP. And if you assume most of the time that people don't do it because they are "cowards" or are afraid to "die" at another person's hands, I believe you're making a mistake.
Hmmm. I responded to your first post with an honest answer. Your response seemed to be sarcasm. I responded to Evlar's post with what I felt was an honest answer. Your reaction to that post of mine seems to be additional sarcasm.It's funny...I got exactly the responses I expected to get, from exactly the people I expected to get them from.
Go figure.
SOMEONE WHO GETS IT!I had more problems hunting in tram than I ever did in fel. At least in fel if someone was griefing you, you could actually take care of the problem (the person) in tram you had to page a GM and wait 17 years for a canned reply.
First some backstoryI still think it would have been cool. I fully understand that bulk of the playerbase and I disagree on a great many things, but the Abyss...as I have always understood it...was supposed to be a place of Chaos and such.
Oh well...typical responses for Uhall so far.
As you should have with the way you posted the initial post. It's the same position on the same issue you have been preaching about since out of SA beta. Therefore, you get the same responses from the same people on their same stance.It's funny...I got exactly the responses I expected to get, from exactly the people I expected to get them from.
Go figure.
Tina, it's not that I am not interested in your feedback, it's just that I am already fully aware of your position concerning PvP and risk vs. reward.Hmmm. I responded to your first post with an honest answer. Your response seemed to be sarcasm. I responded to Evlar's post with what I felt was an honest answer. Your reaction to that post of mine seems to be additional sarcasm.
I am beginning to feel that you aren't really interested in my feedback, Morgana! Would you care to take my response to Evlar and perhaps discuss it, point by point? Do you think my points are invalid or do you have another problem with what I said?
Ouch.pwndAn Abyss does exist like this.. Its called Siege Perilous, you know, the place that you dont play."This way, those that wanted to go and get their new uberness in the SA areas would have to suck it up and deal with a little risk.
What is the point of having the Abyss if it is just another goodie-two shoes area?"![]()
It's not even about PvP...or even "full loot" for that matter...just that fact that when you die in UO now, it means basically nothing. Insurance is a joke to people that have billions of gold (even multi-millions)...hence, there is no risk.I like full loot environment games. I've played more than one. But UO is no longer a game that works well with a full loot rules set. A classic shard would, but the UO we know now simply wouldn't. Putting together a killer suit is a huge part of the fun in UO, and it takes a long time, and a lot of effort to do it (unless of course you are simply willing to throw $$ at it, but that is your choice).
Having the possibility that a suit that might have taken you years to put together could be lost, because you are ganked by twenty reds, or you lag or lose connection, not to mention simply being outplayed, would destroy UO for many subscribers - which I am sure is at least part of the point of this entire thread.
One of the drawbacks to a full loot rules set is down time. The average player will spend a lot of time farming for gold or resources, or crafting to replace lost equipment. One of the good things about UO is that if you die you can be back in the action fairly quickly. Sometimes full loot isn't as much fun as it sounds like it should be.
There are options out there now for people looking for an MMO with a full loot rules set. If that is what you are looking for, I suggest you go check them out.
I still think it would have been cool. I fully understand that bulk of the playerbase and I disagree on a great many things, but the Abyss...as I have always understood it...was supposed to be a place of Chaos and such.
Oh well...typical responses for Uhall so far.
As you said, that's because current UO is like it is now. Back in the day, you could die and lose everything, but you could also get a new armor quite fast and you could get back in the action in no time.I like full loot environment games. I've played more than one. But UO is no longer a game that works well with a full loot rules set. A classic shard would, but the UO we know now simply wouldn't. Putting together a killer suit is a huge part of the fun in UO, and it takes a long time, and a lot of effort to do it (unless of course you are simply willing to throw $$ at it, but that is your choice).
Having the possibility that a suit that might have taken you years to put together could be lost, because you are ganked by twenty reds, or you lag or lose connection, not to mention simply being outplayed, would destroy UO for many subscribers - which I am sure is at least part of the point of this entire thread.
One of the drawbacks to a full loot rules set is down time. The average player will spend a lot of time farming for gold or resources, or crafting to replace lost equipment. One of the good things about UO is that if you die you can be back in the action fairly quickly. Sometimes full loot isn't as much fun as it sounds like it should be.
