I take it the issue here was that they still weren't dropping enough? Because I wasn't noticing any appreciable increase in the drop rate post-Pub58.Fixed an issue with SOT’s and Powerscrolls (105’s) dropping correctly.
Yeah, I'm confused about this as well. I am assuming this will be revealed to us this weekend.Faction Changes -
* Paladins NPC’s throughout the world will now attempt to attack Reds and SL/Minax followers on sight.
* Target must be visible
* Paladins will no longer respawn once killed
*Obsidian daggers will be available to SL’s twice a day maximum to do extra damage against the Paladin NPC’s only.
Anyone know anything about this? Where do you get the daggers and why are we killing the paladin npc's?
As a full on Obsidian junkie, I am happy about this. I buy up every piece of obisidian I can afford so if these are able to be gotten, I will be gettin.Faction Changes -
* Paladins NPC’s throughout the world will now attempt to attack Reds and SL/Minax followers on sight.
* Target must be visible
* Paladins will no longer respawn once killed
*Obsidian daggers will be available to SL’s twice a day maximum to do extra damage against the Paladin NPC’s only.
Anyone know anything about this? Where do you get the daggers and why are we killing the paladin npc's?
I've seen an increase in the SOT drop... but this is one of those things that people are going to complain that the drop rate isn't high enough, and at the same time someone else will complain that it is too high!I take it the issue here was that they still weren't dropping enough? Because I wasn't noticing any appreciable increase in the drop rate post-Pub58.
Well I would imagine those who follow Minax or the Shadow Lords shouldn't have a problem with low karma...Well, the invulnerable yellow Keepers of Chivalry NPCs in Luna (and the Holy Mages) don't seem to be offended by Minax followers. But the blue paladins that roam Luna get a bit offended and holler at ya like the NPCs holler at red characters in Fel. (You're scum! Criminal! Guards, arrest this person! yada yada). Pretty funny. They also flag on you and go gray. When you kill them, though, you lose karma.
I was wondering that too, but the patch notes don't seem to mention lowering the overall amount of gold dropped, so at face value there's no "ulterior motive". Does make me think a count-up is in order, though. If memory serves the total should be 200k?Did something happen after publish 58 that made gold explosions really laggy?
Not saying that you're running a script, but that message you got almost makes me wonder if they've implemented something to prevent speedy pickup of items...Already found a problem.
Just did Serado on Atlantic, and the gold explosion was much faster. However, I picked up a few piles and then suddenly couldn't pick up anymore for about 10-15 seconds for no apparent reason. Got the "You can't pick that up." followed by "You must wait to use another item." bolded and in bright red text.
Not sure what the deal was, because I could pick up the very same piles of gold with no problems and at top speed after sitting around for 10-15 seconds. Plus, I know it wasn't that thing where you and another person try to pick up an item, they succeed, you fail, and the item stays on your screen, because after waiting a bit, I was picking up the very same gold piles that it said I couldn't pick up before.
But my point is that if it's 10 humans vs 1 script, the humans should now get a good share even if they each DQ themselves after a few scroops - even if the script is updated with perfect timing, it still has to slow down enough to give everyone a few grabs. So it seems to me to be a good step even if it isn't perfect.Not if the human DQ's himself from the race by going too fast.
Case in point: One of the reasons I don't use KR is because it is so easy to loot corpses with right-click-to-insta-loot. "That makes less than no sense, sir!" you say. Well: They came up with a legal way to loot incredibly fast (KR), but never gave it any allowance server-side, so every 2-3 seconds, you get hammered with "You must wait to perform another action."(That's "potentially". If a player can't go at the maximum speed the game allows, then yes, the script has an advantage. But let's face it, many players ARE that fast).
Energy Vortexes kill them tooYou fixed the latest thing you broke but...
Why are other players still able to kill mirror images in tram with area damage/summons?
...it makes them rather useless around other people.
Is this any red character?Paladins NPC’s throughout the world will now attempt to attack Reds and SL/Minax followers on sight.
Target must be visible
Paladins will no longer respawn once killed
Obviously.Is this any red character?
Yes - they do as they are supposed to doCan anyone confirm if sot scrolls now drop for protector instead of just 105?
don't know... it's gone at the end, so I don't think it is too much.1). Gold at the end seems to be about 3-4 times as much total as it used to be.. isn't that just a bit too much?
yes, just received 5 in a row on an ilsh spawn2). Anyone gotten any SoTs from Ilsh spawns since last night at all? I haven't, and am curious if its just bad luck or if the Ilsh drop of them went back down too far again.
You have to look at the bigger picture. This is another step in EA's goal to force people to go where they don't want to be instead of making things that people actually want to do. Gold weight was lowered so people could carry much more at one time. Gold drops at champ spawns is increased a lot. So, people that go there can pick up and carry a lot more gold than they could before. Makes sense so far huh? Now, add to that the fact that they are going to be drastically lowering the gold drops everywhere else and you start to see the why's.1). Gold at the end seems to be about 3-4 times as much total as it used to be.. isn't that just a bit too much?
Will the NPC Paladins also attack Shadowlords characters in Trammel?
-Galen's player
Id say that means yesWell, the invulnerable yellow Keepers of Chivalry NPCs in Luna (and the Holy Mages) don't seem to be offended by Minax followers. But the blue paladins that roam Luna get a bit offended and holler at ya like the NPCs holler at red characters in Fel. (You're scum! Criminal! Guards, arrest this person! yada yada). Pretty funny. They also flag on you and go gray. When you kill them, though, you lose karma.
You have to look at the bigger picture. This is another step in EA's goal to force people to go where they don't want to be instead of making things that people actually want to do. Gold weight was lowered so people could carry much more at one time. Gold drops at champ spawns is increased a lot. So, people that go there can pick up and carry a lot more gold than they could before. Makes sense so far huh? Now, add to that the fact that they are going to be drastically lowering the gold drops everywhere else and you start to see the why's.
If you need gold and the best monster in the game drops 10 gold pieces while a champ spawn drops 999,999,999,999,999 pieces, where are you going to go for gold?
Another example of them forcing people to do things because they have too as opposed to letting them do things because they want to. You have to join factions to get faction items. So, people that have no interest in playing factions join and farm points with their friends until they get what they want. But, since factions isn't any more enjoyable, they don't really take part in factions itself. Instead of making champ spawns more enjoyable, they make going to them even more required.