Well, lets see....
My Main is 120 magery/eval/resist/med/focus/resist so there is about 100Mil for the scrolls. Wears Sorcerer's suit- another 35 Mil. Imbued shield that cost 10 mil and 30 Mil in Jewels and various other items on. So that character alone is worth over 200 Mil.....
With all my characters gear, event items, true rares and such I figure my account is worth just a little over 15 Billion gold.
Do you really think the posters here are a general representation of the UO population?
I don't. Not at all. I think the posters and readers here are those who are into UO to the extent that they keep up with the latest news and try to stay in step with all that happens in UO.
The numbers are certainly far lower than UO's population (western, non-asian servers).
That leaves a question on how much those others, who don't keep up daily, are worth. What they can accomplish. If they are on top of things like the extremely wealthy folks that post here. I don't think they are. I think they are much more "casual", and far less wealthy in UO terms.
Heres the problem...
I posted something about imbuing and crushed glass.
Take 2 million gold.
Find blue diamonds 1 million for 100. (I JUST BOUGHT SOME IN LUNA atlantic)
You need 110 blacksmithing.
Go farm glass swords.
Make crushed glass for about 10-15k each.
Sell it for 40k each.
Now rinse and repeat.
After turning 1 million into 4 million x 3 I stopped. The slow part is selling it. But it sells.
My point. I think your right the Stratics population is a bit more wealthy. But getting wealth is pretty easy in UO if you hang here. And most people get sent here. I did.
The posters here are powergamers. Totally different from the majority who are casual players.
What is 2 billion in UO anyway? $1,000 IRL. The average western gamer could buy 2 billion in UO gold for a weeks work.
Casual players dont want to grind grind grind. They want entertainment. Who is stupid enough to kill the same monster over and over every day for 3 hours for a week, when they could just spend 1/2 hour instead working IRL and use that money to buy gold, then the other 20.5 hours having fun in UO. That is why EA should sell gold, because it is going to be generated by scriptors and players anyway, providing they also put in good gold sinks into the system.
I was gonna say unless a casual game is classified as a player who plays 1 month close there account for a year and plays another month next year then there would be no reason why they couldn't make billions. It only takes 1 hour a week to collect items and stock vender for profit. Monster killing is generating money from the system which is the slowest way to make money. When people want to make alot of fast money they need to take it from the more wealthy.
When you read all these comments, and think about it, this is what I've been saying for a long time is a problem.
It's not the wealth. It's the power extremes.
-I'm all for powergamers being the wealthiest people in UO.
-I'm all for powergamers, or other if they can find a way, to have a little advantage in power.
-I'm all for powergamers (lets substitute "elites" here) having things other don't.
Why is this important? Lets look at the casual players that some of us believe outnumber the "elites" considerable.
They play less hours. But also, their play style is more in tuned with having fun, not working to build wealth or extreme power. They explore, they dungeon romp, they may roleplay a little, they may go to player run events...whatever. But they can't keep up without turning into a powergamer, and that's just not going to happen.
How does this affect UO?
Well, do these players have the ability to participate in factions?
Do they have fun at major events when they can't get looting rights?
Do they play along with the "elites"?
Do they buy much? Do they sell much?
All of this kind of stuff used to be much more active. Anyone who wasn't a newbie could and did participate. But since AoS came and brought power extreme differentials, it all started to die off to the point that it's only the "elites" who participate...generally speaking.
I hope some of you are seeing what I mean. Because UO won't change unless the vast majority want it to. Developers tend to want to give everyone a little bit of what they want. But in this, there's no middle ground. UO is a sandbox, and as such depends on the social aspects, and interaction between it's players. We need to get back to that.