N
northwoodschopper
Guest
not original by any means, but has huge potential for gold sink and playability:
UO: Dungeon Masters
A new expansion where the players can create new dungeon content.
A new sub server/facet/whatever that is devoted to 'dungeon' plots. Like housing plots, except meant for player made dungeons that are open to the public. entrances to these plots would be from either a rune, or a portal linked to a housing plot. dungeons can also be linked to other player dungeons like houses can currently.
these dungeon plots would be maybe 32x32 or so, with a couple floors. suppose there should be one that's trammel ruleset, and one that's felluca's ruleset.
crafting a dungeon would be like house crafting, selecting tiles and such. 'spawns' are also placed, but have a cavet that they require gold to function. 'spawns' include monsters, treasure chests, traps, ambushes, hostages, etc. the gold is what funds the loot from these spawns, run out of gold, then the spawn is frozen until more gold is placed. the dungeon masters can set how often the spawn is triggered, from instantaneous, to much longer durations. i suppose 'pre-charged' spawn points sold from uo-codes would also be available to those wishing to not deplete their gold reserve too much. no storage or lockdowns, all decoration would be from the tiles, and a reserved pool of items to place.
it would still keep things relatively rudimentary, kinda like visiting the classic dungeons. no champ spawns, or peerless, things of that nature.
there could be a tally somewhere that keeps tracks of the statistics of these dungeons, which shows how many have visited, how much wealth was invested into the dungeon, how much 'loot' paid out from the dungeon, how many visitors/pets died, total time of visitors in dungeon, number of revisions, etc.
this would allow a multitude of new dungeons to explore for new and veteren players, and also give way to a new profession of being the most reknowned dungeon master. in a way it lets players give back to the community too through their crafted dungeons.
UO: Dungeon Masters
A new expansion where the players can create new dungeon content.
A new sub server/facet/whatever that is devoted to 'dungeon' plots. Like housing plots, except meant for player made dungeons that are open to the public. entrances to these plots would be from either a rune, or a portal linked to a housing plot. dungeons can also be linked to other player dungeons like houses can currently.
these dungeon plots would be maybe 32x32 or so, with a couple floors. suppose there should be one that's trammel ruleset, and one that's felluca's ruleset.
crafting a dungeon would be like house crafting, selecting tiles and such. 'spawns' are also placed, but have a cavet that they require gold to function. 'spawns' include monsters, treasure chests, traps, ambushes, hostages, etc. the gold is what funds the loot from these spawns, run out of gold, then the spawn is frozen until more gold is placed. the dungeon masters can set how often the spawn is triggered, from instantaneous, to much longer durations. i suppose 'pre-charged' spawn points sold from uo-codes would also be available to those wishing to not deplete their gold reserve too much. no storage or lockdowns, all decoration would be from the tiles, and a reserved pool of items to place.
it would still keep things relatively rudimentary, kinda like visiting the classic dungeons. no champ spawns, or peerless, things of that nature.
there could be a tally somewhere that keeps tracks of the statistics of these dungeons, which shows how many have visited, how much wealth was invested into the dungeon, how much 'loot' paid out from the dungeon, how many visitors/pets died, total time of visitors in dungeon, number of revisions, etc.
this would allow a multitude of new dungeons to explore for new and veteren players, and also give way to a new profession of being the most reknowned dungeon master. in a way it lets players give back to the community too through their crafted dungeons.