The gameworld of both games is renowned for its interactivity: virtually everything not nailed to the ground (and not excessively heavy) can be moved, taken, or interacted with in some fashion. It is possible, for instance, to bake bread, to forge weapons, to milk cows, to play musical instruments, to paint a self-portrait, and to change a baby's swaddling. The Avatar and his companions will complain of hunger pains and severe thirst, and will die if these matters are not attended to eventually. If they come across a disgusting or gruesome scene, they may groan and vomit; strong alcoholic beverages may also induce vomiting.
Ultima VII allows free exploration of the game world, featuring a main plot and several other major subquests and tasks for the player to complete. It is a markedly open-ended game, where following the main plotline is often inessential to the purposes of enjoyment, exploration, and character advancement.
The Black Gate is highly nonlinear; although there is a linear storyline, this is countered by the ability to explore the map in any order when coupled with the many sub-quests, including one that parodies
Star Trek: The Next Generation,
[5] which was in wide syndication when
The Black Gate was released.
Ultima VII features less emphasis on behaving '
virtuously' than other installments in the
Ultima series. The Avatar can steal and murder to his or her heart's content, without making the game impossible to finish. However, the game simulated a society that sticks to some of the virtues: the NPCs — either the
party members or the people of Britannia — react to killings of innocents and stealing whenever they became aware of it; party members may leave the group if they witness too much bloodshed and larceny and will refuse to join the party until the player redeems themself. The Guardian will sometimes appear and mock the player after they commit a criminal act.
The Black Gate features a deed system, where the Avatar must purchase and carry a title to any horse-and-carriage or ship that he or she wishes to board.
The Serpent Isle does not have this deed system; instead ships, barges, and the Serpent Gates are all triggered by the plot.