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What makes gear good?


I have always had issues recognizing bad gear from good gear. I do know the absolute basics that your gear must maximize your resists... but other than that? I haven't a clue. I have found items I thought to be somewhat decent and asked if they were worth anything and was told these items were straight dog ****.

What should I look for when I am searching for gear to sell while regular hunting? (not farming for gear).


UO Forum Moderator
Stratics Veteran
Stratics Legend
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First of all, never trust anyone's opinion as to what is bad. If it works for you, it doesn't matter.

That said, there are properties that have more use than others.

1. LRC: If playing a necromancer, mage or mystic (and to a lesser extent, a Chiv user), LRC is desirable.
2. LMC: Everything uses mana, from skill masteries to spells to weapon special moves. The higher the LMC the better (capped at 40%, but some non-meditation armor gives not-displayed bonuses above the cap and displayed value)
3. Mana Regen: goes well with LMC.
4. Additional stats (especially Mana/INT, but also Stam/Dex for warrior types)

Everything else is pretty much template-driven (you want SDI on a mystic or Mage, SSI on Warriors, etc.)

Avoid Antique items as a rule, but they can be useful for short term use until you find something equal or better without antique.
Brittle items can't have max durability added/restored (but start at max). Very useful, unless something that takes massive durability hits (weapons & shields on characters with weapon skills and/or parry).
Prized items are expensive to insure and cannot be blessed, but otherwise are good choices.
Cursed items cannot be insured or blessed. More prone to being looted.


Seasoned Veteran
You get a great sense of value if you simply use vendor search whenever you find items with a lot of properties. Generally more mods means it’s likely to be a strong piece when you are talking armor.
Weapons are harder to learn.

I’ve learned what is worth a lot when I was trying to make better suits for different toons.