Folks,
Over the last few months I’ve spoken aboutour continued focus on improving our open RvR systems. While we have taken some major steps in thelast month, we believe that there is much more we can do to encourage people totake part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some veryexciting changes and additions taking place. Please note that as always, this does not represent everything thateither we are doing or thinking about doing, just what we, as of now, plan onadding to WAR.
We have a number of major initiatives plannedfor oRvR in WAR. Please keep in mindthat these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but thesedo reflect the majority of oRvR additions that we are currently workingon/planning for the next few months.
First, we have created an RvRInfluence system. This system isdesigned to reward our oRvR players with lots of new stuff that you can onlyget through oRvR. This will be acomplimentary system to our PQ Influence system. This system is already implemented in 1.1 andis scheduled to go LIVE along with that version in December.
Second, we want to improve thevisibility that players have into oRvR and make it easier for players to getinvolved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travelsystems to allow players to better understand the state of oRvR in our game andalso allow them to get to the action faster. We have already taken one step with putting a Rally Master in eachWarcamp but we will also add the ability for people to have a second bind pointto make it even easier for players to move around the maps. We will also make it easily for players tosee where players from their Realm are engaging in oRvR, a Campaign HUD for alltiers and other improvements We will also improve Tier-wide messaging aboutwhat is going on in Battlefield Objectives and Keeps. Other additionsinclude changes to the UI, in-game manual improvements, map enhancements, and afew other changes.
Third, we want to provide greaterincentives to players to participate in oRvR. In order to accomplish this we will be adding additional layers to thequesting system of oRvR including the addition of Keep Quests, “Daily Event Quests”,Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-orientedEvents. We will also improve our BOitemization. Our goal is to provideplayers with even more incentive for participating in oRvR than we have already.
Fourth, we want to encourage guildsto take and control keeps, and we will continue our work on adding betterrewards for Guilds who own Keeps as well as the addition of a system of Keepupgrades. This system will be added to the game in several stages beginning inthe late winter.
Finally, we will begin work on aglobal oRvR “Fame” system that will be tied directly to the Tome of Knowledgewhich will provide more rewards, titles, experience, etc. for participating andbeing successful in oRvR. This system will provide even more incentivesfor people to participate in oRvR than the current systems and one that fitsnicely both with the ToK’s concept as “This is your life” as well as anadditional advancement and reward system.
Please keepin mind that these additions are subject to change and given the nature ofthese changes/improvements, they will not go LIVE until we have thoroughlytested them. However, these are crucialimprovements to WAR and are being treated as such by the team.
Finally, I want to close this out with abrief explanation about the role that we believe that oRvR should play inWAR. It’s really as simple as this, oRvRshould be a major focus for leveling, item gain, etc. in WAR. Some of the systems are already in place andin Tier 4, oRvR is alive and well. Onother Tiers, however, oRvR is not being engaged in as often as we had hopedwhen we launched WAR. Our goal is toensure that oRvR is the place where players can level the fastest, get the bestitems and overall, have a great time while doing it. It is supposed to be riskier, morechallenging but ultimately, more rewarding than any other place withinWAR. What is outlined in this letter aresome of the ways we plan on making this happen over the next few months andbeyond.
As always,we thank you for your patronage and support. We won’t let you down.
Mark Jacobs
VP/GM Mythic Entertainment
More...
Over the last few months I’ve spoken aboutour continued focus on improving our open RvR systems. While we have taken some major steps in thelast month, we believe that there is much more we can do to encourage people totake part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some veryexciting changes and additions taking place. Please note that as always, this does not represent everything thateither we are doing or thinking about doing, just what we, as of now, plan onadding to WAR.
We have a number of major initiatives plannedfor oRvR in WAR. Please keep in mindthat these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but thesedo reflect the majority of oRvR additions that we are currently workingon/planning for the next few months.
First, we have created an RvRInfluence system. This system isdesigned to reward our oRvR players with lots of new stuff that you can onlyget through oRvR. This will be acomplimentary system to our PQ Influence system. This system is already implemented in 1.1 andis scheduled to go LIVE along with that version in December.
Second, we want to improve thevisibility that players have into oRvR and make it easier for players to getinvolved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travelsystems to allow players to better understand the state of oRvR in our game andalso allow them to get to the action faster. We have already taken one step with putting a Rally Master in eachWarcamp but we will also add the ability for people to have a second bind pointto make it even easier for players to move around the maps. We will also make it easily for players tosee where players from their Realm are engaging in oRvR, a Campaign HUD for alltiers and other improvements We will also improve Tier-wide messaging aboutwhat is going on in Battlefield Objectives and Keeps. Other additionsinclude changes to the UI, in-game manual improvements, map enhancements, and afew other changes.
Third, we want to provide greaterincentives to players to participate in oRvR. In order to accomplish this we will be adding additional layers to thequesting system of oRvR including the addition of Keep Quests, “Daily Event Quests”,Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-orientedEvents. We will also improve our BOitemization. Our goal is to provideplayers with even more incentive for participating in oRvR than we have already.
Fourth, we want to encourage guildsto take and control keeps, and we will continue our work on adding betterrewards for Guilds who own Keeps as well as the addition of a system of Keepupgrades. This system will be added to the game in several stages beginning inthe late winter.
Finally, we will begin work on aglobal oRvR “Fame” system that will be tied directly to the Tome of Knowledgewhich will provide more rewards, titles, experience, etc. for participating andbeing successful in oRvR. This system will provide even more incentivesfor people to participate in oRvR than the current systems and one that fitsnicely both with the ToK’s concept as “This is your life” as well as anadditional advancement and reward system.
Please keepin mind that these additions are subject to change and given the nature ofthese changes/improvements, they will not go LIVE until we have thoroughlytested them. However, these are crucialimprovements to WAR and are being treated as such by the team.
Finally, I want to close this out with abrief explanation about the role that we believe that oRvR should play inWAR. It’s really as simple as this, oRvRshould be a major focus for leveling, item gain, etc. in WAR. Some of the systems are already in place andin Tier 4, oRvR is alive and well. Onother Tiers, however, oRvR is not being engaged in as often as we had hopedwhen we launched WAR. Our goal is toensure that oRvR is the place where players can level the fastest, get the bestitems and overall, have a great time while doing it. It is supposed to be riskier, morechallenging but ultimately, more rewarding than any other place withinWAR. What is outlined in this letter aresome of the ways we plan on making this happen over the next few months andbeyond.
As always,we thank you for your patronage and support. We won’t let you down.
Mark Jacobs
VP/GM Mythic Entertainment
More...