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What changes would help attract new players to Siege?

What changes would help attract new players to Siege?


  • Total voters
    47

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
I hate to say it, but I think we've reached the critical point on Siege where we have to decide what, if any changes can be made to get some new blood here. Since there is a max of 15 options per poll, I have included 15 that have been discussed and bounced around for a while.

Feel free to pick as many options as you like!

Wait for it!
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
I hate to say it, but I think we've reached the critical point on Siege where we have to decide what, if any changes can be made to get some new blood here. Since there is a max of 15 options per poll, I have included 15 that have been discussed and bounced around for a while.

Feel free to pick as many options as you like!

Wait for it!
Delete:

smoke bombs
greater dragons
ALL faction items
blessed items (event,etc.)
bolas
dismount specials

fix the hci/dci/combat (mages should not have to have parry to compete)

ban scammers

ROT timer shortened

delete taming/lore (let me dream!)

I know i forgot some but those i can think of off the top of my head...

Unfortunately only one thing on your list deals with game play issues...more people come here and the game play issues will still exist...not a very good poll honestly...
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
LOL I understand, but lets try and work within the poll for now. There is always the possibility that more changes can be made. Lets try and nail down a few changes to start with, eh? :)
 
B

Black magick

Guest
Hci/dci isn't a problem, its the fact that everyone is running dexers. That's why mages run parry, without it in group combat you are bound to get hit a lot.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
Hci/dci isn't a problem, its the fact that everyone is running dexers. That's why mages run parry, without it in group combat you are bound to get hit a lot.
How many mages ran parry in 2002?The hit/miss combat needs to be fixed...

I remember everyone playing healing/scribe/necro/mages...dexxer was always the easier class to play there was always more dexxers...
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
LOL I understand, but lets try and work within the poll for now. There is always the possibility that more changes can be made. Lets try and nail down a few changes to start with, eh? :)
You honestly didnt put much thought into this poll ROT is 10x better than GGS even prodo players will tell you that...its just the ridiculous delay to gain skill points thats horrible...
 

Sir Morder

Certifiable
Stratics Veteran
Stratics Legend
The only thing i like about this poll is removal of faction gear and thats how i voted. I don't have any problems with RoT and i've trained nearly every skill and had no problems. Would removing pet bonding be viable to add to the poll? If it did, then i would vote for that too. Pet bonding is a huge problem here and should never have been implemented on siege along with blessed sh*t. And as far as blessed stuff goes, about the only good thing i might say about it is that it might get people from carebear shards to come here if they know they can at least save one piece of equipment when they die...
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
The only thing i like about this poll is removal of faction gear and thats how i voted. I don't have any problems with RoT and i've trained nearly every skill and had no problems. Would removing pet bonding be viable to add to the poll? If it did, then i would vote for that too. Pet bonding is a huge problem here and should never have been implemented on siege along with blessed sh*t. And as far as blessed stuff goes, about the only good thing i might say about it is that it might get people from carebear shards to come here if they know they can at least save one piece of equipment when they die...
You being a veteran on SP clearly shows on your views too bad we cant say that for the rest of the SP community...i like the add siege perilous to the shard list too thats been long overdue...
 

Sir Morder

Certifiable
Stratics Veteran
Stratics Legend
You honestly didnt put much thought into this poll ROT is 10x better than GGS even prodo players will tell you that...its just the ridiculous delay to gain skill points thats horrible...
Thats not necessarily how the GGS works. It's more based off of difficulty when using the skill. I know this because i GM'd taming along, long time ago when siege did have the GGS. The only way anyone got to GM back in those days was to tame stuff along side someone else and you retamed what the other person had already tamed and release. Powerhour was simply too easy and was very buggy. Powerhour had hot spots in the game, if you stood on one of these you could gains skills (especially the combat skills) as fast as you could use em. GGS definitely no good for siege, keep the RoT.
 
V

Vaelix

Guest
I feel like a broken record here.

Stealthers are a problem against all templates except a Detector.

When you run a Detector, the Stealthers completely refuse to fight.

Stealthers make up 95% Of the PvPers on Siege.

You see the problem there.

I'd love to play siege as a mage and i will be effective to an extent, However my chances of killing you are about 5% If you have clue how to play a dexxer. Add in smoke bombs and it becomes a 1% Chance.

On the flip side, I can survive against you, However sooner or later the RNG will roll in your favor and i will be screwed.

As it stands stealth offers more survivalibility than anyother defensive based skill (As well as DS) for fewer skill than most.

And as i said.. When you counter stealth via detect/track, people absolutely WILL NOT FIGHT YOU.

