If you read my whole post, I wasnt talking about paying $20 for just the planter. =/I dont see what the big deal is... I would buy it even if it were $20...
if anyone is keeping track, please put my little check mark in the column of 'those that don't have $20 for a little white box'
True, before people either had to tend to the plants manually which is an utter waste of time, or use the unmentionable ways to tend to the plants which I'm guessing many people still do. Seems like they're putting a price tag on the unmentionable system.
Obviously ... there is someone with pull/decision rights ...Also, can someone... anyone... please inform me as to why we are continuing to get things in game that no one or only a minute fraction are asking for in game when there are obviously other things they should be spending their time on?
Would you though?If you read my whole post, I wasnt talking about paying $20 for just the planter. =/
ugh ....... /facepalm.... does it say anywhere in here I would pay $20 for just the planter?Would you though?If you read my whole post, I wasnt talking about paying $20 for just the planter. =/
Another satisfied customer denying themselves.ugh ....... /facepalm.... does it say anywhere in here I would pay $20 for just the planter?
I dont see what the big deal is... I would buy it even if it were $20...
Now mind you, even though I say I would buy it, it better be worth it. It better include both new housing tiles, the distilling, all the new stuff they are advertising and more and it should be wrapped up into one mini booster.
If they are going to seperate them and make two mini boosters, well both sets better include more than a couple items..
I dont mind paying for stuff like this. It helps support UO, even if the money goes to something else. It shows theres still interest in the game and reason to keep it up and running.
Not to mention, closing accounts over this is silly. Instead of buying one big expansion, we're getting content is smaller doses and still having to pay for it so theres no difference really.
The answer is no.... I would not pay $20 for one piece of pixel crack.
I hate to say this but if you use "Inside UO" you'd know what it looks like.... and the concept art actually looks BETTER. Because what's in Inside UO looks like SMEG.It doesn't really matter anyway, that's just concept art. What makes it into the game won't be a model like that is, in either client.
That is not concept art. Concept art is a sketch or a bunch of sketches that give the "concept" of what an art asset should look like.It doesn't really matter anyway, that's just concept art. What makes it into the game won't be a model like that is, in either client.
1) that's just concept arts made with 3D max studio, and are real 3D... nothing to do with wow...I haven't read all posts so forgive me if someone has mentioned these two points I have.
1: Don't you think the art they show there looks very WOWish?? i mean it looks big and goofy the chest mainly.. but it all looks like its copied from wow which makes me sad!
2: a box that lets you move items from house to bank... cause even less reason for players to meet each other.. along with this apparent global vendor system... or is that going to just be for pets??
IMHO if the planter do not allow resources or seeds, still good for rare color seeds (white, black, etc...) that do not produce anythingOnly way i would pay for that bank chest thing is if it lets me get stuff out of the bank! sending things to the bank oh thats hard to do... NOT bag of sending for most things comodity deed box to deed large heavy stacks then bos it to the bank and a vendor for gold why would i ever need that chest? deco umm no thankyou its UGLY! the planter is nifty but only if it does let me get seeds / resources if not its trash!
Ugh, I hit a nerve.That is not concept art. Concept art is a sketch or a bunch of sketches that give the "concept" of what an art asset should look like.It doesn't really matter anyway, that's just concept art. What makes it into the game won't be a model like that is, in either client.
Those particular pieces of art are fully rendered 3D models. They're way beyond "concept art."
And it does matter.
But hey, I probably don't know anything about this stuff given that it's presently my major.
Sorry for being snippy... heheUgh, I hit a nerve.
Yes, I used the wrong term, and points taken.![]()
Indeed.Maybe that's the art problem though... They've got one person and four or five interns? Four or five arm-chair artists? I don't know... I just know it's not good. heh
Not just any hat...it has Fire Resist 45% and Intelligence -20I'm going with "a hat" ...![]()
I'm going with their next decision is to sell hats. It works for Team Fortress 2....Obviously ... there is someone with pull/decision rights ...
as to what is added-workedon-implemented-noticed-fixed ...
then again ...
maybe it's just a hat with pieces of paper & numbers ...
I'm going with "a hat" ...![]()
I don't care about art. I'll be in your corner for this oneUgh, I hit a nerve.
Yes, I used the wrong term, and points taken.![]()
Those hats can be addicting, lol.I'm going with their next decision is to sell hats. It works for Team Fortress 2....
BRB need more hats. *loads up Steam*
*Wants the Teddy*Those hats can be addicting, lol.
Deja vu, I has it.worst of all, they still haven't figured out how to take the 3DS Max render camera and lock it into the appropriate perspective for rendering items into UO.
