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[UO Herald] FoF: Chrissay's First FoF!

C

Connor_Graham

Guest
You claimed no ones doing them yet you have the same amount for sale as GL where loads of people are doing them.
The ones for sale on Pac are sitting on the same vendors as PS's. I'd be willing to bet that if you went and looked at the point value, you'd see the majority of them are all .6 and higher. The SoT's are all sitting on the same vendors as PS's. Besides, that's not even the point. The point is the drop rate in Tram vs. that in Fel, which Sak has already conceded needs to be looked at.
 
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Lord GOD(GOD)

Guest
No they're not, not unless your using a different site. I looked at the top 11, 1 of them was a fel vendor with powerscrolls, 9 of them had no scrolls of power or transcendence, and 1 had SoT's of tram rule set values.
 

Basara

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Debunking Lord GOD:

Me: 1. ONLY the Oaks spawn can be done quicker in Ilshenar, than Felucca, because of the lack of creatures agressive towards all characters.

LG: Their not aggressive towards all characters on any facet, the facet doesn't determine that. Karma does. The non fel champs go quicker because people are there on PvM templates.

Me Debunking LG: Huh? That's what I was saying.... The point was that in Ilshenar, you don't have to worry about reds, and positive karma people can bring in PvM characters and never take a point of damage. Hence, Oaks goes quick in Ilshenar. Strange how you take issue with me by AGREEING with me...

Me: I've seen 5 people with greater dragons fail to advance this spawn past 12 candles in 4 hours work, after working themselves into an all-paragon corner and unable to kill the paragons quickly enough.

LG: Thats not down to the facet, thats down to the rather sad fact that most PvMers don't know how to PvM and think greater dragons will carry them through any situation. The same way theres always one guy corpse skinning Rikktor and putting it's weakest resist up.

Me Debunking LG: What do you recommend, then? Other pets were even SLOWER when tried. The point being is that if EVERYTHING ends up paragon, because all the non-paragons are killed first, until their respawn is also paragon, you get stalemate. Even with people ganging up on paragon cus, they typically do not drop at a sustainable rate.
And, yes, some people are idiots about what to do with certain champs - but we are talking about the spawn leading to them (say, also, the all-male group trying to fight a semidar), not the champ itself here.


Me: I've seen it take a combined 20-50 deaths

LG: That is absurd, no one would even try if they were that crap and a major calling of BS on you for your apparent sitting watching & counting of these 50 deaths.

Me debunking LG: OK, your comment is called the BS that it is. Apologize, LG. All it takes is counting 5-7 people getting rezzed 5-10 times each, which is easy to do if you're the one being rezzed, and having to rez others - REPEATEDLY. This is especially the truth if you also count pet Rezzes. Please feel free to reply when you actually do an Ilshenar spawn for the first time in your life, since you apparently have never even BEEN to one.


Me: Even the Labyrinth requires passing through a gauntlet that is many times dangerous than the worst raiding guild, filled with overpowered named creatures, traps that spawn even MORE named creatures (the drakes and the elementals), and is every bit the confusing deathtrap that its namesake was (and frankly, an overhead map is worth less than Theseus' thread). Worse, unlike the other spawns, there are no safe places to "run to the edge of the spawn" in the two Malas spawns to rez your fellow spawners.

LG: This is complete nonsense. You don't get shut out of labyrinth, you can be shut out of a spawn in fel. Theres a healer outside. It's a linear path not a maze. I think you need to study that worthless map because theres only one path through. There are several res spots on top of which there are several rooms which can be sealed off from spawn for the same purpose. The named drake you consider overpowered is still several times weaker than fully trained greater dragons that you would face in fel.

ME debunking LG: Again, you are interjecting total BS into the argument. The path IS maze-like - the structures are not always solid, paths are not really as obvious as you seem to think, there are numerous places where spawn can attack you without having the ability to attack back across barriers, and in some areas, even being outside buildings, you can't see anything without Transparency being on. The point I was making about the healers, is that you HAVE to run back THROUGH the gauntlet, through MULTIPLE named, aggro creatures, back to your body. Which under normal circumstances will result in your DEATH before getting anywhere NEAR your body, unless you're a stealther (and even then will probably be revealed at least once, if not by creatures directly, then by having to pass through Pyre's area effect damage on the way through).