The problem with People *Leaving* Siege is nothing other than the mindset that " People will not pvp without stealth/smoke bombs "

Stop playing stealthers or fight me when i counter your defense and i'd love to start playing siege more often. Until then, whats the point?

:heart:
 

Sir Morder

Certifiable
Stratics Veteran
Stratics Legend
Ps...I would also like to vote for Castor to be resurrected!!! This shards needs it's sexy pancake!!!!!!!!!
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
I feel like a broken record here.

Stealthers are a problem against all templates except a Detector.

When you run a Detector, the Stealthers completely refuse to fight.

Stealthers make up 95% Of the PvPers on Siege.

You see the problem there.

I'd love to play siege as a mage and i will be effective to an extent, However my chances of killing you are about 5% If you have clue how to play a dexxer. Add in smoke bombs and it becomes a 1% Chance.

On the flip side, I can survive against you, However sooner or later the RNG will roll in your favor and i will be screwed.

As it stands stealth offers more survivalibility than anyother defensive based skill (As well as DS) for fewer skill than most.

And as i said.. When you counter stealth via detect/track, people absolutely WILL NOT FIGHT YOU.

The problem with People *Leaving* Siege is nothing other than the mindset that " People will not pvp without stealth/smoke bombs "

Stop playing stealthers or fight me when i counter your defense and i'd love to start playing siege more often. Until then, whats the point?

:heart:
Yep this poll neglects one of the biggest problems; stealth and smokebombs.

it should also have a "10 x prodo shard insurance cost" option imo.
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
I think the rot timer shouldnt be shortened leave the timers alone what needs to happen is remove the skill caps let us gain skill without a cap.

Also lower faction items to the smae rate as on other shards or do away with em altogether
 

N49ATV

Slightly Crazed
Stratics Veteran
Stratics Legend
I think all ROT gains should be @ 5mins. But keep the levels the same, so you dont need to play for 6hrs to get your last skill, or a new skill up and running.

Add a delay between hide and stealth. That way people couldnt just pop a smoke bomb or hide, and get on the move instantly.

Turn on passive detect, but scale it. If you only run 100 hide, and 75 stealth, then you should be able to be detected passively. If you run 100/100, less chance of it to happen. And if you run 100/120 then you wont ever be passively detected.

At this point, id invite item insurance, if it meant people would fight since they wont lose thier suit. Or run all shown templates since the risk goes down.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
The two issues I usually hear prodo players talk about is skill gains and storage.


Skill gain.

They don´t want to spend 3 months to have their skills worked up.

Solution?: Shorten timers to 3 mins in between gains and keep the daily cap at 5.0 no matter what the skill level is.


Storage.

They don´t want to lose their house on their prodo shard.

Solution?: Have it so that if your account has a house on another shard your bankbox can hold 1000 items.


And yes. Add Siege to the shard list.
 
B

Black magick

Guest
How many mages ran parry in 2002?The hit/miss combat needs to be fixed...

I remember everyone playing healing/scribe/necro/mages...dexxer was always the easier class to play there was always more dexxers...
Necro came in the same time as hci, there wasn't a problem then. Also, everyone start running parry when tnt found the only way they could kill someone other than dismount gank was to have every member pop out and attempt an AI. Also, no I find GGS a lot better than ROT, except for the toughest skills. Most complaints I hear about siege, is *gasp* ROT.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
Necro came in the same time as hci, there wasn't a problem then. Also, everyone start running parry when tnt found the only way they could kill someone other than dismount gank was to have every member pop out and attempt an AI.
People started running parry when bushido came out...remember the uncapped damage bushido did...and lightning strike helped that along too...weapons run 30% ssi to 50%...mages need parry to compete...hci/dci/combat needs to be reworked...i cant explain it anymore clearly to you...
 
B

Black magick

Guest
People started running parry when bushido came out...weapons run 30% ssi to 50%...mages need parry to compete...hci/dci/combat needs to be reworked...i cant explain it anymore clearly to you...
How many run bushido here?
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
How many run bushido here?
OK do me a favor go PvP without parry and let me know how you do ok?And once you look like a pin cushion tell me hci/dci/combat dont need reworked ok?

Ill say this one last time mages SHOULD NOT have to have parry to compete...i see you said group combat go duel a dexxer without parry tell me how you do...
 
B

Black magick

Guest
Im not really for sure where your going with this arguement considering every mage on this server knows you need parry period to pvp on mage be it on the field or duels so what actually are you trying to say?
It's not a problem, especially considering anybody who actively pvps with a dexer runs as hci as high as they can get it. You should ask the mages why they run parry.
 
