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[Feedback] [UO Herald] Publish 74 Comes to Test Center

Storm

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[UO Herald] Publish 74 Comes to Test Center
Greetings,

Publish 74 comes to Test Center later today, along with the Enhance Client Patch 4.0.22 and the Classic Client Patch 7.0.22.

Here are the notes for your reading pleasure.

See you in-game!



Publish 74.0.0



Live Arc Started

You will be noticing we have added town loyalty, please pick the town you are the fondest of, you can only have loyalty to one town. Starting this month and continuing thru September the UO Team and the EM Team have worked together to create something we are very excited about. So keep your ears and eyes open for the next phase in this adventure as we prepare in the coming months for our 15th Anniversary!

Bulk Order Revamp

Bulk Order Caching
NPCs will now allow cache up to 3 bulk order deeds for players
All BODs are limited to one every six hours; this is no longer dependent on crafting skill level
The system will “cache” up to 18 hours worth of BOD give outs
Players may claim all 3 deeds in quick succession
Turning in a BOD adds a new deed to the cache (up to 3)
Example: Log in after 18 hours and receive 3 deeds
Example: Receive 3 deeds, then turn in 3 filled deeds, and immediately receive 3 new deeds

Bulk Order Bribery
Players may now grease the palms of NPCs that give out Bulk Order Deeds
The NPC will accept a bribe from the player in order to upgrade a BOD to a better one
Upgrades: Quantity, Quality, Material
Can only upgrade completely empty deeds
NPCs will become more greedy over time and ask for higher bribes
Higher level deeds also require higher bribes
NPCs who are bribed frequently will come under Guild scrutiny, and stop accepting bribes for a short time
To start the process, select the Bribe context menu option on the NPC, and follow the instructions!

Runic Re-Forging
For Stygian Abyss accounts, players may now use Runic Hammers to “re-forge” items
Re-Forging requires that the user use a Runic tool near a Soul Forge
Soul Forge bonuses DO NOT apply to Runic Re-Forging
If a Runic tool is used away from a Soul Forge, or by a non-entitle account, it behaves as a classic Runic crafting tool

Re-Forging Basics
Re-Forging requires a non-magical craftable item that is not made from special materials
Re-Forging will consume one or more charges from the runic tool to add magical item properties to the item
The user choose from a number of options to affect the results of the re-forging
Each option selected increases the charges required to perform the action
If no options are selected, the tool will add item properties randomly to the item, similarly to classic Runic crafting

The following options affect the result:
Powerful Re-Forging: causes the item to have slightly more magical power
Structural Re-Forging: causes the item to have more magical power, but the item will be Brittle
Fortified Re-Forging: causes the brittle item to have higher durability
Fundamental Re-Forging: causes the item to have significantly more magical power, but the item cannot be repaired. Its durability will be increased.
Integral Re-Forging: further increases the durability of the “cannot be repaired” item
Focused Imbuing: causes the item's magical properties to be fewer and more powerful
Concentrated Imbuing allows the item's magical properties to achieve higher maximum values
Grand Artifice: guarantees that the resulting item will have one name, either a prefix or a suffix
Inspired Artifice: allows you to choose which name will be added to the item.
Exalted Artifice: guarantees that the item will have two names, both a prefix and a suffix
Sublime Artifice: allows you to choose a name to be added to the item. You must use both Inspired Artifice and Sublime Artifice in conjunction if you wish to choose both names to add to the item
Some options require other options to be set:
Fortified Re-Forging requires Structural Re-Forging
Integral Re-Forging requires Fundamental Re-Forging
Concentrated Imbuing requires Focused Imbuing
Inspired Artifice requires Grand Artifice
Exalted Artifice required Grand Artifice
Sublime Artifice requires Exalted Artifice
Higher-level tools:
Have higher budgets for adding item properties
Grant more properties
Runic tools can be combined together if they are exactly the same type
Their charges will be combined into one tool
Only works if the resulting tool has 100 or less charges
To combine tools, double-click one tool while near a Soul Forge and target the other tool
Wrong Dungeon Revamp

Loot items from this dungeon now use the New Loot Generator
Mobs in Wrong can drop Mondain’s Legacy items, but not Gargoyle items
New and tougher mobs
Prisoner Escort: gain Compassion more rapidly by escorting prisoners out of Dungeon Wrong
Bedrolls: Search prisoners’ bedrolls to see what they’ve been up to
The Prison of Nightmares
You start in a cell in the center
Can you find your way through a maze of vanishing walls?
Watch out for the Jailor – he will put you back in your cell!
Find the treasure room and steal some enchanted items
Watch out, these items have a security enchantment
You must escape with the item to lift the enchantment that binds it to the treasure room
New Item Property: Assassin Honed (found on items in the treasure room) – A successful hit with a weapon will provide additional bonus damage based on the attacker facing the same direction as the target. The percentage of the damage is based on the weapons original swing speed. Ranged weapons have a 50% chance to proc.
New Stealables
Clean up Britannia – 4 new dyes

Aura of Amber Pigment
Murky Seagreen Pigment
Shadowy Blue Pigment
Gleaming Fuschia Pigment
Looting rights distribution change

Healers, Tanks, and DPS will all be equally counted when receiving looting rights throughout the game.

Bard changes

Context menu updates:

Will now display the mastery path you are currently on.
Will allow you to switch masteries without having to re-do quests, once every 10 Minutes.
Initiating any mastery ability will update your mastery book with the new context menu.


