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[UO Herald] Kingdom Reborn Client

M

mutau

Guest
I say everyone who is crying that they are leaving, please go to Luna bank at server up and drop everything you own on the ground before you hit the "Uninstall" button please.

And don't mind the disappearing of items just when it hits the floor, its a glitch. And the pack animals are for the bank deco.


:D Thanks! :D
 
H

HillBilly

Guest
The ones that quit are always the ones that stick around.

I know from experience. :thumbup:
 
S

Stupid Miner

Guest
It didn't fail because they tried a 3D concept, but because it was poorly done. There are plenty of 3D games with 3rd person perspective out there, which look magnificent.
**Insert Pics of "Titan's Quest" Here**
 
H

HillBilly

Guest
*doh* Cant edit post.

Anywho, development cannot continue without support. In this economy Im just happy Mythic is still here for us.

Dont count your chickens until they have hatched :) (Pun intended)
 
M

mutau

Guest
We are supposed to pre-order from Ea.com and uogamecodes.com?

The sites have nothing.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
I've been playing on this client for 2 years and your pulling the plug.
This should not be news to you. They're not going to support 3 clients, and the KR client, while "released," was hardly better than a beta-stage client.
Why not wait until you put out a client that is actually better than UOKR.

SA graphically is a huge step backwards.
Err... not really, no. While I admit, the zoom pixelates some while using the legacy graphics, at least there is detail. Every time I played KR in KR-graphic mode, it looked to me like some artist had vomited over his palette. There is no detail in ANYTHING in the KR client -- everything is either way too big, way too blurred (ie: no fine detail, not that it's a vision issue), or way too unidentifiable from whatever it is that it's next to or on top of.
Once I'm unable to access UO via UOKR I will be cancelling my accounts.
Cool... more bandwidth for the rest of us.
My billion+ gold, my Blaze Cu, along with all my rares, artifacts, and all other valuables will be safely stored away until a time when UO actually improves on the graphics!
Given this information, I'm very curious how you legally amassed a billion+ in gold.
It's nearly 2010 and I have no desire to play on a Jurassic client based on graphics circa 1997.:thumbsup:
Instead, you prefer to play the KR client with graphics circa 1999? Let's keep in mind that UO's own graphics were circa 1994, 1995 in quality.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
I ain't playing either till graphics improve also.

As far as my stuff goes, I would rather delete all than to give any to the greedy and spoiled folks that infest this excuse of a game.
I'm curious how these two statements of yours jive. On one hand, you're not playing the game until the graphics improve.

On the other, this is an "excuse" of a game filled with greedy, spoiled folk.

Do you somehow believe that improved graphics will somehow change the quality of the game and/or the players?

They won't. New graphics might interest new players, but the quality of the players isn't going to change significantly.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
The classic client is the reason why UO's playerbase will never grow again.
Actually, the classic client is the least of the reasons why the playerbase is stagnating... The correct reasons are:

1) The new client attempts to divert itself over to the MMO standard without taking into account the fact that the MMO standard game is an entirely different game. UO is a diversion from that standard. The MMO standard is a leveler with a limited amount of customization; while item properties may be on the verge of ridiculous, you also have a very finite amount of those items you can carry. The fact that each bag in the SA client can hold 125 items, and that the default view is the MMO standard grid view is actually a detriment to the new client because it is difficult to manage -- in addition, in MMO standard games, when you hover over something, you get full item details, while in UO you get the item's name and must then click to get full item details. Thus, rather than taking the appropriate route of teaching someone to use a freeform backpack during a tutorial (see next point), you end up with what can be a very confusing interface.

2) The tutorial for UO teaches you some things, but glosses over others. You should leave the new player tutorial knowing just about everything there is to know about the game, from how your skills work to how item properties work to how resistances work, and where to click for what based on whatever custom modes your client is in. It currently does not, and because UO's new client is a mish-mosh of UO-standard and MMO-standard interface components (heck, there's not even any consistency on what right-clicking a gump does -- sometimes it cancels, sometimes it doesn't).

3) The quest systems are another major problem in that whenever the quest system is updated, any quests relying on an older quest system should also be updated to that new system. Currently, there are, I believe, three different quest systems in play. One is "The Naturalist," the second I forget, and the third is the UO:ML style. Additionally, while I understand the reason for needing to flag items as quest items, the flagging of items causes issues if you're on different quests using the same items. In other games, this is a non-issue.

All in all, there are aspects of this game that just don't match the MMO standard (though, I'd pay for a 2D client right now that had modal chat), but there's little to address that difference.

What I will say is the Enhanced Client is a far cry closer to the UO:2D client... but in retrospect, from a graphic standpoint, it's a shame that the 3D client got waxed, because at least in the 3D client, your characters and mobs were 3D graphics, not 2D animations.

There are also technical issues with the Enhanced Client that the Dev Team simply do not understand. They are evidenced by statements like they had to re-render the mobs at a lower quality because the game wasn't able to handle the textures and was causing lag -- sprites don't have textures. They are also evidenced by the fact that I can run around Dalaran in World of Warcraft, which has textures and items and hundreds of people and particle effects out the wazoo and only notice my system hiccup a little if I hit a VERY crowded area... otherwise it's smooth sailing, and yet, in UO, where there is no sky to render, and the only textures are the ground, because the walls and objects are also 2D pixel objects, prior to the revert to lower quality graphics, I was stuttering and stumbling in Enhanced (and trust me, it's not my system doing it...).

All of this said, yeah, the graphics of SA are less ... resolution than KR (I will not say less quality, because the KR graphics were hideous), but the Dev Team is taking the proper approach to the client and ensuring stability before bells and whistles. Hopefully they will get the Enhanced framework solid, and then be able to build from there. Personally, I'm very close to making the switch to Enhanced... I just need them to fix the cursor sensitivity in the legacy container mode (because I am not playing with 125 grid tiles, nor is list-mode convenient), and perhaps be nice and put in a journal-save option like 2D has. Other than those two things, Enhanced can, at very least, do everything that the 2D client can do, and in some places, it does it better (remember, there's no atlas in the 2D client).
 
C

Coppelia

Guest
Final words... haters win. Congratulations, you've flamed another client into oblivion... I hope you people feel better (or does the Enhanced client also scare you as well?).
Yep, rather blame those pointing out the flaws than the people who made the flaws. Very smart. As is your insinuation that classic client users are but cheaters.


Wasn't it obvious KR would go down? Wasn't it the reason they started yet another client after saying "ok KR doesn't work"?

The end of KR is so the end of UO you're right. Goodbye 5% of the playerbase. Well that's if you prefer the low quality graphics so much you don't want to come back to the previous working version.
 
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