B

Black magick

Guest
I do run parry, but only because of the multiple stealth archers that are bound to attack me on the field. However, if I 1 v 1 a dexxer I would use necro, not parry.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
I do run parry, but only because of the multiple stealth archers that are bound to attack me on the field. However, if I 1 v 1 a dexxer I would use necro, not parry.
The tournament elmer is running im pretty sure all the mages are running parry for a duel...
 
P

Pegasus2008

Guest
In all fairness Black you are wrong. I ran a parry mage right after AoS came out for the simple reason that dexxers had overpowered doom artys and would hit for half damage. The same gos for today dexxers are king, the death of the mage has been comeing sense Pub 16 and the advent of val weps. Damien is right the dexxing formula needs reworked.
 
B

Bruin

Guest
I'm becoming of the belief we need to change our mindset. I do think a lot of new players do come to try out Siege. There is no doubt that more new players would help, but to me the biggest problem as I see it is the new players don't stay. So my question to everyone, and something that I have found difficult is, what can we do to get new players to STAY?

If I had to guess, and this is of people coming through NEW, of all the people that join NEW:
40% make it their 30 days and find a new home guild.
20% last 3 months in their new guild.
5-10% make it to the 1 year mark.

I think one of the big problems is the lack of population causes people to leave and thus causes a lack of population. But it's not soo much a population problem, but an activity problem. I mean even with a small population, if there were always things for people to do, I don't think people would mind the small population.

Those are my thoughts at least....
 
B

Black magick

Guest
In all fairness Black you are wrong. I ran a parry mage right after AoS came out for the simple reason that dexxers had overpowered doom artys and would hit for half damage. The same gos for today dexxers are king, the death of the mage has been comeing sense Pub 16 and the advent of val weps. Damien is right the dexxing formula needs reworked.
Axe of the heavens double strike, yea. Correct me if I'm wrong, but the complaint isn't against dexxers entirely, but the way the hci/dci system works in favor of dexxers.
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
I did not vote *for* many of those changes since I do not wish for Siege to become so compromised it no longer is Siege.

I did vote FOR some more tweaking to ROT.

If it only took 1-2 mos. to complete their chr. they might not mind ROT as much, timers could be tweaked *again* to move a character's template to finish, a bit faster still.

A *TEMPORARY* removal of ROT for a *TEMPORARY* power hour...say for about a week or two ONLY could create a rush on folks trying to build a Siege character and add some fun for em.

TEMPORARY only... like some EA UO promo to 'come and try SIEGE intro' that only lasted 1 week & was only offered, once or twice a year here.

Whether they remain on Siege, or not time only would tell.

Show Siege on the shard list ! YES !

I did vote for faction suits as an [either / or remove] them or do something for those whom do wish to come here to PVP, to afford these suits sooner or easier or something where it does not cost them a fortune, in time via ROT and farming silver to suit up to compete.

Why should they come HERE to pvp, when they possibly have all that on the fel side of the shards where they ARE and insured to boot, owning homes etc., where they are now ?

They need more incentive to come here to Siege to enable them to pvp sooner here if pvp aspects would be the reason they would come here.

*perhaps if EA UO simply tweaked Siege's ROT a bit more and farming silver, to be more easily farmed up, would be the simpler solution.* ? ?
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
I'm becoming of the belief we need to change our mindset. I do think a lot of new players do come to try out Siege. There is no doubt that more new players would help, but to me the biggest problem as I see it is the new players don't stay. So my question to everyone, and something that I have found difficult is, what can we do to get new players to STAY?

If I had to guess, and this is of people coming through NEW, of all the people that join NEW:
40% make it their 30 days and find a new home guild.
20% last 3 months in their new guild.
5-10% make it to the 1 year mark.

I think one of the big problems is the lack of population causes people to leave and thus causes a lack of population. But it's not soo much a population problem, but an activity problem. I mean even with a small population, if there were always things for people to do, I don't think people would mind the small population.

Those are my thoughts at least....
I agree with ya Bruin.

When I first came here in 2004 we as a shard had consistant [player run events] activities. These events enabled new players to eventually know when to attend whatever...they got to meet us all, and we all attended said events too, thus got to see each other, and meet the new folks too.

Back then KSS had the same time slot same place consistant hosting of FIGHT NIGHTS. And the Shire had story nites same time same place consistant. So any new players knew if they missed one of these, to meet us and us them, etc. they could attend NEXT WEEK or the NEXT. And we knew it too. It provided a meeting place for the community. Iantown held events back then too seasonally or monthly etc.

