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UO Enhanced Client

Lord Finesse of LS

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I used to run the enhanced client on an older system which had less performance then my new system. So when i re-built my computer i got the 2d client and it works perfectly but EC is nothing but a problem. Lots n Lots of people are having this same issue.......... starts fine, patches fine, can enter login details but then, BAM it freezes at this screen for eternity.... I have tried everything...firewalll... run as admin,....... re installing, un installing 2d client and not even to my surprise... NOTHING... now this is driving me crazy because i have used it before, no problem..... i need the enhanced client for the ease of the character sheet that it has. It nicely sums up all the stats on one easy to read page. for ex. i want to see how much LMC i have exactly or LRC...... it was nice, i still play on the 2d but it would be nice to have someone figure out what this problem is everyone is having with the EC. thank you for anyone trying to help...
.....a troubled game player with no life
 

Storm

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what is you new system running ? windows 7? have you tried running as admin? did you run the patcher as admin? have you recently done a system restore?
 

Storm

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also what are you showing as the current patch number?
 

Lord Finesse of LS

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Im running vista 32bit , same as before.... i have a radeon hd graphics card which is much much better then before... and still nothing....sorry i have un-installed the enhanced again, and im re downloading...so once i get it back up and updated i'll fill you in with the patch # info.... and yes ive tried running as admin for both the patcher and the file...
 

Lord Finesse of LS

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hmm ive noticed when i downloaded the installer before it was : UOenhancedSetup_4_0_10_1
and now the installer i get is:
UOSAsetup_105
hmmm so maybe this will be working i'll keep you updated....
 

MalagAste

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I hope it works for you. NO way I could ever go back to playing in 2d thanks to Pinco.
 

Nexus

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I hope it works for you. NO way I could ever go back to playing in 2d thanks to Pinco.

I'll almost second that... I find stealthing in wolf form difficult with the EC because the graphics for a hidden character and for the Wolf are very very similar in color for me, if I do something that reveals me it's not always apparent right away.

That's nothing on Pinoc's UI I think it's fabulous and has made the EC much more user friendly but taking the guess work out of setting up tons of Macros....
 

Lord Finesse of LS

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Hmm well it seems everything still isn't working, i wish i could figure out what the issue is, but i guess.....until then......... :( no enhanced UO for me

p.s the patch #... / 79217..... total? all i know is that it says build version 4.0.13.0
 

Adol

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I'm afraid to say I suspect the main bugbear will be Windows Vista. Everyone hates Vista, and as a consequence it's a pain up the bum trying to get things to run on it, as all kinds of hardware/software problems haven't been addressed, as people flee back to the security of WinXP or run past it as fast as possible to Win7.

But there is something you can try for now; Try running the EC in WinXP compatibility mode.

Also, if that doesn't help, it could be that the game is trying to boot into an unsupported resolution. You may need to edit the data in this file, but from a clean install I'm not sure you'll have it. Aim for 800x600 and 16 bit and Windowed at first which almost everything should be able to support.

It could also be the firewall still, as a freeze at attempt to connect would indicate the connection is hanging. Don't forget that Windows and even some anti-virus these days all have their own firewalls, and any one of them not having permission to both send and receive data for UO will stop it.

Also, in the logs folder, there will be a Patchlogs text file. Can you tell us what it says in there...? It may be a job for dedicated tech support I'm afraid.

(I'm on a Radeon HD 4670 btw, but I've had no problems so far, but that just means that particular card isn't the issue...)
 

Lord Finesse of LS

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So here is the text in the patcher log file:


