Something everyone should agree on:
Balance Armor
Either all armor should be medable or there should be a benefit to wearing non med.
If keeping a med/non med armor system, all non med armor should be boosted to the level of wooden armor(chance for extra mod like with heartwood, extra resistances on special materials.) This game is supposed to be a sandbox, but when 1 type of armor is clearly better than others, there is only one smart choice.
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Something many would cry about but I would love:
Remove Potions from the game (and other consumables)
I have always hated consumable items in rpg games. All the time spent stockpiling potions, petals, grapes, trapped boxes, etc is time missed actually enjoying the game. Everyone buffs with potions these days, and it's just an added annoyance to stay on a level playing field with the rest. Heal/cure/refresh pots have their place as long as they aren't overpowered. Buff based consumables do nothing but clutter up the game.
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A change that wouldn't have much effect, but I think would be cool:
Allow switching between mystic/necro/etc forms and animal forms
Aside from the many uses, how cool would it be to roleplay a necro/ninja who switches between wolf and vamp forms?
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More to come, gotta go to work
Balance Armor
Either all armor should be medable or there should be a benefit to wearing non med.
If keeping a med/non med armor system, all non med armor should be boosted to the level of wooden armor(chance for extra mod like with heartwood, extra resistances on special materials.) This game is supposed to be a sandbox, but when 1 type of armor is clearly better than others, there is only one smart choice.
----------
Something many would cry about but I would love:
Remove Potions from the game (and other consumables)
I have always hated consumable items in rpg games. All the time spent stockpiling potions, petals, grapes, trapped boxes, etc is time missed actually enjoying the game. Everyone buffs with potions these days, and it's just an added annoyance to stay on a level playing field with the rest. Heal/cure/refresh pots have their place as long as they aren't overpowered. Buff based consumables do nothing but clutter up the game.
----------
A change that wouldn't have much effect, but I think would be cool:
Allow switching between mystic/necro/etc forms and animal forms
Aside from the many uses, how cool would it be to roleplay a necro/ninja who switches between wolf and vamp forms?
----------
More to come, gotta go to work