This is what we need and if all we have now is everyone go to the Brit cemetary on tues. to kill each other...we need to keep it going. . or create something happening on the calendar that takes place same time, same place once a week or once a month as player run events to FIND ONE ANOTHER !

With nothing going on consistant like 1x a week or even 1x a month, we are a disconnected.... community. We need to have some, one some where something that is an all shard all guilds, all red all blue ....lets go hang out here together, and ATTEND whatever event, to return like we have had it ! !
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
Axe of the heavens double strike, yea. Correct me if I'm wrong, but the complaint isn't against dexxers entirely, but the way the hci/dci system works in favor of dexxers.
Im well aware of all these things your saying hence why i say "the mages should not have to have parry to compete"...
 
M

Mitzlplik_SP

Guest
More than one char slot.

Char copy so no move is needed,just a copy of your char,skills and stats.No items.

More than one house per account. No one wants to play a shard you can`t have housing on,even if ya could only place a 7x7 or something.

I don`t see a problem with ROT. Comming from prodo,its a blessing IMO. Siege is the only shard I`ll ever have a 120 anything.

As much as I hate the insurance thing..... its the only way I can see to appease peaples problems with replacing an expensive suit. Even a PVM suit that has any amount of MR on it will be costly to replace,not to mention what the pvp`rs roll with. Some system needs to be in place to help players replace what they`ve lost for less than 100k.

Losing items is not the problem people have IMO.Its the cost of replacing those lost items,that is the problem.
 
S

Shalimar/Cleo

Guest
I'm becoming of the belief we need to change our mindset. I do think a lot of new players do come to try out Siege. There is no doubt that more new players would help, but to me the biggest problem as I see it is the new players don't stay. So my question to everyone, and something that I have found difficult is, what can we do to get new players to STAY?

If I had to guess, and this is of people coming through NEW, of all the people that join NEW:
40% make it their 30 days and find a new home guild.
20% last 3 months in their new guild.
5-10% make it to the 1 year mark.

I think one of the big problems is the lack of population causes people to leave and thus causes a lack of population. But it's not soo much a population problem, but an activity problem. I mean even with a small population, if there were always things for people to do, I don't think people would mind the small population.

Those are my thoughts at least....

This.

On the subject of getting them to want to stay on Siege, which is the real issue here, they need the company and support of the older (playing on Siege longer) players, if that's not there they will log in less and eventually leave. I know we see a big difference in the NEW folk that stay active for their 30+ days if the helpers are on a lot than if we don't have much time to login and be around for longer periods to help them out with whatever they need help with.

Attracting them isn't the issue, they come to Siege.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
This.

On the subject of getting them to want to stay on Siege, which is the real issue here, they need the company and support of the older (playing on Siege longer) players, if that's not there they will log in less and eventually leave. I know we see a big difference in the NEW folk that stay active for their 30+ days if the helpers are on a lot than if we don't have much time to login and be around for longer periods to help them out with whatever they need help with.

Attracting them isn't the issue, they come to Siege.
This lady right here has done so much for this shard most of you will never even realize it...
 
S

Shalimar/Cleo

Guest
It's within everyone's ability to do something to help Siege, the main thing however... is your time. If everyone gave some of their time to assist new players we would all see a difference in the active player numbers.

It's not about the items you can give them when you see them in a bank or wherever, they simply need your company and encouragement when the RoT gains are getting tedious and/or frustration sets in, but it has to be on a regular basis.

3 NEW graduated this morning, they went on to join guilds that have taken them out to do things and spent time with them while they were in NEW... CWS and GIL.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
It's within everyone's ability to do something to help Siege, the main thing however... is your time. If everyone gave some of their time to assist new players we would all see a difference in the active player numbers.

It's not about the items you can give them when you see them in a bank or wherever, they simply need your company and encouragement when the RoT gains are getting tedious and/or frustration sets in, but it has to be on a regular basis.

3 NEW graduated this morning, they went on to join guilds that have taken them out to do things and spent time with them while they were in NEW... CWS and GIL.
Patience is a virtue i do not have...so does this mean i should donate more?:lol:
 
S

Shalimar/Cleo

Guest
Then patience is a virtue you need to learn hehe. Try it, you may find it rewarding.
 

