B
Bort of Atlantic
Guest
I'm back to the game after a couple of years off, and as cool as imbuing is, it seems to have killed certain aspects of the game/items.
1. Runics: To be fair, some of the weak runics are useful to try to save some imbuing ingredients, but why use a valorite hammer when you can imbue exactly what you want?
2. Artifacts: There are some useful ones out there, but for the most part, artifacts are outclassed by imbued items. I think artifacts could use a major overhaul, even if it just means pumped stats to make them on-par with imbued items. There's a lot of content that's not being played, and increasing artifact intensities could give players more options on where to spend their time.
3. Monster loot: During different releases, it was enjoyable to sift through monster loot and try to enhance items afterwards. When item properties were introduced and it was found luck increased chances of high-intensity items, people were heavy into pvm to get the best gear possible, and enhancing mattered because you could either gain more resists on armor or you could boost luck on weapons/armor. Right now, it's next to impossible to loot an item that has better statistics than what you can imbue. Now, the reason for loot seems to be for imbuing only (loot imbuing ingredients and unravel everything else).
I may have missed other aspects of play that have been diminished due to imbuing. You can specialize your character and their gear for sure, so imbuing certainly isn't all bad, but I would hope tweaks could be made to previously fun parts of the game that are now obsolete.
1. Runics: To be fair, some of the weak runics are useful to try to save some imbuing ingredients, but why use a valorite hammer when you can imbue exactly what you want?
2. Artifacts: There are some useful ones out there, but for the most part, artifacts are outclassed by imbued items. I think artifacts could use a major overhaul, even if it just means pumped stats to make them on-par with imbued items. There's a lot of content that's not being played, and increasing artifact intensities could give players more options on where to spend their time.
3. Monster loot: During different releases, it was enjoyable to sift through monster loot and try to enhance items afterwards. When item properties were introduced and it was found luck increased chances of high-intensity items, people were heavy into pvm to get the best gear possible, and enhancing mattered because you could either gain more resists on armor or you could boost luck on weapons/armor. Right now, it's next to impossible to loot an item that has better statistics than what you can imbue. Now, the reason for loot seems to be for imbuing only (loot imbuing ingredients and unravel everything else).
I may have missed other aspects of play that have been diminished due to imbuing. You can specialize your character and their gear for sure, so imbuing certainly isn't all bad, but I would hope tweaks could be made to previously fun parts of the game that are now obsolete.