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We'v been asking for nerf, but how about 3/6 casts?

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Splup

Guest
Ehh see few posts up and you will see Splup does not like to do 1v1 so i put forward an example of feild fighting lastnight 3v1. I think most of the pvp in UO is 3v2 2v4 1v3 10v1 10000000v10.

So these posts are all about ganking when you boil it down, or are you telling me youre getting pwned 1v1 via moving shot archers?

120 parry + 70 DCI (and DCI does stack try it, no wonder youre dieing if you only have 15 DCI)

again just as you apear to be short sighted:
I CANT HIT A MAGE WITH 120 PARRY AND 70 DCI

its embarsing to miss so many shots.

If youre not running with 120 PARRY and 70 DCI then adapt.
Maybe you can't hit him too often, but lets think this your 1on1 parrymage against archer... Does archer actually die to that parrymage? I mean except if archer lags so much that can't move or have ran to a trap and can't move and has EV:s/Demon on him?

So basically the fight goes on untill the 2 get bored or RNG gives good streak enough to archer. Parrymages offence is just not enough to kill archer if he have any idea what he's doing (Not standing still if 30 HP left, pots used, 4 seks to bandy and mage is going for FS).

Thou I have killed parrymages 1on1 with my archer, dunno if the RNG is just in favor for me then, but I have hit parrymage with nice streaks many times even thou the chance for this to happen should be almost like winning lottery. Thou devs admitted that RNG has a habit of doing streaks.

Parrymage is also a underdog against any other magetemplate.

Parryingmage works in group as a healer and dumps if your team is the one attacking, but heck it not a standalone temp.

Mages have their places, group of mages is effective in places where you can use fields etc. Defending a harrower with necromages keeping a trap... But usually fights take place is pretty open areas (Despice, Destard, T2A and YEW). Mage could be waiting for his PvP in Deceit, but would prolly end up taking 1on1 against himself.

I'm not saying mages are useless against archers where and what so ever. I'm saying is that archers too powerful compared to how easy they are to play, and they are too powerful in too many situations.

I have killed archers 1on1. Thursday I was in despice with my mysticnecromage, I had invissed demon on island and other bridge fielded. The archer came in and I threw a field behind him and told my demon to go for him. The archer panicked and took HXbow and dismounted me? No idea what he was trying since now he's dismounted with demon on his ass in a trapped place. He ended up dead.

But often archers are not that stupid.
 

chad

Sage
Stratics Veteran
Stratics Legend
You must be a bad archer :p Just kidding.

What you are experiencing is within the realm of possibility. You should only be hitting a 120 parry/wrestle mage with 70dci about 30% of the time. That is no matter WHAT specials or hit effects go off.

However, there are some special people I've run into that will hit my 120 parry/wrestle mage with 70dci five shots in a row EVERY time I run into them. I know the random number generator is quirky... but it is amazing how it is quirky to the benefit of only some people.

We won't talk about some of the PvP templates out there where characters seem to have about 840 skill points on their character with 2/6 casting, mage weapon, etc.:thumbup1: (Yes, there IS a bug out there that allows a free 120 skill points)
Where can I get my free 120 skill points?..Don't make up stupid lies.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Lol you mages are so funny.

You get a FREE melee weapon skill...FREE!!

"Here you go lil Johnny the Mage, just put this wep in your hand and you get your FREE melee weapon skill. Oh and don't worry Johnny, I'll even make it one handed so you can chug too. Oh and don't worry about imbuing intensities, I'll make sure you can fit at LEAST sc/no pen/dci 15/mage-20 on your one handed FREE skill wep".

Stop your whining when you get an extra 100 points to play with on your templates.

If archers were wayyy more powerful than mages, then I'd still have an archer template built on at least one of my accts.

Wake up.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I CANT HIT A MAGE WITH 120 PARRY AND 70 DCI
I see you have selective reading habits and are unwilling to even debate the finer points I mentioned...including the fact that dci does not stack.

However, keep on keeping on with the OH I CANNOT HIT A PARRY MAGE! Anyway...I call bull on that too...
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Lol you mages are so funny.

You get a FREE melee weapon skill...FREE!!

"Here you go lil Johnny the Mage, just put this wep in your hand and you get your FREE melee weapon skill. Oh and don't worry Johnny, I'll even make it one handed so you can chug too. Oh and don't worry about imbuing intensities, I'll make sure you can fit at LEAST sc/no pen/dci 15/mage-20 on your one handed FREE skill wep".

Stop your whining when you get an extra 100 points to play with on your templates.

If archers were wayyy more powerful than mages, then I'd still have an archer template built on at least one of my accts.

Wake up.
Free? Is that what you call it? :lol:

What happens to any dci once its disarmed? Do you think DCI helps then? How about against running shot? AI?

