Well said.What do we want for UO?
Gold sinks or shards that have emptied out and become wastelands?
The real question is "what better for the overall health of the game?"
You can't implement both, so which has more value, and which will help Ultima Online continue in the future?
It's beyond stupid...
The more people that drop vendors, the more shards become wastelands, and UO continues it's downward spiral.
Why promote a policy that makes your game look empty and devoid of players. Is that the strategy for attracting and maintaining new players?
Or do you believe a game which looks vibrant, and allows players to get the equipment, spells, books, and armor they needs in order to get started in UO will better promote UO's longevity?
We need a gold sink in the economy!The bank of Britain should be paying me interest on my gold I have deposited in their coffers!
If UO continues it's downwards spiral and attrition of it's playerbase, then eventually there isn't even going to be a game with an economy that needs to be balanced via gold sinks/vendor fees.
I think it's far more important to make the game look vibrant than try and balance economy which has been plagued by duping, cheating, exploiting and god knows what else.
But I don't believe the only purpose of the vendor fee is to be a gold sink. As referenced earlier, the fees are also in place to discourage people from using vendors as nothing more than storage facilities.
I am pretty sure that anyone regularly posting on this board understands that there are very valid reasons for any MMORPG not wanting to have to account for an extra billion pixel items every server up.
I am only guessing here but I doubt that this very forum wants to have to account for any extra pixels and wouldn't mind it at all if pics were posted thru a more efficient means
I also believe that a large majority of the people complaining about vendor fees are playing on Atlantic where there are no vendor fee issues at all other than cheapness and a complete lack of common sense as to what to sell and for how much.