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Vicious/Slaughter and Spell Damage Increase

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
Hey devs, please remove spell damage increase from the vicious/slaughter package and put it in with arcane/wizadry. Spell damage increase shows up entirely too often on otherwise nice warrior jewelry. It takes up an important slot that would otherwise benefit warriors. It's pretty easy to acquire nice caster jewelry but not so easy to acquire nice warrior jewelry. This would be a nice step towards closing the gap. Thanks!
 

silent

Lore Master
Stratics Veteran
Stratics Legend
I've said this from day one of the new loot engine. Almost anytime I get an item with multiple properties it's either totally aligned with a caster template or it has a few dexer properties then casting properties mixed in.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
Yes, I agree. There are a number of groups they need to adjust:

- Animated needs a mage sub group with max values of FC 2 and FCR 4
- SDI needs to be part of the Wizardry group
- Slayer weapons need to drop more often
- HCI, DI, and SSI need to occur together more often

But most important, the chance to get a reduced intensity but clean item needs to be increased. I cannot tell you how many Legendary Artifacts I've gotten that are cursed, brittle, unrepairable AND unlucky all at the same time. I would trade all of those negatives for a clean lesser or greater artifact instead so I could use the item.
 

O'Brien

Thought Police
Stratics Veteran
Translation:

We want our uber l3wt.

Hehe but yeah some adjustments are needed. At the state of things now, it looks like it was thrown together without much thought. As usual.

For one, a Legendary Artifact should not be less valuable on average than a Greater artifact.
 
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