In order to even play a mage anymore...especially with ANY new templates...there is no alternative..its either use a mage wep or go to trammel. On the flip side a dexxer can fit a tertiary skill AND a second wep skill...in addition to resist and all else.

Parry and wrestle? This is the only combination that works right now vs. an archer...however good luck killing one without having a minimum of scribe.
 
G

Gellor

Guest
Where can I get my free 120 skill points?..Don't make up stupid lies.
Just because you are clueless on this doesn't mean the exploit doesn't exist.

Closing your eyes, putting your fingers in your ears, and screaming "LALALALALA" doesn't mean you won't get run over in traffic:lol:
 
G

Gellor

Guest
I see you have selective reading habits and are unwilling to even debate the finer points I mentioned...including the fact that dci does not stack.
While DCI doesn't stack, the cap takes effect AFTER all modifiers are taken into account. This includes the hit lower defense modifier.

So, with 70 DCI if I get hit by hit lower defense, my dci drops to 45dci. Then the cap goes into effect.

It does not go 70 DCI drops to 45DCI because of the cap then to 20 DCI when hit lower defense goes off. Sorry.

This is my experience having run a 120 wrestle parry mage with 70dci for about 6 years now. I notice absolutely NO difference in getting hit by "normal" PvPers before or after a hit lower defense hit goes off.

But as I said, on my own shard, their are some people who have the luck of the Irish with the random number generator and get 5+ hits off in a row EVERY time I see them. Doesn't matter when.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Where can I get my free 120 skill points?..Don't make up stupid lies.
Just because you are clueless on this doesn't mean the exploit doesn't exist.

Closing your eyes, putting your fingers in your ears, and screaming "LALALALALA" doesn't mean you won't get run over in traffic:lol:
acting clueless and being clueless are two different things.

in this case, he is acting clueless...you are being clueless.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
While DCI doesn't stack, the cap takes effect AFTER all modifiers are taken into account. This includes the hit lower defense modifier.

So, with 70 DCI if I get hit by hit lower defense, my dci drops to 45dci. Then the cap goes into effect.

It does not go 70 DCI drops to 45DCI because of the cap then to 20 DCI when hit lower defense goes off. Sorry.

This is my experience having run a 120 wrestle parry mage with 70dci for about 6 years now. I notice absolutely NO difference in getting hit by "normal" PvPers before or after a hit lower defense hit goes off.

But as I said, on my own shard, their are some people who have the luck of the Irish with the random number generator and get 5+ hits off in a row EVERY time I see them. Doesn't matter when.
Perhaps you should ask that question of the devs.

Saying you know something to be so because you say so is like me telling you the world is flat because I fell off of it.
 
S

Splup

Guest
Perhaps you should ask that question of the devs.

Saying you know something to be so because you say so is like me telling you the world is flat because I fell off of it.
Gellor is right. You can log in with EC client and take let's say 60 DCI. If you'r shot with HLD you go to 35 DCI. If you take 70 DCI and you are shot with DCI, the EC still shows 45 DCI (which it shows even with the 70 DCI).
 
G

Gellor

Guest
Perhaps you should ask that question of the devs.

Saying you know something to be so because you say so is like me telling you the world is flat because I fell off of it.


And yet you are claiming hld does make a difference against someone with 70dci but backing it with no proof either. You aren't even claiming any experience to back your point. Way to go:thumbup1:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend


And yet you are claiming hld does make a difference against someone with 70dci but backing it with no proof either. You aren't even claiming any experience to back your point. Way to go:thumbup1:
Proof? I am going by what has been stated by the development team. You?

My experience? Sorry, I was not aware those ten years came into play when passing along the info from the game staff. :lol:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Gellor is right. You can log in with EC client and take let's say 60 DCI. If you'r shot with HLD you go to 35 DCI. If you take 70 DCI and you are shot with DCI, the EC still shows 45 DCI (which it shows even with the 70 DCI).
Do you think that buggy thing is a valid source of information?
 
G

Gellor

Guest
Proof? I am going by what has been stated by the development team. You?

My experience? Sorry, I was not aware those ten years came into play when passing along the info from the game staff. :lol:
And yet you don't link a single post from the development staff... just the "I claim the development staff said this".

You've had two people post experience AND that the enhanced client gives the information and yet your only retort is to say "your experience is BS" and "Do you think that buggy thing is a valid source of information? ".

Put your money where your mouth is... provide us an official dev post stating WHEN the cap is applied to defense chance increase.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
And yet you don't link a single post from the development staff... just the "I claim the development staff said this".

You've had two people post experience AND that the enhanced client gives the information and yet your only retort is to say "your experience is BS" and "Do you think that buggy thing is a valid source of information? ".

