New Item Properties
Blood Drinker
Allows an attacker to gain life from using the bleed attack
Damage done through the bleed attack is directly transferred to the attacker’s health
Battle Lust
Significant damage received from mobs will be added to the attacker’s Battle Lust, causing them to do more damage to all mobs they’re aggressing
This damage bonus is further modified by how many opponents they’re aggressed against
Damage bonus is 15% per opponent, with a cap of 45% in PvP and 90% in PvE
Lust is gained every two seconds
Lust decays at a rate of one point every six seconds
Damage Eaters
Converts a small portion of damage dealt to the player (damage must be the same type as the eater) back to health
Stacks with other eaters of the same type, capped at 30%
The “damage all” type of eater is capped at 18%
Casting Focus
A chance to resist interruptions while casting spells
Hit Curse
Functions similarly to the spell “Curse”, but has a thirty second cooldown
Hit Fatigue
Reduces the target’s stamina by a percent of the damage dealt by the attack that triggers the effect
Hit Mana Drain
Reduces the target’s mana by a percent of the damage dealt by the attack that triggers the effect
Reactive Paralyze
A chance to paralyze an attacker if the player parries their blow
Resonance
Chance to resist spell-casting interruption if the damage received is the same type as the resonance
Soul Charge
A chance to convert a percentage of damage dealt to the player into mana
Splintering Weapon A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forced walking
Stacks with the regular bleed effect to cause additional damage and extend the duration of the special attack