Thanks to advice from Basara I had on my pc a backup of my uo files in case of patching corrupting a file. I have copied all the .mul and .idx files from this into my 'insideuo' folder - which will allow that program to work for all graphics in the game up to the point of the latest update. Obviously it won't pick up any new graphics introduced from here on, but I have entered the path to those files into uoam, so now that works too, using the old map files. Again, it will never work for any new lands that may be introduced or any updates that may be made in the future to the existing lands.
I have a question about these .mul and .idx files........
Does one really have to copy them all into a folder ?
I am asking, because looking at my UO folder while some are labelled mapdif0.mul (number changes...), several others are named like anim2.mul (number changes...) or animdata.mul, animinfo.mul, fonts.mul etc.
I even have them on a separate sub-folder (different to the main UO one...), named like chardata.mul and skillgrp.mul (repeated many times...).
What I am trying to understand, is whether they really
all need to be copied into a separate folder (for example like the "Insideuo" folder which you used) and then set UOAM path to that folder, or really only those files related to the Maps in UO need to be copied.
Hmmm.... I went ahead and tinkered with UOAM but it seems not to be working....
I fired up UOAM once being logged into the game (using UOAssist). I went to the "Map" Menu and under the "UO client Data Files location" unchecked the box "Have UOAM locate client data files for you" and have manually entered the path to the UO folder where the .mul and .idx files are located.
Have closed UOAM and restarted it.
It still is all black. It seems it is not loading the UO Map files correctly.
What did I do wrong ?
Thanks.