G
Guest
Guest
--------------Edited 3-13-2008------------------
I still don't get it, I see nothing in the UO playguide that explain this 3x prices. The playguide say nothing about normal shards (and Siege) have VENDORS counting 3 sosarian Days per Real World Day
"Example: With a base fee of 20 gp and 5500 gp of merchandise for sale, the vendor charges 20 + ((5500-500)/500) gp per UO day. This works out to a total of 20 + 10 gp, or 30 gp." (from playguide)
We do pay 3x to much both on Siege and normal shards. I don't know if it's a problem on normal shards but it sure is on Siege.
Siege 3x <font color=red>3SosarianDays</font color=red> of 20gp per Sday = 180gp per RWD(checked) <font color=green>should only be 60gp per RWD</font color=green>
Normal <font color=red>3SosarianDays</font color=red> of 20gp per Sday = 60gp per RWD(checked)<font color=green>should only be 20gp per RWD</font color=green>
Siege <font color=red>3x 3Sosariandays</font color=red> of 1gp per 500gpSales = 9gp per RWD(checked)<font color=green>should only be 3gp per RWD</font color=green>
Normal <font color=red>3Sosariandays</font color=red> of 1gp per 500gpSales = 3gp per RWD (checked)<font color=green>should only be 1gp per RWD</font color=green>
I would like Devs to explain this 3SosarianDays and why it have to kill our vendors on Siege.
I wish to see alot new shops grow up on Siege. Crafters and merchants had always been the backbone of the Siege community so losing them hurt Siege badly.
------------------------original post-------------------------------
It's impossible to run a shop if not placed near town or a public gate.
I'm not sure what did happen, but we did not have this problem the first years of Siege, something did changes a few years ago.
On this vendor, I only have 5 kegs of 9000gp each and 2 x 10 gatescroll of 1000gp each.
I had not sold anything the last 2 days so it had already costed me 2052gp in fee.
I would like to stock more but I cust can't affort it.
All shops away from town is gone long ago and even near town and gates they are few.
If it was better business to have vendors, we would get more shops = more crafters and merchants = more PvP'ers when it would be easier to find new gear after dead.
Can we please get removed this 3x fee for running vendors, we do not use out vendors for storing so there is no reason for this pain.
-----Edited after Fayled Dhreams proved it is 9x normal shards fee------
It should be 3x fee but it turn out it is infact 9x of normal shards, no wonder vendors are bad business on Siege
Normal shard fee is start fee 20 gp +1 gp for each 500gp = 21 gp for 500gp of wares
Siege fee is start fee 20x9 gp +1x9 gp for each 500gp = 189 gp for 500gp of wares (180 base + 9 gp for the 500gp stuff)
Please fix it
--------------Edited again---3-12-2008-------------
It do turn out, both normal shards and Siege shards do charge 3x to much.
It should be:
Vendor will charge 20 + (((10,000-500)/500)= 39gp per UO day.
But Normal shards Vendor will charge 20<font color=red>x3</font color=red> + (((10,000-500)/500)<font color=red>x3</font color=red>) = 60 +57gp =<font color=red>117</font color=red> per UO day.
Siege shards Vendor will charge 20<font color=red>x9</font color=red> + (((10,000-500)/500)<font color=red>x9</font color=red>) = 180 + 180gp =<font color=red>360</font color=red> per UO day.
The playguide say;
The first 500 gp worth that you have for sale are covered by the base fee the Vendor charges.
For each additional 500 gp worth of merchandise, the vendor charges 1 gp maintenance fee per UO day.
Example: With a base fee of 20 gp and 5500 gp of merchandise for sale, the vendor charges 20 + ((5500-500)/500) gp per UO day. This works out to a total of 20 + 10 gp, or 30 gp.