Again, you prove you've never been there, so your opinion is total BS.



ME: 2. Your assertion that raids make the Felucca champs longer is seemingly based on the fallacy that people will be staying for the whole fight.

LG: More nonsense, who the hell are you to say what shes basing her thoughts on. Most people from Atlantic know she ran a champ spawn guild here for Idk how long but over 6 years.

I really hate it when people take a simple statement and re analyze it into something it didn't say.

Me debunking LG: You mean, like you've done in your entire reply? Doing the math, comparing her known time of EA employment, with the time since Champs were introduced, and the known fact one cannot be a player of the type you suggest WHILE an EA employee, shows your statement to be yet another lie, as the time she could have been a player during the champ era prior to her EA employment is considerably less than 6 years.


Me: The Raiders will NOT be there from 2 candles. [/quote]

LG: So what, most of the fel spawns are done for the fight more than the spawn.

Me debunking LG: Again, with the nonsensical arguments. That's not what is beign discussed. We're discussing the SPAWN rewards, not the PvP endgame that you want to dwell on. Those working for the SoT will be LONG GONE by the time any of your precious PvP raids are going on - and those there for the replica drops will have snuck off on the same subservber and are now HIDING waiting for the drop - APPLES AND ORANGES.

And, it's amazing how you casually delete the parts that so completely disproved your reply, before you even started typing it.
 

Basara

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BTW, a little math:

Average power of a Trammel SoT: 0.3
Average power of a Fel SoT: 0.7

This means, to raise a skill 2.1 points, if all things being equal, will require 7 Trammel scrolls, compared to 3 Fel scrolls.

You then have to figure in the time expended to GET those number of scrolls for one skill (About 160 total SoT drops in Fel, compared to 360-370 drops in Trammel ruleset), AND the fact that, according to the Fel players, the monster spawn is thicker in the fel spawns (meaning faster drops).

Even if monster spawn rates were equal, and drop rates in the Trammel ruleset were equal to the combined SoT+PS drops in Fel, the Fel accumulation of SoT would STILL yield 16.67% better skill return on SoTs than Trammel ones. (doubling the Trammel drop rate would make the Scrolls average (2x0.3=) 0.6 compared to 0.7, for the same amount of time spent.

I DARE you Fel types - take your Fel blue, or a new blue with your Red's skills and pets transferred, and try Bedlam's champ spawn, or the Labyrinth, or the sleeping dragon in Tokuno. Even WITHOUT paragons like the Humility & Valor spawns, or the raiders of the Fel spawns, let's see how you REALLY fare against the nastiest fights "Trammel" has to offer. I guarantee that if you're really honest, you'll have new respect for those who HAVE successfully completed those spawns.

And, be glad that you never had to go to Humility or Valor for a spawn back during the "Suitably More Dreadful: Dread spider days in 2007, for an Arachnid spawn, as while the buffed Dreads were tough on their own in both Ilshenar and Fel, in that period before the Champs themselves were buffed, it was possible for the "Super" Dreads to have more HP (around 3500, durign a time when champs had only 3000), more lethal poison, and more lethal magic than Mephitis herself, WHILE moving at speeds that would give a speedhacker nightmares. Now, imagine TWO OR THREE of these chasing you and your party.....
 
L

Lord GOD(GOD)

Guest
Oaks spawn can be done quicker in Ilshenar, than Felucca, because of the lack of creatures agressive towards all characters.

Strange how you take issue with me by AGREEING with me...
You said it gets done quicker in Ilsh because of the aggression, it isn't because of that, but yes the Ilsh/Tok/Malas spawns do all get done faster than fel on the shards that I play. That is not someone agreeing with you.

