I did like the concept of trying to re-balance the game with Imbuing, but ultimately, it just became yet another mindless item chase/grind, which on the whole, was poorly implemented and remains largely unfinished and riddled with issues.
I'll still always prefer the simplicity of looted items and the more original crafting skills of a blacksmith, tailor, carpenter, etc...
Imbuing simply seemed to take an item based mess... and add yet more items... and mess.
As has often been the case, it was poorly implemented. Added on top of what was existing. For me, either you don't bother with the new and keep the existing, or you add the new and remove the old completely. Not some messed up halfway effort.