Put your money where your mouth is... provide us an official dev post stating WHEN the cap is applied to defense chance increase.
You know what...I am honestly too lazy to help you out. I don't want to.

If you are interested...look it up on your own...instead of claiming experience only you can attest to.

With regards to the EC...I dont trust it because it is STILL in beta. What does beta mean? Go look that up to...

Put my money where my mouth is? You are the stratics staff silly...use your leet uber powerz to find the info for you?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Isn't it funny? Especially when mage weapon is so useful mage still get killed? When you have extra skill and you still can't kill that archer tells you how easy archer mustve been.

First of all offscreen is like free godmode against all mages in UO. I know mages won't hesitate to be able to heal and attack at the sametime while running in straightline like archers even if they completely remove mage weapon from the game.

Then parry? Lol so you are saying all mages who just want to SURVIVE from archers has to pick up 80dex and 120 parry JUST TO SURVIVE? Do you see parry mage shield bash you and kill you? And try to play a parry mage against other mages... you are severely underpowered just so you and STAY ALIVE from dexers. Also if you are a parry mage you can't even use a mage weapon unless you don't think chugging is vital in pvp.

No mages can do 100 dmg to anyone in 70s in 1.5 seconds this is even with precasting AND archer is too stupid to offscreen. Same running speed archer can survive from any mage even without their weapon in hand. The trick to do it? Move your mouse cursor to the edge of your game screen hold down right mouse bottom but don't be stupid and run into a cockblock, mages can't kill you.

Lastly people say mages are overpowered I am willing to use a dexer and they can get on any mage temp they want. Open field 1v1, on TC. Ican quite possible kill you, but I can guarrentee that your mage will never ever in your entire life be able to take my dexer down.
 
G

Gellor

Guest
You know what...I am honestly too lazy to help you out. I don't want to.
Standard reply of a person who can't prove a thing.

Okay... how about narrowing it down to which dev claimed that?

Well, wait, that might be too much... how about a general time frame? A month and a year? How about just a year?

But to further your logic... if the EC is suspect and buggy... thus meaning the computation for DCI is wrong... what does that tell you about anything the devs said about DCI? Assuming the devs even said anything about DCI. That's right: anything THEY said would be JUST as suspect as the EC.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Isn't it funny? Especially when mage weapon is so useful mage still get killed? When you have extra skill and you still can't kill that archer tells you how easy archer mustve been.

First of all offscreen is like free godmode against all mages in UO. I know mages won't hesitate to be able to heal and attack at the sametime while running in straightline like archers even if they completely remove mage weapon from the game.

Then parry? Lol so you are saying all mages who just want to SURVIVE from archers has to pick up 80dex and 120 parry JUST TO SURVIVE? Do you see parry mage shield bash you and kill you? And try to play a parry mage against other mages... you are severely underpowered just so you and STAY ALIVE from dexers. Also if you are a parry mage you can't even use a mage weapon unless you don't think chugging is vital in pvp.

No mages can do 100 dmg to anyone in 70s in 1.5 seconds this is even with precasting AND archer is too stupid to offscreen. Same running speed archer can survive from any mage even without their weapon in hand. The trick to do it? Move your mouse cursor to the edge of your game screen hold down right mouse bottom but don't be stupid and run into a cockblock, mages can't kill you.

Lastly people say mages are overpowered I am willing to use a dexer and they can get on any mage temp they want. Open field 1v1, on TC. Ican quite possible kill you, but I can guarrentee that your mage will never ever in your entire life be able to take my dexer down.
hopefully this will shut the naysayer archers up...or the gellors of these forums.
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
What you think about moving shot though? That's the main problem to most PvP mages from my experience. Personally, when I get dismounted by one guy, 9 times out of 10 I kill them right after they dismount me :/. In groups, well, no reason to complain if you get dismounted by a group really. Mortal, depends on what other skills you have, harder on a pure, pretty easy on a Necro w/ SS.

Either way, I agree, a "no" to the regs for extra SDI. I can corpse skin exp fs fs pain spike a lot of people to death as it is, give me more SDI and that just makes mages too tough off screen. I'd rather archers get balanced before Mythic throws more damage in the PvP pot. Removing moving shot or tweaking the mana consumption for the moving shot special after repeated uses best ways to balance in my opinion. Same should probs be done for disarm, because it's a lame special to chain.
Moving shot isnt too overpowered, it already is half as accurate and half as damaging as a standing shot. Yes i agree it does need tweaking. Perhaps make it so any hit spell or hit effects do not go off while using moving shot. Or have a chance at forcing you to stop to shoot. Tweaking the mana consumption wouldnt really help, people would just put more mana on their template, for instant I am already running 130hits 167stam 101mana(elf) while buffed.
 

Magdalene

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
This is most definitely going nowhere.
Take it to Fel, guys.
 
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