Man, up until I clicked the link I thought I might have an ally in the quest for thongs to be added.*Wants the Teddy*
I'd have no objections to them, either.Man, up until I clicked the link I thought I might have an ally in the quest for thongs to be added.
What about the Heavy?I'd have no objections to them, either.
Not on the Engineer, though!
(I didn't need to have that mental image)
On the plus side, I am no longer haunted by the mental image of the bethonged Engineer.What about the Heavy?
Yes, yes it is exactly as easy I seem to think it is.Deja vu, I has it.
It isn't quite as easy as you seem to think it is.
Ra'Dian does this for a living, btw. So yes, I would venture he understands exactly what it takes.
I am not trying to suggest that you are making this up.Yes, yes it is exactly as easy I seem to think it is.
Even in 3DS Max 2012.
But hey, I'm probably just making this stuff up as I go.
I think maybe the perspective problems come in part from the 2 clients. While the world is the same, the perspective of the avatars are different. And using the same art for both will make one work better than the other.Just to get this thread back on track...
Fully rendered (if poorly) chest:
![]()
Now prepare to be underwhelmed in the extreme, here's what we get in the Classic Client:
![]()
The Raised Barden Bed doesn't appear to have been patched into the client yet. Unless it is reusing existing art assets (smallest wall pieces and dirt tiles)...
You should have played the first few years the game was out!Cant keep the servers running, but hey, when you do get in you can sit and look at your pretty pixels.
I think maybe the perspective problems come in part from the 2 clients. While the world is the same, the perspective of the avatars are different. And using the same art for both will make one work better than the other.
Oops. I just checked it, I'm wrong. I thought the angle of the avatars were different. Maybe that was KR, maybe I'm just wrong all the way around.I think maybe the perspective problems come in part from the 2 clients. While the world is the same, the perspective of the avatars are different. And using the same art for both will make one work better than the other.
Hmm ?
and used the new items for a build upLast not least, please note … the fiction and event timeline for the history of Ter Mur is almost through development approval. We are really excited to reveal the origins of Zhah … and to fill out some of the new areas in Ter Mur.
Are more people interested in pixel crack than actual updates to areas?They should have lead with this
and used the new items for a build up
Okay... let me clarify...I am not trying to suggest that you are making this up.
If anything, I am suggesting that you are approaching this as someone who has majored in something along these lines. That is to say, you're fitting the problem into your understanding, rather that building an understanding around the problem. In all but the barest handful of cases, the first approach will serve you gleefully, but the perspective used in UO is one of the handful.
Still bitter over cake and silver serpent trees?Okay... let me clarify...
1) I understand the perspective in which UO is rendered.
2) I am aware that it can be rendered to from 3DS Max. Yes, it requires setting the render camera in a specific manner. But then, that's sort of why you can go in and set specific parameters for the render camera.
3) Using 3DS Max and an appropriate set render camera (as well as properly sized artwork that matches the expected output ratio for the game), you can render artwork that is -- while technically not a true 3D render -- a render in the proper proportions to UO's specific perspective.
I'm stating, rather matter of factly, that as long as the studio is using 3DS Max (and if they're not, why in god's sake not?), then they can get properly rendered artwork that fits into UO's perspective without making it look like it's leaning to the northwest.
yes it's still A)Ugly and B) Bad.Still bitter over cake and silver serpent trees?
I would have to agree with this I thought they were going to fix this, didn't they attempt to ?yes it's still A)Ugly and B) Bad.
The Silver Sapling trees in the pots are FAR too high in the tile and appear to be "floating"...
The cake is just plain ugly.
You might be OK with substandard art and service, but many of us aren't.Still bitter over cake and silver serpent trees?
Exactly. It's 2011. I hope they fix it with this graphics update, but given that there have been no new hires, I have a feeling it'll be outsourced.You might be OK with substandard art and service, but many of us aren't.
That does not really address the issue with circles, or objects with more "organic" shapes, which would tend similarly in the direction of "wrong" if rendered in wonky perspectives.Okay... let me clarify...
1) I understand the perspective in which UO is rendered.
2) I am aware that it can be rendered to from 3DS Max. Yes, it requires setting the render camera in a specific manner. But then, that's sort of why you can go in and set specific parameters for the render camera.
3) Using 3DS Max and an appropriate set render camera (as well as properly sized artwork that matches the expected output ratio for the game), you can render artwork that is -- while technically not a true 3D render -- a render in the proper proportions to UO's specific perspective.
I'm stating, rather matter of factly, that as long as the studio is using 3DS Max (and if they're not, why in god's sake not?), then they can get properly rendered artwork that fits into UO's perspective without making it look like it's leaning to the northwest.
Still bitter over having your bridge destroyed? Or is there a lack of billy goats for you?Still bitter over cake and silver serpent trees?