It does not work that way on the shards, they all charge 3x to much a day
Normal shard fee is start fee 60 gp +3 gp for each 500gp = 63 gp for 500gp of wares
Siege fee is start fee 180 gp +9 gp for each 500gp = 189 gp for 500gp of wares (180 base + 9 gp for the 500gp stuff)
I still don't get it, I see nothing in the UO playguide that explain this 3x prices. The playguide say nothing about normal shards (and Siege) have VENDORS counting 3 sosarian Days per Real World Day
"Example: With a base fee of 20 gp and 5500 gp of merchandise for sale, the vendor charges 20 + ((5500-500)/500) gp per UO day. This works out to a total of 20 + 10 gp, or 30 gp." (from playguide)
We do pay 3x to much both on Siege and normal shards. I don't know if it's a problem on normal shards but it sure is on Siege.
Siege 3x <font color=red>3SosarianDays</font color=red> of 20gp per Sday = 180gp per RWD(checked) <font color=green>should only be 60gp per RWD</font color=green>
Normal <font color=red>3SosarianDays</font color=red> of 20gp per Sday = 60gp per RWD(checked)<font color=green>should only be 20gp per RWD</font color=green>
Siege <font color=red>3x 3Sosariandays</font color=red> of 1gp per 500gpSales = 9gp per RWD(checked)<font color=green>should only be 3gp per RWD</font color=green>
Normal <font color=red>3Sosariandays</font color=red> of 1gp per 500gpSales = 3gp per RWD (checked)<font color=green>should only be 1gp per RWD</font color=green>
I would like Devs to explain this 3SosarianDays and why it have to kill our vendors on Siege.
I wish to see alot new shops grow up on Siege. Crafters and merchants had always been the backbone of the Siege community so losing them hurt Siege badly.
------------------------original post-------------------------------
It's impossible to run a shop if not placed near town or a public gate.
I'm not sure what did happen, but we did not have this problem the first years of Siege, something did changes a few years ago.
On this vendor, I only have 5 kegs of 9000gp each and 2 x 10 gatescroll of 1000gp each.
I had not sold anything the last 2 days so it had already costed me 2052gp in fee.
I would like to stock more but I cust can't affort it.
All shops away from town is gone long ago and even near town and gates they are few.
If it was better business to have vendors, we would get more shops = more crafters and merchants = more PvP'ers when it would be easier to find new gear after dead.
Can we please get removed this 3x fee for running vendors, we do not use out vendors for storing so there is no reason for this pain.
-----Edited after Fayled Dhreams proved it is 9x normal shards fee------
It should be 3x fee but it turn out it is infact 9x of normal shards, no wonder vendors are bad business on Siege
Normal shard fee is start fee 20 gp +1 gp for each 500gp = 21 gp for 500gp of wares
Siege fee is start fee 20x9 gp +1x9 gp for each 500gp = 189 gp for 500gp of wares (180 base + 9 gp for the 500gp stuff)
Please fix it
--------------Edited again---3-12-2008-------------
It do turn out, both normal shards and Siege shards do charge 3x to much.
It should be:
Vendor will charge 20 + (((10,000-500)/500)= 39gp per UO day.
But Normal shards Vendor will charge 20<font color=red>x3</font color=red> + (((10,000-500)/500)<font color=red>x3</font color=red>) = 60 +57gp =<font color=red>117</font color=red> per UO day.
Siege shards Vendor will charge 20<font color=red>x9</font color=red> + (((10,000-500)/500)<font color=red>x9</font color=red>) = 180 + 180gp =<font color=red>360</font color=red> per UO day.
The playguide say;
The first 500 gp worth that you have for sale are covered by the base fee the Vendor charges.
For each additional 500 gp worth of merchandise, the vendor charges 1 gp maintenance fee per UO day.
Example: With a base fee of 20 gp and 5500 gp of merchandise for sale, the vendor charges 20 + ((5500-500)/500) gp per UO day. This works out to a total of 20 + 10 gp, or 30 gp.
It does not work that way on the shards, they all charge 3x to much a day
Normal shard fee is start fee 60 gp +3 gp for each 500gp = 63 gp for 500gp of wares
Siege fee is start fee 180 gp +9 gp for each 500gp = 189 gp for 500gp of wares (180 base + 9 gp for the 500gp stuff)