I had an idea to add some spice to UO... maybe for advertisement on other sites (kotaku, joystiq, etc.), maybe to bring back old players, maybe for new players, etc., etc.
Some games (i.e. Call of Duty, Battlefield, Halo) have promotions like "Double XP Weekends", whereby players get double the XP from the game (the idea is to have more people play on a given weekend, maybe boosting the game's online stats).
Could UO do this? I would think so, but I obviously am not familiar with the code running behind the game. Still, I think some of these options could be easy. Below are just some ideas, ranging from least affecting (and maybe more frequent) to most affecting (and maybe less frequent)...
Flame on!
Some games (i.e. Call of Duty, Battlefield, Halo) have promotions like "Double XP Weekends", whereby players get double the XP from the game (the idea is to have more people play on a given weekend, maybe boosting the game's online stats).
Could UO do this? I would think so, but I obviously am not familiar with the code running behind the game. Still, I think some of these options could be easy. Below are just some ideas, ranging from least affecting (and maybe more frequent) to most affecting (and maybe less frequent)...
- Double Gold Weekends - loot from MOBs, MiBs, treasure chests, etc. have twice the gold!
- Double Luck Weekends - whenever luck is calculated, the player's total is doubled!
- Double Loot Weekends - double the loot, double the intensities! (does not apply to new loot systems, has caps?)
- Double Resource Weekends - so in Fel, it would be like quadruple resources!
- Double Damage Weekends - pets, players, and MOBs do double damage. Calculated post all other calculations (PvP application, maybe not so much)
- Double Skill Gain Weekends - this is a special one, would happen far less frequently (once a year), but would be sweet! (SoTs are not doubled.)
Flame on!