Leaf

Sage
Stratics Veteran
Stratics Legend
ROT is better then GGS but I think 5 minutes between gains would make a big difference. Most people here (I asssume) have jobs and Families and try and fit UO in that down time. I know for me, I never get to finish my ROT from the day before because I don't have 10 hours to sit and play. I also think that having a one house on prodo and one here would go a long way to bringing new players in. Remember, this isn't about how we did it years ago and why should they have a break. Its about we have a very small population here now and really want to see new people give this shard a try. I am not a PvPer. I have used Hide and Stealth since the day I came to Siege because I never stood a chance on the field, and for the first time in 3 years, I am farming without it because I never run into anyone anymore to make it worth using those skill slots. Maybe its time to revamp Siege a little especially since we have players leaving here after years and going back to prodo shards because they are populated. jmho
 
S

Sunchicken

Guest
Its the gap between the haves and the have nots.

Faction artifacts are one of the best thing for the new pvpers on this shard.

15k silver = 3 very usable pieces. 2-3 hours of farming?

Like faction artifacts or not they are there for everyone to use if they wish.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
Its the gap between the haves and the have nots.

Faction artifacts are one of the best thing for the new pvpers on this shard.

15k silver = 3 very usable pieces. 2-3 hours of farming?

Like faction artifacts or not they are there for everyone to use if they wish.
What about those that dont have a farmer?Or those that wish to PvP only and not PvM...and that kasa,gloves and legs will not do **** against a decked out faction person...ALL faction items gotta go...not too mention it does absolutely nothing for the crafter community...
 
E

Elmer Fudd

Guest
Are all the hiding stealthers finally tired of trying to find each other on this shard now that the only Shown template PvP guild is finally having fun doing what it does best, actually PvPing???


Some people will never ever get it, no matter how much you hint/Spell it out/ slap it in there face...

It takes a change of mindset....and 90% of the PvP populace on siege risks nothing and wants to gain everything, because we wouldnt want to actually have to learn how to fight huh???

But whatever... this little post I made will vanish like a fart in the wind to everyone that needs to take a good strong wiff of the stinky truth:thumbup1:
 
S

Sunchicken

Guest
Its the gap between the haves and the have nots.

Faction artifacts are one of the best thing for the new pvpers on this shard.

15k silver = 3 very usable pieces. 2-3 hours of farming?

Like faction artifacts or not they are there for everyone to use if they wish.
What about those that dont have a farmer?Or those that wish to PvP only and not PvM...and that kasa,gloves and legs will not do **** against a decked out faction person...ALL faction items gotta go...not too mention it does absolutely nothing for the crafter community...

I beg to differ 35 dci 10 mana increas 15 lmc 12 sdi and what ever stat adjuster is on the fey legs are by far usable with average runic armour.

I GUARENTEE i can put 95% of siege on the run with just those three faction arties probably more. **** i could probably do it without parry.

I imagine if a crafter was smart they would figure out which peices to make to complement faction artifacts.
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
I beg to differ 35 dci 10 mana increas 15 lmc 12 sdi and what ever stat adjuster is on the fey legs are by far usable with average runic armour.

I GUARENTEE i can put 95% of siege on the run with just those three faction arties probably more. **** i could probably do it without parry.

I imagine if a crafter was smart they would figure out which peices to make to complement faction artifacts.
Your probably right considering 85% of the true PvPers left SP long ago...but ill tell you this you dont put parry on your mage against a real pvper your dead meat...im well aware your a good mage...
 
H

Hawkind

Guest
Its the gap between the haves and the have nots.

Faction artifacts are one of the best thing for the new pvpers on this shard.

15k silver = 3 very usable pieces. 2-3 hours of farming?

Like faction artifacts or not they are there for everyone to use if they wish.
What about those that dont have a farmer?Or those that wish to PvP only and not PvM...and that kasa,gloves and legs will not do **** against a decked out faction person...ALL faction items gotta go...not too mention it does absolutely nothing for the crafter community...

I beg to differ 35 dci 10 mana increas 15 lmc 12 sdi and what ever stat adjuster is on the fey legs are by far usable with average runic armour.

I GUARENTEE i can put 95% of siege on the run with just those three faction arties probably more. **** i could probably do it without parry.

I imagine if a crafter was smart they would figure out which peices to make to complement faction artifacts.
The chicken is right.

The winner of a fight between a person in a "decked out faction suit" and a person who is wearing basic runic armor + those 3 faction arties is determined more often by who is behind the keyboard than by the gear they were wearing.

Now if the two players are relatively equal in skill then the person in better gear will generally win. I don't see this as a problem as much as I see greater risk leading to greater reward.
 
S

Sunchicken

Guest
Your probably right considering 85% of the true PvPers left SP long ago...but ill tell you this you dont put parry on your mage against a real pvper your dead meat...im well aware your a good mage...
You run parry on a shard full of legitimate mages its even harder to compete than on a shard full of dexxers without it...
 
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