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[UO Herald] Producer's Update (copied from Uhall)

kelmo

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Greetings,

There is empty space in Magincia. There is room for a bazaar area. And you the player are going to help fill that space.

Over the next few weeks we will be sharing art and information about the continued restoration of Magincia. While we are sorting the plots, and players are settling in to their homes, we will give you updates on the new items that will be available this Spring.

Some of you have already seen the new wallsets on various sites or the forums … but there is more -- some decorative, some functional.

The first, we’d like to unveil is the distillery:




The distillery is designed to allow players to distill and distribute alcohol. This item is something you always wanted for Ultima Online. Players will be able to not only create, but also engrave and name their special brews. So if you ever had a desire to run moonshine across Sosaria … your day is coming!

In the coming weeks we’ll share information on the raised garden bed, gargoyle statues, and even a llama topiary. The core feature that will fill out the bazaar will allow players to buy and sell commodities, as well as feature that will finally allow vendors to sell pets. Check our Facebook page on the next Fridays.

We will also share the high-level design doc with you (as we did with Magincia), and plan to give you least 3 weeks on test center to play and give feedback.

Speaking of Test Center: We will be turning on character copy soon. Character copy is intended as a feature that will allow players to copy one of their live shard characters to a test center. The intent is to allow you all to play on Test Center with a character you are familiar with instead of building one from scratch for each new publish. We hope this will inspire you to come put new features through their paces on test centers.

High Level Focus:

We are centering many decisions this year around improving the Enhanced Client (removing the Beta Tag); increasing the frequency of small developer-lead events; and improving the transition of new and returning players to Ultima Online.

First step for the art resolution pass is to assess what we have and how best to use current art assets. In the near term we plan to update the terrain to a higher resolution. Following how our first pass works, we will move on to other elements.

We feel a slow iterative approach is best when dealing with the client, and will also insure players are not downloading massive art updates each time you log in.

Understand, this does not mean we are abandoning the Classic Client. A dominant number of players still use the Classic Client. However, that intrepid Beta tag is a bit glaring, and we’d like to get the EC to an acceptable state which will allow us to remove it. Along with stability, we would like a better bit of “polish” for its appearance, and how players interact and view the gameworld.

What about the shorter story arcs?

Our next arc will center on the origin of Ter Mur. We are planning the first events for June, which will run for 6 weeks. If there is great interest some aspects of the event will run longer. We’ll play it by ear.

There will be some fiction about the event, but the feedback we’ve received tells us players prefer actual exploration and discovery in the game rather than a lot of reading external to it. Fiction simply whets the appetite for what’s to come.

In the interim you will be seeing an interesting change to the material and subject matter for EM events this Spring.

For the new player experience, we are still gathering information from the forums and reviewing past efforts Ultima Online has made to bring players to the game. We need to find a balance of giving enough to allow a new user to understand, as well as help returning players catch up quickly.

The final note:

Many of you are aware a part of the team is in Japan. They are doing well and are doing their best to deliver content and updates to the game given the intermittent after effects of the earthquake and tsunami.

We still have an Americares button on the Ultima Online page. Note that all proceeds go directly to Americares and support for Japan relief. While the headlines have changed the need has not.

Keep the team and the Japanese community in your thoughts.

Thanks for your attention, and see you on the boards.


Producer's Update | Mythic Entertainment | Ultima Online
 

Kat

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I dunno why I bother to keep reading producer updates. All it does is **** me off that they are doing so much for the game, yet can never block any time off for Siege. :thumbdown:
 

kelmo

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*smiles* this is a good day for me... Check yer PMs Kat.
 

Sprago

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I dunno why I bother to keep reading producer updates. All it does is **** me off that they are doing so much for the game, yet can never block any time off for Siege. :thumbdown:
kat devs are not gonna do anything to give us special attention but are we the kinda people that need special help, i would like to think not. I would like to think that siege is above asking for special help why dont we all just get out and play.

for example kat. tnt used to be all about doing spawns, and peerlesses yes we were in factions but it wasnt all about the pvp it was about getting new players more stat'ed and scrolled out. with the addition of the abyss there is so much more to do. i'm trying to play i4ni the same way we did back then. i enjoyed that kind of game play and i remember you did too. since faction items came out everyone started to forget about that type of gameplay (so did i for along time) im just now getting back into the game the way i enjoy it.

and about faction items you wanna talk to devs about something talk to them about LIE'ING to us about the faction items. Back when siege voted on them coming here, we were told they were suppose to decay with the corpse, they were not supposed to be transferable at all. If they just fixed this people wouldn't be so bent over losing them. the vending machine/faction arties would be understood to be a 1 time use. it would eliminate so many bad feelings amongst the players

sorry for ranting on and on

ps kat hows the baby? hope ya all are enjoying each other and remember to kiss her little forhead every nite they are only that small for a little while

till next time kat and give all of tnt a big hello from me i miss you all. You all a great bunch of people.
 

QueenZen

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Well whomever grows the first llama topiary, I WANT ONE, for my lakefront gardens home !!

As for becoming a bootlegger brewing and making his own white lightening,
:pint: my Hughes would probably get into that if we do not have to slay something horrid, a simple crafter can't off, to just make beers !
 

kelmo

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QZ, this is a great day. I think they will do this right. If exotic ingrediants are required... we will work together.
 

OldAsTheHills

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I would like to see a tavern in Magincia which is run by Orcs. I like these Orcs act as servers, bartenders, and bouncers... If a fight breaks out various types of Orcs will spawn as monsters which of course attack the patrons. Once the spawn or the Patrons clear the room, this tavern resets to a natural civil tavern.

*stares*
Yahaxithonix
 
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