Bug Fixes

Fixed the issue with the Dream Serpent not spawning in Ter Mur
HP, Stamina and Mana of duelist in the arena will be completely restored after the duel
The Christmas mats are now dyable with the standard dye tub, the furniture dye tub, natural dyes, tokuno dyes, and the clean up britiannia pigments. Please remember the square mat can only be dyed when in deed form.
Fixed the issue of the Christmas greeting card changing their from and to values
Fixed the issue of welcome mats blocking players from entering their homes with a single door.
When trading a pet the pet will now become frozen, an animal lore gump will be displayed and the pet has to be within 10 tiles of the owner.
Special Titles were added to the arena system.
Fixed the issue with how the garland hangs in the EC client
Siege should now have arena stones
Balanced will no longer be given to throwing weapons with the new loot generator
Removed the Fireworks wand form the clean up items accepted
Immolating Weapon fir damage will now apply to each weapon hit instead of killing blow.
10th Anniversary sculpture can now be turned with the interior decorating tool.
Mannequins will no longer be ejected from a house when the house private/public settings are adjusted.
Green Thorns can no longer be used in champ spawn areas containing sand terrain.
Players are no longer able to enter a negative balance in Sacrifice
Fixed an issue with SA Goblins spawning in stuck locations
Fixed an issue with the Lava Proof Hook, it should now attach correctly to the pole.
Owners cannot eject co-owner placed Mannequins from a house.
Magic Reflect will no longer flag you for reflecting non damaging spells.
Spectators can no longer invite duel participants to a party.
Removed a rogue cobblestone tile from the middle of the ocean.
In chat players can now use the players ID number to submit a harassment appeal
The Blood Drinker property will now spawn on items that are spawned with the new loot generator.
You will no longer lose compassion if you fail to rez a pet.
Bolts of cloth will auto stack in your inventory upon creation.
Fixed the issue with Transferring/copying gargoyle characters losing racial flight ability.
Buff/debuff scripts will remove themselves properly when you stable/claim a chicken from their coop.
Players can no longer recall to their ships over loaded.
Spellbooks, runes, books etc will no longer be sent to the Cavern of Discarded when disposed of in a container.
You can now dye the following with Tokuno Dyes: Slither, Night Eyes, Venom, Cloak of life, Cloak of Death, Cloak of Power, and the Conjurer’s Garb.
The general hotbar will default to cursor target instead of current target
Changed out the barstools in the Fisherman’s Brew Inn/Tavern
Scrolls of Alacrity have localized text for the Japanese players.
Players can now cancel an appeal that has been submitted.
In the EC client the scissor sound effect was fixed
Players on Siege and Mugen will no longer have to wait for mobs to spawn after using the valor virtue.
Draconic Orbs and Rare Serpent Eggs will no longer become stuck on the appropriate alters
Gardeners can now open the plant gump when the plant is in secured containers.
Players can now dry dock their ships when the deck is cluttered with bones that do not decay.
The reward from the “The Honor of the De Boors” quest is now labeled correctly “The Goblet of Celebration”.
Faction Town Sigils should now provide silver to the correct thief when it is returned to the Faction Town Sigil Monlith.
Evil Omen will now work with melee damage
If your criminal warning gump is off it will no longer appear when using the CurrentTarget macro.
With the New Loot Generator, weaker mobs now have a chance of producing unusually powerful items, rarely
Luck now has more influence on the power of items created by the New Loot Generator
Slayer item properties will now spear with greater frequency on items created by the New Loot Generator
Unraveling items looted from medium-level creatures in Shame will more often produce relic fragments


Legacy client 7.0.22

Cliloc Changes


Enhanced Client 4.0.22

Cliloc Changes
 

kelmo

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Man. I wish we could copy these posts as we see them in the original post. I tried to copy this for Siege folk as quite a few of them never view any other forums. Hope ya get lots of feed back Storm! *tips hat*
 

Storm

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Thanks Kelmo :)

Ok folks start copying your characters over to Test and lets see if we can break things and dont forget to post your findings here!
 

PJay

Seasoned Veteran
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Stratics Legend
Bulk Orders - I dont think you should be able to bribe the orders all the way from dull copper to valorite. It dosnt really cost all that much to achieve also i found one vendor which i bribed 6 times till he stopped.

Id much prefer the option of increasing units needed i.e. if its a 10 you can bribe it to 15 then to 20.

Another option to increase the metal value maybe by 2 tiers. (Dull copper order can be increased to copper)

The Third Option to increase to an exceptional bod.

I understand this would take a while but the current process just effects the metal type and nothing else unless its allready valorite then it will increase the bod amount.

Failing this can the Bribe just randomly give another bod but increase your chance of getting a mid - highier reward bod??

** just did another dull copper bod and it started with 10 units first bump was to 15 units then after that went all the way to valorite. Would be better to focus on the units more than the metal type i.e. if starting at 10 units more chance of getting 2 upgrades in units than 1 upgrade in metal type.
 

flappy6

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dull hammers and val hammer makes same intensity at same use price?
and focused re-forge is giving 5-6 properties
 

Mervyn

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2.0 think the refoging will overall be good for the game, as all of the people who said imbuing killed their crafters should be happy, although again, it has somewhat complicated the game. I'm not sure how the game can now be simplified. Please try.

And yeah the continuous trading up of bods is not cool
 

Winker

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The BOD upgrade is spot on, one of the best ideas in a long time!. But i would say it does cost a little too much to upgrade from Iron to Val. How about lowering the cost a little.
 
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