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Fayled Dhreams
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In no particular order
In no particular order
The only one that matters. Are they dropping everything else and drastically revamping the graphics in the EC?
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1. A mention of high resolution artwork was made in the (short) video, is there any update on that or plans we can be made aware of?
2. Can the graphic for Hatchet be changed? They use the same one as Battle Axes.
3. What about long standing bugs in the EC, do we have an update on some of those? Examples: "You cannot pick that up" when moving items; During melee combat, the character tends to "jump" a tile randomly and occasionally. This is not a lack of client-server synch as the mobs involved also move when this happens to accomodate.
Any changes to old dungeons to revitalize them and give them purpose?
Spring cleaning.....
Any idea on what we can turn in.
Can we turn in the current piece sets from black rock golems for the pieces we want (gargoyle for human)
Any idea on point values....similar to 2008?
When can we expect it
1. Can we finally get a fix for party status bars in CC?
2. Can we work on getting towns populated again? Give incentives?
3. Dungeons too
4. Give a Rare Collector title based on...something or another? Lol
5. Reconsider Classic Shard![]()
A person who has never played uo comes across uogamecodes, and they want to play how are they going to purchase Stygian Abyss New Account Code? when they need a valid user name and password.
Can we please have rideable gorillas with banana cannons strapped onto their heads?
1. Can we have the gargoyle robe (paperdoll) artwork finished on EC? (actually is colored shape put in front of the character, looks like made in Paint)
2. Can we have the "PlaySound" function to the UI code/script commands? (this could have lot of uses on custom UI)
Are Luck Blades/Adventure's Machette ever going to be fixed? Currently, when you craft one of these items (they have an innate +20 luck bonus) and roll the luck property, the innate +20 luck is dropped. I've sent in a couple of bug reports on this.
1.) Will the spring cleaning reward creation keep in mind we can make most thing better than the last via imbuing and not give the same rewards they did the last time?
2.) Will there be EC only content to draw those of us who won't switch without incentive to the EC?
3.) Knowing the conditions on the ground in felucca on most shards will the rebuilding of Magincia take into account both facets? That is if "evil" decides not to rebuild in fel and they do in tram will the result be different or will it be shared?
4.) Will vet players have access to the new player area to help players along or will the new player have to leave that area first?
5.) Woodchucks. How much?
Here's my one question (in two parts):
Has there been any thought to offering UO as a Free-To-Play game, and if so, what if anything has been decided?
My question will naturally be about Siege. And now that the classic shard idea is scraped, will that mean they will never devote time/resoucres to Siege Perilous?
I hope to ask the question but I know it probably won't be chosen. Just a hunch![]()
A couple questions
Are factions still being looked at?
Can we have a faction point wipe as points are all messed up with some shards in the billions?
Last but not least! Mesanna I'm still waiting for the Bod Cloth Reward Pink Sandals! (Reward c
What do you guys plan on doing on Siege, stop telling us people are just stealthing because they are not it's dead.. do something about it. Allow housing or start allowing npc vendors to buy and sell stuff or something, anything, you have been ignoring for so long, I bet Siege won't even come up on this chat thing.
I'd love to be allocated a specific amount of plot tiles and you could place them how you wanted.Limit it 7x7 maybe? Otherwise people would just put down a big foundation and have something automated refresh it in hopes of selling it.
It really stinks to have to completely abandon one server to play on another.
What is being done about the renowned creatures spawning in inaccessible locations IE flying creatures that get stuck, rats that spawn where they cannot be attacked, devourer that spawns in lava, goblins that spawn in the water, Navery that spawns in the water etc.. There is alot of times creatures spawn and cannot be killed, and paging a Game master sends a reply in the corner orange button message stating that items cannot be replaced, instead of simply moving the creatures, or *gasp* make these particular spots non spawn points, curious about certain spots? Visit some of the listed ones at server down roughly and see for yourself the spawn that builds up that is inaccessible.
*edited part* not sure what language fahyled speaks or why they refer to a quataloo, as it is a troll in my eyes, the psycho babble that particular poster spouts about other things that do not refer to a specific topic and the use of the smiles/broccoli. this person needs to get professional help and should NOT be starting threads for questions asking or directed to the development team, had i went with my instinct and put them on block i would not have seen this thread and possibly would have received a warning for opening a new thread
1) When will UO Stygian Abyss be complete in terms of unreleased land masses (the 1/4th chunk of ter mur overworld that is inaccessible) as well as unused ingredients/possible quest items such as the vile tentacles, slith's eye and lodestones.
2) Will more commodities and items be added to pirate and merchant ships and will we see different difficulties of ships and crews?
3) Will Scalis' item drop rate be improved and will there be a way to convert a fabled fishing net so that you have an option to summon Scalis or Leviathan?