There are options out there now for people looking for an MMO with a full loot rules set. If that is what you are looking for, I suggest you go check them out.
Since SA was released, I think I've had characters die about once every 10-14 days, if not more often. The most frequent occurrence is when I go do a champ spawn in Fel. I always die. A lot.Without trying to insult anyone, and without anyone insulting me...just answer the following question as honestly as possible:
Do you feel that UO provides an adequate challenge vs. the rewards you get in the game?
Before you answer, consider the following:
- Since SA was released, how many times have you died in game?
- When you did die, what did you really lose?
- How much gold would you say you have in your banks on all of your characters?
- Would you say that your overall 'net-worth' in game has gone up, or down since SA launched?
- What exactly pushes you to want to PvM in the new areas? Is it the items you can collect? Exploration? Just something new?
How can someone be honest with themselves and yet come to the come to the same conclusion you have even if they feel differently? You think you are right and those that don't agree are not being honest with themselves based on this statement. Maybe a poor choice of words....I am not here to judge anyone on their answers, but I think that anyone that is being perfectly honest with themselves will admit that all risk was removed from this game when insurance was introduced.
This is/was inevitable. You do not support the current UO. The classic shard is not happening any time soon. Your only recourse is to regurgitate the same message over and over in hopes of feedback by those who would make the decision outlining your salvation. The classic shard is worlds away but noone is going to admit that because there is the chance the buzz about it migh just cause someone to start up an account in the meantime to see what UO is about now. Saying no would just stop all the chatter and would be a bad decision by EA Mythic. It's just a matter of time as to your willingness to participation in a concept/idea that is not going to take place in the foreseable future. It always was...If it is, sadly, I think I am done with it.
Your logic here is fundamentally flawed. A full loot environment cannot be equated with any form of gold sink. Permanent durability loss with the end result of items breaking, that is a gold or item sink. Or if you like, insurance where the victor either gets no gold for the victory, or only a percentage, that is a gold sink.No offense here, but it is obvious that most Trammel players do not want to take any risk of losing anything...ever. That's why the game's economy is so horribly broken. People start discussions about gold sinks. The best gold sink in the game should be that players could involuntarily lose things. Not only would it provide an excellent gold sink, but it would also add more challenge to the game.
This is a ridiculous statement. How many years has it been since AoS was released? How many years has it been since since insurance was introduced? UO is still here isn't it, or am I hallucinating?The Devs need to make some changes to UO because that kind of system is not going to be able to retain player interest forever. You may not see it now, none of you may see it right now, but slowly...people are seeing it. I have finally seen it, and I know others who have as well. The result...the game is losing players.
What are you on about? We risk losing just as much as Feluccan players. And heck a death can be a major set back, plus its usually a hit to durability, which not everyone has umptidumt millions to buy POF for.No offense here, but it is obvious that most Trammel players do not want to take any risk of losing anything
That would be a horrid gold sink. Also it would simply mean that the things would be MOVED from the PvM'ers to the PvP'ers, they wouldn't really be lost.People start discussions about gold sinks. The best gold sink in the game should be that players could involuntarily lose things. Not only would it provide an excellent gold sink, but it would also add more challenge to the game.
So your rant is not about the Abyss, its just another veiled attempt at going on about Classic Servers, LOL.This isn't about PvP or PvM, it's about risk. It's about losing things because sometimes those risks don't work out. We, as in all current UO players, have gotten soft. We have Trammel, item insurance, etc. There is no more challenge in this game. Even PvP has gotten stale and rote and becomes an equation based on items and who has the best scripts and cheat programs.
The game is losing players because there's very little influx of new players and existing players turn to other MMOs for various reasons...EVE, Aion, WoW, Lineage 2 and even Multi and Single-player games.The Devs need to make some changes to UO because that kind of system is not going to be able to retain player interest forever. You may not see it now, none of you may see it right now, but slowly...people are seeing it. I have finally seen it, and I know others who have as well. The result...the game is losing players.
Yes.Do you feel that UO provides an adequate challenge vs. the rewards you get in the game?
Countless times.Before you answer, consider the following:
- Since SA was released, how many times have you died in game?
Enchanted bandages, apples, petals, bolts/arrows (sometimes), accumulated items, insurance money, durability, my time (and sometimes lots of it), etc. etc.- When you did die, what did you really lose?