[2011/03/22 15:49:46] Failed to load module [http]
[2011/03/22 15:49:46] libpatchclient initialized.
[2011/03/22 15:49:46] No acceptable splash screen file found.
[2011/03/22 15:49:46] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:49:46] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:49:46] Notification of restart with alternate filename
[2011/03/22 15:49:47] Failed to load module [http]
[2011/03/22 15:49:47] libpatchclient initialized.
[2011/03/22 15:49:47] No acceptable splash screen file found.
[2011/03/22 15:49:47] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 15:49:47] Patch size is 246886
[2011/03/22 15:49:54] Failed to load module [http]
[2011/03/22 15:49:54] libpatchclient initialized.
[2011/03/22 15:49:54] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:49:54] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:49:54] Notification of restart with alternate filename
[2011/03/22 15:49:54] Failed to load module [http]
[2011/03/22 15:49:54] libpatchclient initialized.
[2011/03/22 15:49:54] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 15:49:55] Nothing to patch for [EAMythic Patcher]
[2011/03/22 15:49:59] Patch size is 351247
[2011/03/22 15:50:01] Patch Operation Complete.
[2011/03/22 15:50:40] Failed to load module [http]
[2011/03/22 15:50:40] libpatchclient initialized.
[2011/03/22 15:50:40] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:50:41] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:50:41] Notification of restart with alternate filename
[2011/03/22 15:50:41] Failed to load module [http]
[2011/03/22 15:50:41] libpatchclient initialized.
[2011/03/22 15:50:41] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 15:50:41] Nothing to patch for [EAMythic Patcher]
[2011/03/22 15:50:43] Nothing to patch for [UO]
[2011/03/22 15:50:43] Patch Operation Complete.
[2011/03/22 15:53:22] Failed to load module [http]
[2011/03/22 15:53:22] libpatchclient initialized.
[2011/03/22 15:53:22] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:53:22] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:53:22] Notification of restart with alternate filename
[2011/03/22 15:53:23] Failed to load module [http]
[2011/03/22 15:53:23] libpatchclient initialized.
[2011/03/22 15:53:23] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 15:53:23] Nothing to patch for [EAMythic Patcher]
[2011/03/22 15:53:24] Nothing to patch for [UO]
[2011/03/22 15:53:24] Patch Operation Complete.
[2011/03/22 15:53:30] A full file check for product [UO] has been requested.
[2011/03/22 15:55:27] Nothing to patch for [UO]
[2011/03/22 15:55:27] Patch Operation Complete.
[2011/03/22 15:58:27] Failed to load module [http]
[2011/03/22 15:58:27] libpatchclient initialized.
[2011/03/22 15:58:27] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:58:28] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:58:28] Notification of restart with alternate filename
[2011/03/22 15:58:29] Failed to load module [http]
[2011/03/22 15:58:29] libpatchclient initialized.
[2011/03/22 15:58:29] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 15:58:29] Nothing to patch for [EAMythic Patcher]
[2011/03/22 15:58:35] Nothing to patch for [UO]
[2011/03/22 15:58:35] Patch Operation Complete.
[2011/03/22 15:59:36] Failed to load module [http]
[2011/03/22 15:59:36] libpatchclient initialized.
[2011/03/22 15:59:36] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:59:36] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:59:36] Notification of restart with alternate filename
[2011/03/22 15:59:37] Failed to load module [http]
[2011/03/22 15:59:37] libpatchclient initialized.
[2011/03/22 15:59:37] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 15:59:38] Nothing to patch for [EAMythic Patcher]
[2011/03/22 15:59:40] Nothing to patch for [UO]
[2011/03/22 15:59:40] Patch Operation Complete.
[2011/03/22 15:59:48] Failed to load module [http]
[2011/03/22 15:59:48] libpatchclient initialized.
[2011/03/22 15:59:48] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:59:49] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 15:59:49] Notification of restart with alternate filename
[2011/03/22 15:59:49] Failed to load module [http]
[2011/03/22 15:59:49] libpatchclient initialized.
[2011/03/22 15:59:49] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 15:59:49] Nothing to patch for [EAMythic Patcher]
[2011/03/22 15:59:52] Nothing to patch for [UO]
[2011/03/22 15:59:52] Patch Operation Complete.
[2011/03/22 16:00:11] Failed to load module [http]
[2011/03/22 16:00:11] libpatchclient initialized.
[2011/03/22 16:00:11] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 16:00:11] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 16:00:11] Notification of restart with alternate filename
[2011/03/22 16:00:11] Failed to load module [http]
[2011/03/22 16:00:11] libpatchclient initialized.
[2011/03/22 16:00:11] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 16:00:12] Nothing to patch for [EAMythic Patcher]
[2011/03/22 16:00:14] Nothing to patch for [UO]
[2011/03/22 16:00:14] Patch Operation Complete.
[2011/03/22 16:00:19] Failed to load module [http]
[2011/03/22 16:00:19] libpatchclient initialized.
[2011/03/22 16:00:19] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 16:00:20] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 16:00:20] Notification of restart with alternate filename
[2011/03/22 16:00:20] Failed to load module [http]
[2011/03/22 16:00:20] libpatchclient initialized.
[2011/03/22 16:00:20] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 16:00:20] Nothing to patch for [EAMythic Patcher]
[2011/03/22 16:00:22] Nothing to patch for [UO]
[2011/03/22 16:00:22] Patch Operation Complete.
[2011/03/22 16:00:28] A full file check for product [UO] has been requested.
[2011/03/22 16:02:37] Nothing to patch for [UO]
[2011/03/22 16:02:37] Patch Operation Complete.
[2011/03/22 18:34:50] Failed to load module [http]
[2011/03/22 18:34:50] libpatchclient initialized.
[2011/03/22 18:34:50] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 18:34:50] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 18:34:51] Notification of restart with alternate filename
[2011/03/22 18:34:52] Failed to load module [http]
[2011/03/22 18:34:52] libpatchclient initialized.
[2011/03/22 18:34:52] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 18:34:53] Nothing to patch for [EAMythic Patcher]
[2011/03/22 18:35:06] Nothing to patch for [UO]
[2011/03/22 18:35:06] Patch Operation Complete.
[2011/03/22 18:40:34] Failed to load module [http]
[2011/03/22 18:40:34] libpatchclient initialized.
[2011/03/22 18:40:34] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 18:40:34] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 18:40:35] Notification of restart with alternate filename
[2011/03/22 18:40:35] Failed to load module [http]
[2011/03/22 18:40:35] libpatchclient initialized.
[2011/03/22 18:40:35] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 18:40:35] Nothing to patch for [EAMythic Patcher]
[2011/03/22 18:40:37] Nothing to patch for [UO]
[2011/03/22 18:40:37] Patch Operation Complete.
[2011/03/22 18:43:58] Failed to load module [http]
[2011/03/22 18:43:58] libpatchclient initialized.
[2011/03/22 18:43:58] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 18:43:59] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.exe]
[2011/03/22 18:43:59] Notification of restart with alternate filename
[2011/03/22 18:44:00] Failed to load module [http]
[2011/03/22 18:44:00] libpatchclient initialized.
[2011/03/22 18:44:00] Currently running as [C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss\uopatch.bin]
[2011/03/22 18:44:00] Nothing to patch for [EAMythic Patcher]
[2011/03/22 18:44:01] Nothing to patch for [UO]
[2011/03/22 18:44:01] Patch Operation Complete.

