Debunking Lord GOD:
Me: 1. ONLY the Oaks spawn can be done quicker in Ilshenar, than Felucca, because of the lack of creatures agressive towards all characters.
LG: Their not aggressive towards all characters on any facet, the facet doesn't determine that. Karma does. The non fel champs go quicker because people are there on PvM templates.
Me Debunking LG: Huh? That's what I was saying.... The point was that in Ilshenar, you don't have to worry about reds, and positive karma people can bring in PvM characters and never take a point of damage. Hence, Oaks goes quick in Ilshenar. Strange how you take issue with me by AGREEING with me...
Me: I've seen 5 people with greater dragons fail to advance this spawn past 12 candles in 4 hours work, after working themselves into an all-paragon corner and unable to kill the paragons quickly enough.
LG: Thats not down to the facet, thats down to the rather sad fact that most PvMers don't know how to PvM and think greater dragons will carry them through any situation. The same way theres always one guy corpse skinning Rikktor and putting it's weakest resist up.
Me Debunking LG: What do you recommend, then? Other pets were even SLOWER when tried. The point being is that if EVERYTHING ends up paragon, because all the non-paragons are killed first, until their respawn is also paragon, you get stalemate. Even with people ganging up on paragon cus, they typically do not drop at a sustainable rate.
And, yes, some people are idiots about what to do with certain champs - but we are talking about the spawn leading to them (say, also, the all-male group trying to fight a semidar), not the champ itself here.
Me: I've seen it take a combined 20-50 deaths
LG: That is absurd, no one would even try if they were that crap and a major calling of BS on you for your apparent sitting watching & counting of these 50 deaths.
Me debunking LG: OK, your comment is called the BS that it is. Apologize, LG. All it takes is counting 5-7 people getting rezzed 5-10 times each, which is easy to do if you're the one being rezzed, and having to rez others - REPEATEDLY. This is especially the truth if you also count pet Rezzes. Please feel free to reply when you actually do an Ilshenar spawn for the first time in your life, since you apparently have never even BEEN to one.
Me: Even the Labyrinth requires passing through a gauntlet that is many times dangerous than the worst raiding guild, filled with overpowered named creatures, traps that spawn even MORE named creatures (the drakes and the elementals), and is every bit the confusing deathtrap that its namesake was (and frankly, an overhead map is worth less than Theseus' thread). Worse, unlike the other spawns, there are no safe places to "run to the edge of the spawn" in the two Malas spawns to rez your fellow spawners.
LG: This is complete nonsense. You don't get shut out of labyrinth, you can be shut out of a spawn in fel. Theres a healer outside. It's a linear path not a maze. I think you need to study that worthless map because theres only one path through. There are several res spots on top of which there are several rooms which can be sealed off from spawn for the same purpose. The named drake you consider overpowered is still several times weaker than fully trained greater dragons that you would face in fel.
ME debunking LG: Again, you are interjecting total BS into the argument. The path IS maze-like - the structures are not always solid, paths are not really as obvious as you seem to think, there are numerous places where spawn can attack you without having the ability to attack back across barriers, and in some areas, even being outside buildings, you can't see anything without Transparency being on. The point I was making about the healers, is that you HAVE to run back THROUGH the gauntlet, through MULTIPLE named, aggro creatures, back to your body. Which under normal circumstances will result in your DEATH before getting anywhere NEAR your body, unless you're a stealther (and even then will probably be revealed at least once, if not by creatures directly, then by having to pass through Pyre's area effect damage on the way through).
Again, you prove you've never been there, so your opinion is total BS.
ME: 2. Your assertion that raids make the Felucca champs longer is seemingly based on the fallacy that people will be staying for the whole fight.
LG: More nonsense, who the hell are you to say what shes basing her thoughts on. Most people from Atlantic know she ran a champ spawn guild here for Idk how long but over 6 years.
I really hate it when people take a simple statement and re analyze it into something it didn't say.
Me debunking LG: You mean, like you've done in your entire reply? Doing the math, comparing her known time of EA employment, with the time since Champs were introduced, and the known fact one cannot be a player of the type you suggest WHILE an EA employee, shows your statement to be yet another lie, as the time she could have been a player during the champ era prior to her EA employment is considerably less than 6 years.
Me: The Raiders will NOT be there from 2 candles. [/quote]
LG: So what, most of the fel spawns are done for the fight more than the spawn.
Me debunking LG: Again, with the nonsensical arguments. That's not what is beign discussed. We're discussing the SPAWN rewards, not the PvP endgame that you want to dwell on. Those working for the SoT will be LONG GONE by the time any of your precious PvP raids are going on - and those there for the replica drops will have snuck off on the same subservber and are now HIDING waiting for the drop - APPLES AND ORANGES.
And, it's amazing how you casually delete the parts that so completely disproved your reply, before you even started typing it.