In grand total between 3 people? Probably some 30+ million.- How much gold would you say you have in your banks on all of your characters?
Up- Would you say that your overall 'net-worth' in game has gone up, or down since SA launched?
- its fun- What exactly pushes you to want to PvM in the new areas? Is it the items you can collect? Exploration? Just something new?
Or perhaps you just have a preconceived notion already stuck in your head.I am not here to judge anyone on their answers, but I think that anyone that is being perfectly honest with themselves will admit that all risk was removed from this game when insurance was introduced.
And building houses, exploring, training skills, building characters, taking on new challenges, having fun, etc. etc.Even in the early Trammel days, one could still lose their stuff...it was rare, but it could happen. Since those days have gone away, look at the sheer amount of things you have as a player now. Is that really what this game is about...hording?
I think you need to reevaluate what you want with the game...its entirely possible to recreate the old experience, just don't insure your stuff and get together with other players and agree to all only use basic stuff, then PvP 'till the cows come home.If it is, sadly, I think I am done with it.
this.Your logic here is fundamentally flawed. A full loot environment cannot be equated with any form of gold sink. Permanent durability loss with the end result of items breaking, that is a gold or item sink. Or if you like, insurance where the victor either gets no gold for the victory, or only a percentage, that is a gold sink.No offense here, but it is obvious that most Trammel players do not want to take any risk of losing anything...ever. That's why the game's economy is so horribly broken. People start discussions about gold sinks. The best gold sink in the game should be that players could involuntarily lose things. Not only would it provide an excellent gold sink, but it would also add more challenge to the game.
All full loot does is redistribute the wealth, it doesn't vanish from the game, and for the most part it redistributes it in a very uneven way.
Or practise what you preach and play Siege.I think you need to reevaluate what you want with the game...its entirely possible to recreate the old experience, just don't insure your stuff and get together with other players and agree to all only use basic stuff, then PvP 'till the cows come home.
But then she'll get pwned and stuff.Or practise what you preach and play Siege.I think you need to reevaluate what you want with the game...its entirely possible to recreate the old experience, just don't insure your stuff and get together with other players and agree to all only use basic stuff, then PvP 'till the cows come home.
When have ever preached playing Siege?Or practise what you preach and play Siege.
It's funny...I got exactly the responses I expected to get, from exactly the people I expected to get them from.
Go figure.
Of course not, I knew you would love the idea!Shall I being to hate you? :gun:
Will you give up on this line of bull Morgana?! We are getting tired of hearing it. We take risks everytime we play. Every dirtnap where we can't get back to the body costs us something. True, the deaths are less often than they would be in fel, but they still occur.No offense here, but it is obvious that most Trammel players do not want to take any risk of losing anything...ever.
And that would be to lose them involuntarily and have them disappear from the game, completely, not just get transferred to a PvPer or PKers possesion. That is not a gold sink.That's why the game's economy is so horribly broken. People start discussions about gold sinks. The best gold sink in the game should be that players could involuntarily lose things.
It doesn't make it more challenging. Getting ganked does not add any challenge to the game. All it adds is more time.
If you get ganked by higher level people, or multiple people and really have no way of winning, how is that challenging?
Or are you arguing that time = challenge? The quests in WoW are the same difficulty on every server. They don't become more challenging because some idiot level 80 wants to gank your level 20...
Most of the people in fel are probably part of that Uber-gear crowd who are so afraid of losing their combat toys.
Or practise what you preach and play Siege.
Like what? Bandages? Maybe reagents?Will you give up on this line of bull Morgana?! We are getting tired of hearing it. We take risks everytime we play. Every dirtnap where we can't get back to the body costs us something.
Take PvP out of the equation for a moment. What I am talking about is when you die (as rare as that is now) in a Trammel ruleset area. Nothing of any real value stays on your corpse. So there is rarely any need to ever replace anything except for wear, and that is easily worked around as well in most cases.And that would be to lose them involuntarily and have them disappear from the game, completely, not just get transferred to a PvPer or PKers possesion. That is not a gold sink.
