Two scenarios.
One has never played UO. One buy's a 10 year account. One is a fully vested Veteran.
One has played UO for 9 years, then seels the account. One starts over this month. One is a one month newbie.
I would hope the above points out a rather interesting paradox/Enigma
The rewards themselves should NOT be keyed to usage. Only to being able to claim them.
As to those saying there are NO new players to UO. Excuse me BUT the definition also includes any and all returning UO players that no longer have their accounts.
Are you really wanting to ... heck I cant even think what your wanting to categorize the returning player as ... so .....
One has never played UO. One buy's a 10 year account. One is a fully vested Veteran.
One has played UO for 9 years, then seels the account. One starts over this month. One is a one month newbie.
I would hope the above points out a rather interesting paradox/Enigma
The rewards themselves should NOT be keyed to usage. Only to being able to claim them.
As to those saying there are NO new players to UO. Excuse me BUT the definition also includes any and all returning UO players that no longer have their accounts.
Are you really wanting to ... heck I cant even think what your wanting to categorize the returning player as ... so .....

so if u wanna do it buy an acct to do it or ask someone i would be happy to dye items for peps its why u join a guild and make freinds this is why ultima is a good game is cuss u cant just be like a all out in a week or so like other games u had to earn the time in game just be glad u acct ages buy month and not hours played like other games i think the age system is fine i do think think they could stand to have a few new rewards that might be cool but you have to earn the time man
