I completely agree. I was thrilled when the dev team changed some of the less used specials in publish 71. Most of them have a greater effect in PVP than PVM but it was good to know that they were addressed and made useful. It would be great if they could periodically improve some of the lesser used specials (such as force of nature).
One thing I think they should fix are weapons with the same abilities in the same weapon class. Add a bit more variety by switching one of the specials. Why have two that are nearly identical? Sure, there may be minor changes such as slightly more base damage or crafting material bonuses but it leaves less variety in the specials. Classic examples are:
Sledge Hammer and Smith's Hammer: Both have crushing blow and shadowstrike
Tessen and Nunchaku: Both have feint and block, they are in reversed order but that doesn't matter much
Mauls and Diamond mace: Both have crushing blow and concussion blow, in reversed order again
Assassin spike and dagger: Both have infectious strike and shadowstrike. Assassin spike should have kept the Bladeweave, Shadowstrike specials to make it unique (Source:
Ultima Online - Mondain's Legacy)
I like the idea on better hit chance on heavier weapons. There should be a tradeoff really:
Faster, light Weapons (2s - 2.75s): Faster hits per second, better for disrupting and landing attacks and specials quickly. Less damage and chance to hit (possibly less effective specials). Less amount of leeching.
Mid speed, medium weapons (3s - 3.75s): A balance between the two.
Slower, heavy Weapons (4s - 5s): Slower hits per second, best for landing powerful blows and damaging specials. More damage and chance to hit (possibly more effective specials). Larger amount of leeching.
Same idea goes for two handed weapons. There should be a tradeoff between 1-handed and 2-handed weps:
1-Handed: Able to use potions quickly. Can use a shield or secondary item (torch) to gain extra properties and bonuses. Less parrying chance with bushido.
2-Handed: Takes a few seconds to use a potion (can be interrupted by attacks). Cannot use a shield or secondary item for bonuses, but can have more bonuses (More imbuing weight IE: FC2 on a weapon). Greater parrying chance with bushido
These are just ideas and most likely have a few flaws attached (everything does). The point is to give a reason for using a wider variety of weapons instead of restricting to a few select weapons.