Not sure if this is what you meant but here it is, hope it helps.:bowdown:
 

Sprago

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i hope ya get it figured out because like its been said in this thread i dont know if i could go back to 2d i love the ec client
 

Gilmour

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make sure your patcher and client has internet access.

which firewall do you have?
 

Warpig Inc

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I'll almost second that... I find stealthing in wolf form difficult with the EC because the graphics for a hidden character and for the Wolf are very very similar in color for me, if I do something that reveals me it's not always apparent right away.

That's nothing on Pinoc's UI I think it's fabulous and has made the EC much more user friendly but taking the guess work out of setting up tons of Macros....
Big fat Icon that is blue shows if hidden or not. Right along with any other buffs that are important. Matter of training that 3rd eye to reconize a chancge in buff bar line without taking main view off the action.
 

Nexus

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Big fat Icon that is blue shows if hidden or not. Right along with any other buffs that are important. Matter of training that 3rd eye to reconize a chancge in buff bar line without taking main view off the action.

Oh I know, I've only really been investing time into the EC for about 2 weeks now. So I'm still adjusting, with the CC I didn't have to worry as much about that :p.
 

Nexus

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Which is pathetic when you think about it. UOEC should not require an add-on to make it useful or good to play. And yet, it does.
It doesn't, Pinco's UI in many ways simply breaches the gap between 2d and EC by lowering the learning curve. Pretty much what are the nicest features is Pinco has basically "Hard coded" into the UI a lot of common Macro's people would set up. You just have to assign items, pets, etc to them. The other stuff it does, like low health warnings, Blood Oath warnings etc, are just extras, the UI would be equally playable without them.