What do you recommend, then? Other pets were even SLOWER when tried.
That says it all. Dragon can't do it, other pets can't do it, it must be impossible!
Believe it or not pets are not the best thing for killing spawn. (Any spawn, including Parragon cu's)

Me debunking LG: OK, your comment is called the BS that it is. Apologize, LG. All it takes is counting 5-7 people getting rezzed 5-10 times each, which is easy to do if you're the one being rezzed, and having to rez others - REPEATEDLY. This is especially the truth if you also count pet Rezzes. Please feel free to reply when you actually do an Ilshenar spawn for the first time in your life, since you apparently have never even BEEN to one.
'Debunking' & 'You were right' in the same sentance. =/
I've been to all spawns 100's of times, I (& anyone else) are already 'free to reply'.

ME debunking LG: Again, you are interjecting total BS into the argument.
Again? As you stated in your previous reply you're the only one whos been BS'ing.

The path IS maze-like - the structures are not always solid, paths are not really as obvious as you seem to think, there are numerous places where spawn can attack you without having the ability to attack back across barriers, and in some areas, even being outside buildings, you can't see anything without Transparency being on.
No it isn't, yes they are, yes they are, no there aren't, no there aren't & yes you can, in that order respectively.

The point I was making about the healers, is that you HAVE to run back THROUGH the gauntlet, through MULTIPLE named, aggro creatures, back to your body. Which under normal circumstances will result in your DEATH before getting anywhere NEAR your body, unless you're a stealther (and even then will probably be revealed at least once, if not by creatures directly, then by having to pass through Pyre's area effect damage on the way through).
If by 'normal circumstances' you mean running in naked on foot, then probably.

Again, you prove you've never been there, so your opinion is total BS.
The only thing I've proved is that you have trouble there.

Doing the math, comparing her known time of EA employment, with the time since Champs were introduced, and the known fact one cannot be a player of the type you suggest WHILE an EA employee, shows your statement to be yet another lie, as the time she could have been a player during the champ era prior to her EA employment is considerably less than 6 years.
Maybe it is less than 6, Idk, ask her. Either way it's clear that she knows more about champ spawns than you ever will.

Me debunking LG: Again, with the nonsensical arguments. That's not what is beign discussed. We're discussing the SPAWN rewards, not the PvP endgame that you want to dwell on. Those working for the SoT will be LONG GONE by the time any of your precious PvP raids are going on - and those there for the replica drops will have snuck off on the same subservber and are now HIDING waiting for the drop - APPLES AND ORANGES.
It is what was being discussed. No one is talking about PvP 'endgame' (w/etf thats supposed to be) The topic (as you seem to have trouble following) was which spawns take longer, thats why it was being discussed.

And, it's amazing how you casually delete the parts that so completely disproved your reply, before you even started typing it.
? (no idea what you're even talking about)
The only thing I delete are the parts I'm quoting that are nothing to do with the part I'm replying to. (because your posts are long winded and tedious and inaccurate enough to reply to)
 
L

Lord GOD(GOD)

Guest
Doesn't look like a maze to me. Just follow the yellow brick road Dorothy!

 
L

Lord GOD(GOD)

Guest
AND the fact that, according to the Fel players, the monster spawn is thicker in the fel spawns
A fact is something that doesn't require 'according to'.
Plus the spawn intensity is not thicker in fel.

I DARE you Fel types - take your Fel blue, or a new blue with your Red's skills and pets transferred
There ya go again assuming 'Fel types' don't PvM, and assuming their tamers.

And, be glad that you never had to go to Humility or Valor for a spawn back during the "Suitably More Dreadful: Dread spider days in 2007
No one had to, nor would they as there was no reason to then.
 

ColterDC

Visitor
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First off, I've been doing champs for the past few days and I don't care about worthless SoT scrolls and barely care about getting the replicas

BUT

I still think they should have added the Tokuno/Doom drop system to the replicas, instead of this RNG crap.

Seriously, the RNG system is pathetic and causes nothing but irritation for most of the people playing your damn game.
 
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