Hi, just returned from a long summer work holiday, found SA out, patched, and.... was very confused.
Tried to find info on very basic questions but failed so I would be very grateful if someone would enlighten me on the following:
1) First I here so many people complaining that the way to get to ter mur is impossible for crafters...
Erm, since one can mark runes on the "other side", which can be used by all chars: what am I missing here?
2) Is there a quest to turn an existing char into gargoyle? Like human - elf quest? Or do I either have to make a new char (which is not an option for me) or use one of the race change tokens?
3) Imbuing: as far as I understand this is a "stand alone" skill. Is there any need or advantage to train your usual legendary smith/tailor GM tinker/miner/carpenter/arms lore + a little magery in imbuing? Or is it enough to train my second crafter (all other skills) who will be able to unravel and imbue items?
4) Also, I read that gargoyles have some kind of higher imbuing chance which would mean that your imbuer should be a gargoyle to get the best results, correct? BUT I also read that gargoyles have a higher success chance with enhancing. Any proof found yet? Cause this would mean that it is good to turn your blacksmith/tailor into a gargoyle.
Would be very grateful for any info! Thanks,
Aris of Europa
Tried to find info on very basic questions but failed so I would be very grateful if someone would enlighten me on the following:
1) First I here so many people complaining that the way to get to ter mur is impossible for crafters...
Erm, since one can mark runes on the "other side", which can be used by all chars: what am I missing here?
2) Is there a quest to turn an existing char into gargoyle? Like human - elf quest? Or do I either have to make a new char (which is not an option for me) or use one of the race change tokens?
3) Imbuing: as far as I understand this is a "stand alone" skill. Is there any need or advantage to train your usual legendary smith/tailor GM tinker/miner/carpenter/arms lore + a little magery in imbuing? Or is it enough to train my second crafter (all other skills) who will be able to unravel and imbue items?
4) Also, I read that gargoyles have some kind of higher imbuing chance which would mean that your imbuer should be a gargoyle to get the best results, correct? BUT I also read that gargoyles have a higher success chance with enhancing. Any proof found yet? Cause this would mean that it is good to turn your blacksmith/tailor into a gargoyle.
Would be very grateful for any info! Thanks,
Aris of Europa