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Shame is in both Fel and Tram, the only difference is the items from the elites is 100% drop in Fel and Tram has a lower percentage drop rate.Looks like its worth going to shame again!! Question is.. is this tram or fel or both?
Really excited about this publish!!
I think there was a slight miscommunication. The drop rates are the same. The difference with Felucca Shame is that items will have a slightly higher item property budget, and luck checks done for loot generation are given a significant bonus.Can we have the percentage for the tram side please?
Yes, they're imbuable. Of course many of them will have too much total weighted item property intensity. But the rare named weak items will drop with fewer than 5 properties, allowing imbuers to add new properties of their choice.Just want to verify that the new loot can be imbued? It doesn't say it cannot... but it doesn't say it can.
That tooltip item serves the purpose of identifying items created with this new loot system. The identifier itself provides information of the total item property budget the item was given when generated. This includes the bonuses from its disadvantages. The designations of "Major Magic Item" and "Lesser Artifact" represent the approximate strength of an exceptional quality armor imbued to the max.Can you get a "Legendary Artifact" in Shame?
There are no new pre-designed artifacts added with this system. They are basically random artifacts. Most Greater Artifacts and above will be guaranteed to have both a prefix and a suffix in their name. Those name modifiers indicate that the properties on the item were chosen randomly from small pools of proprties. These items are a lot more likely to have useful combinations of item properties than typical random magic items.Also, are there any new artifacts being introduced?
Right now there are no changes to Imbuing in the works, but we do intend to re-evaluate those kinds of things, once we see how these new loot items shift balances around.Thanks for the reply, Phoenix!
Is the max imbuing intensity still 450 as these are all non-exceptionally crafted items? Any chance of boosting the cap to 500 for greater magic items and 550 for artifact quality items?
-OBSIDIAN-
I wouldn't be surprised if something like that were to happen in the future. If the new loot system is fully successful, then it pretty much obviates the existing randomly generated items, and we'd phase them out over time.I'm going to go ahead and plant the idea now of adding these randomized artifacts to the Gauntlet.
If you can do murder there, the bonuses apply.Can you please clarify whether and how the "slightly higher item property budget" and "significant bonus" on luck checks will apply on Siege and where/how they will apply on Mugen?
Yea, there's no new artwork for creatures in this publish, FYI. Just new creatures types.Another new mob the Clay Golem
EDIT - and the mud ele another artwork disappointment
We're running at capacity at the moment so we don't have any resources to devote to new creatures.Grimm why not?
Not at the moment, sorry!This was a perfect opportunity for new artwork. Please tell me its planned?
Yeah, resist bonuses are too rare. It also seems that slayers on weapons are too rare as well.No resists? LOL won't even bother equipping most likely.
It's only an incentive to one who feels an incentive is necessary.But consider this. How many people can possibly play in Fel, of their own accord, when the manufacturer keeps trying to find different incentives to get people there?
Geez. I figured it might take at least 24 hours for someone to complete a Whetstone. You guys are hardcore.The whetstone is used to remove the DI off an exceptionally crafted weapon - has 1 use.