Pinco's is dramatically larger than most UI's in file size, every time he does and update, which is frequent it's a 9mb download for the zip file. The reason it's so large at least in my opinion is all the hard coded macros etc. Instead of doing a UI that focus on a single area such as "Taming" or "Boats" he's done one that incorporates a very large range of interests. I think that's a big reason it's so popular, I don't have to DL a UI for my fisher to make boat navigation easier, or one for my Dexxer to allow me to have better visual icons for different slayer types for when doing spawns, I get everything in one package. And none of these things are anything that couldn't be done without the UI and yeild it just as playable, they are all simply things that Pinco compiled, simplifed,and I hate to say it, idiot proofed for the end user.
 

Anira Cuilwen

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Heh an ui is not an addon and the ec is meant to offer this possibility. Just like other current games do. *laughs*
 

RaDian FlGith

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It doesn't, Pinco's UI in many ways simply breaches the gap between 2d and EC by lowering the learning curve. Pretty much what are the nicest features is Pinco has basically "Hard coded" into the UI a lot of common Macro's people would set up. You just have to assign items, pets, etc to them. The other stuff it does, like low health warnings, Blood Oath warnings etc, are just extras, the UI would be equally playable without them...
I'm not really specifying a UI... more stating that without a UI addon at all, most people who extol the virtues of the EC probably wouldn't. The EC -- in and of itself -- is nowhere near complete (no offense to the developer in the video who for some reason thinks otherwise), and is about as intuitive as rocket science to a drama major. It simply does not excel at straightforward design, and its failing is that it does not teach you internally how to use itself.

These are things that frankly need to be corrected for it just on the EC level itself.
 

Anira Cuilwen

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It doesn't, Pinco's UI in many ways simply breaches the gap between 2d and EC by lowering the learning curve. Pretty much what are the nicest features is Pinco has basically "Hard coded" into the UI a lot of common Macro's people would set up. You just have to assign items, pets, etc to them. The other stuff it does, like low health warnings, Blood Oath warnings etc, are just extras, the UI would be equally playable without them...
I'm not really specifying a UI... more stating that without a UI addon at all, most people who extol the virtues of the EC probably wouldn't. The EC -- in and of itself -- is nowhere near complete (no offense to the developer in the video who for some reason thinks otherwise), and is about as intuitive as rocket science to a drama major. It simply does not excel at straightforward design, and its failing is that it does not teach you internally how to use itself.

These are things that frankly need to be corrected for it just on the EC level itself.
Excuse me? The classic client is even harder to understand if you are new to the game. And it takes incredible amount in setting up things which you can do in EC with the blink of an eye, even without Pinco's.

This is a very very VERY bad argument in my eyes.
 

RaDian FlGith

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Its no different than the CC needing UOassist
Really?

Strange, because the CC doesn't actually, you know, NEED UO Assist.

I have it. I use exactly two features of it. "Quick redress" which simply saves me a couple of seconds. And my health bar in my status bar.

Now, was there a time when things like auto-corpse name pop was needed? Yeah. They put that into the CC though. As they did a great many things that were issues that UOA solved.

Are there things that UOA does that OTHER PEOPLE use it for? Certainly. But the CC interface in and of itself is perfectly usable and understandable without the need for UOA. Now, I won't argue that there is no tutorial to the CC either, because frankly that's an area that's been lacking. But at one point they at least had a tutorial set up that prepared you a bit better to play and understand what was going on than the EC has.

Long response short: UOA is moot. EC addons are not.
 

RaDian FlGith

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Excuse me? The classic client is even harder to understand if you are new to the game. And it takes incredible amount in setting up things which you can do in EC with the blink of an eye, even without Pinco's.

This is a very very VERY bad argument in my eyes.
Not a bad argument at all. In fact, in a post I was responding to as you wrote this, I admit that the CC needs tutorial too.

However, the CC isn't replacing itself, and the CC isn't what Mythic is putting the limited future of the game on. That responsibility rests with the EC.

The EC is not intuitive. You're used to it. So'm I. So yeah, I can get by doing things in it. But you can't call it intuitive just because you're used to it. There's very little about the CC that's by any means intuitive. We'll give it "drag & drop" -- but that's, you know, fairly standard for interfaces in general these days.
 

