Are they? Can players really run some kind of script/program/whatever to make other players crash? It is rumoured in PvP. It does happen that when PvP gets busy, suddenly, players seem to crash. But is this really intentionally done, or the result of running illicit programs? Despite the rampant accusations, I am actually not so sure. It may have to do with stress on servers, or due to the very tight way most pvp'rs send commands to the server. If that is the case, perhaps this is a bug that the Devs can look into.
I know that people claim to be able to "feel" when others turn on speeders and such, but purely technically, that should be impossible. Moreover, any modern computer has speeds that are so far ahead of 1997... I know about packet cycles and such, so I can imagine that you can fire off packets faster, but the pace of the game is ultimately determined by the server. A faster client (EC) can not be outpaced by "speeders". Since I exclusively play the EC, i did notice that when the crashes were occurring, everything "lagged" and slowed on the screen. Once all had crashed, my speed picked up again.
I don't doubt the crashes, but I wonder about the mechanism behind it. I vote for server side bug, not script or program. Perhaps you disagree or have knowledge that I don't have. Either way, exploit or bug, it should be fixable. Any ideas?
I know that people claim to be able to "feel" when others turn on speeders and such, but purely technically, that should be impossible. Moreover, any modern computer has speeds that are so far ahead of 1997... I know about packet cycles and such, so I can imagine that you can fire off packets faster, but the pace of the game is ultimately determined by the server. A faster client (EC) can not be outpaced by "speeders". Since I exclusively play the EC, i did notice that when the crashes were occurring, everything "lagged" and slowed on the screen. Once all had crashed, my speed picked up again.
I don't doubt the crashes, but I wonder about the mechanism behind it. I vote for server side bug, not script or program. Perhaps you disagree or have knowledge that I don't have. Either way, exploit or bug, it should be fixable. Any ideas?