I am not aiming at any one particular group. No one in UO today has any true risk besides Siege players.Until UO ignores the whining of the Uber-gear Players and drops Insurance there won't be any kind of real gold sink in UO. Any Uber item can be pretty much replaced by Imbueing these days but the Uber-gear Players complain and cry and threaten to close their accounts if even *one* of their items is taken from them.
You want to keep harping about people being afraid to lose things, at least aim it at the right group of people.
That is correct...and insurance protects them from risk just as it does Trammies.And consider this oh Great Slammer of Trammel. Most of the people in fel are probably part of that Uber-gear crowd who are so afraid of losing their combat toys.
Two interesting "risk psychology" articles/papers you might want to read, Morgana:I guess the UO population, as a whole, has no interest in risk, challenge, or improving the game to make it hold players interest any longer...just 'gimmie, gimmie, gimmie'. And that's sad.
Interesting how so many people equate me pondering what could be changed in the current game to me wanting a Classic Shard. (now that I have mentioned it here...outside that thread...I will also now be accused of "Spamming every single thread in UHALL with it rolleyes: )I hope that for your sake, someone like Cal will actually make a post one of these days that helps you decide how to proceed with regard to UO.
If not for this...What I am talking about has NOTHING to do with Classic UO, Classic Shards, or anything of the kind.
...one might believe it...rolleyes:- The Abyss would be full open PvP with no consequences (I mean, you are already condemned to hell right?) And full looting, no insurance.
Seem to have, per you at least....so I guess I don't get this whole 'I want everything, I want it now, and I don't want to risk anything to get it' mentality so many seem to have.
Well, it's always easier to pretend that there is no differing view than to debate it I suppose...but to each their own.You've just gotten tiresome enough to make my Ingore list.
And the massive irony award goes to!....*drumroll* Morgana LeFay!!!Well, it's always easier to pretend that there is no differing view than to debate it I suppose...
Tina, I understand the points you make.Evlar, we all play UO for different reasons. What you find enjoyable and challenging in UO may be too stimulating or stressful for someone else to enjoy.
If someone who plays UO has a tough family or work situation, it may very well be that the last thing they want to do is log on to UO and set themselves up for the possibility of having to take abuse from a nameless, faceless bully using the Internet as their avenue to find more "victims." If they have little or no PvP experience, are disabled or have medical conditions, are just getting older and have slower reaction times, and/or don't have top-of-the-line gaming gear, they may also feel ill-equipped for PvP.
You will probably never know exactly why many people in UO don't engage in PvP. And if you assume most of the time that people don't do it because they are "cowards" or are afraid to "die" at another person's hands, I believe you're making a mistake.
That isn't quite the way you framed things in your first post, Morgana. As Phantus pointed out, you included the words, "full looting, no insurance."Interesting how so many people equate me pondering what could be changed in the current game to me wanting a Classic Shard. (now that I have mentioned it here...outside that thread...I will also now be accused of "Spamming every single thread in UHALL with it rolleyes: )
What I am talking about has NOTHING to do with Classic UO, Classic Shards, or anything of the kind.
I thought that there might be perhaps, just perhaps, a couple of people that might step up and say 'Hey, I would take some extra risks...it would make the game more challenging, and therefore more interesting'. I guess not.
I just don't understand what fun playing Chess against the family dog might be, so I guess I don't get this whole 'I want everything, I want it now, and I don't want to risk anything to get it' mentality so many seem to have.
Why do you even pay to play this game if you hate it so much? Just quit already and move on. I get the impression you know how to program, or at least you understand the basics, so make your own dream shard, with all your ridiculous rules, and the 15-20 of your fans can all play there and leave our game alone?People know that I am no fan of a split world (Tram/Fel), but since we have it, I think the devs should have done the following when they opened the Abyss:
- Reds would have been offered a reprieve. They could go freely to and from any facet.
- The ones that continued to murder after the reprieve would have been condemned to the Abyss.
- Fel would no longer be a PvP area.
- The Abyss would be full open PvP with no consequences (I mean, you are already condemned to hell right?) And full looting, no insurance.
- Only reds would be able to place housing in the Abyss, and that would be limited to pre-made styles that could not serve as turret houses. These houses would look like prison cells.
This way, those that wanted to go and get their new uberness in the SA areas would have to suck it up and deal with a little risk.
What is the point of having the Abyss if it is just another goodie-two shoes area? rolleyes:
Go ahead...flame away.