Nexus

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I'm not really specifying a UI... more stating that without a UI addon at all, most people who extol the virtues of the EC probably wouldn't. The EC -- in and of itself -- is nowhere near complete (no offense to the developer in the video who for some reason thinks otherwise), and is about as intuitive as rocket science to a drama major. It simply does not excel at straightforward design, and its failing is that it does not teach you internally how to use itself.

These are things that frankly need to be corrected for it just on the EC level itself.

I used to think that, til I went and played a few other games that allow you to set up custom macros... EC frankly isn't that different in complexity.

For us old hands that have been using the CC for a decade or so, sure it's a culture shock, but you know what our generation of gamer isn't want UO needs to continue on. It needs new blood the teens and 20 somethings of today that we were over a decade ago. They are used to this type of User Interface, for them it will be more natural and intuitive because it's nothing they haven't seen before, just a few more tricks up it's sleeve thanks to UO's Sandbox nature.

Those of us that have been kicking around a while are going to have to accept this sooner or later. For UO to grow it's not going to be people like ourselves, we're not going to re-populate the shards with a bunch of 30 or 40 somethings that are dealing with a wife 2.5 kids and a mortgage. It's going to be teens and early 20 somethings that have to take the place of those that have left us. We have to decide if we want to adapt or sit back and teach what we can.
 

Cear Dallben Dragon

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try to locate under add remove programs/drivers
Nvidia ForceWare Network Access Manager
Uninstall this and reboot.

I had the same problem when i built the new computer.
 

Nexus

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Just a FYI for you all sense the subject was brought up. I am currently working on instructional videos for the EC these will detail how to install mods and then how to use certain features! I have posted the first video of this type today so please be gentle with me lol anyway here is a link to it
http://vboards.stratics.com/uo-enha...31-instructional-video-installing-mod-ec.html

I commented on your video, try and remember 32-bit OS users don't have a "Program Files (x86)" folder, you wouldn't want to confuse some of the old folks in here would ya :p


*** Doh See you commented on that in the Thread on the EC forums ***
 

Storm

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I commented on your video, try and remember 32-bit OS users don't have a "Program Files (x86)" folder, you wouldn't want to confuse some of the old folks in here would ya :p


*** Doh See you commented on that in the Thread on the EC forums ***
Yep I posted a note after I saw your youtube comment. sometimes it is easy to forget some things are not simple to everyone thanks for the heads up keep me on my feet especially in the days to come if you see something like that let me know
 

Nexus

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Yep I posted a note after I saw your youtube comment. sometimes it is easy to forget some things are not simple to everyone thanks for the heads up keep me on my feet especially in the days to come if you see something like that let me know
Not a problem, I was thinking earlier today on doing a few videos concerning setup and installation of the CC, EC, UO Assist, and UI Mods on Linux Systems, for the few of us that prefer being Penguin Powered over Windoze....

Besides it would distract me from the misery of knowing it's still snowing outside...
 

RaDian FlGith

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I used to think that, til I went and played a few other games that allow you to set up custom macros... EC frankly isn't that different in complexity.
The other game I presently play is WoW, and believe me, I appreciate the ability to modify the game's UI and use macros to do things and the whole nine yards. To be honest, if I stood and stared at a nondescript wall in WoW and posted my interface, it would only be icon recognition and a couple of minor frames that would make it identifiable as a WoW interface. My issue with the EC isn't that it _can_ be customized, it's that it's _necessary_ to customize it to make it friendly. WoW can be played by default interface, and in fact, is a good bridge to play the game until you learn what you would _want_ to change. The EC isn't in such a state.

For us old hands that have been using the CC for a decade or so, sure it's a culture shock, but you know what our generation of gamer isn't want UO needs to continue on. It needs new blood the teens and 20 somethings of today that we were over a decade ago. They are used to this type of User Interface, for them it will be more natural and intuitive because it's nothing they haven't seen before, just a few more tricks up it's sleeve thanks to UO's Sandbox nature.
Well, trust me, I've been wanting the EC to succeed since it was called the 3D client (*snicker*). What I mean by that is that I recognize the game needs to improve; it's just not been doing a good job of doing so.

The problem with the EC at a basic standpoint is the use of full-sized graphics shrunk into iconic form instead of providing recognizable icons that fit into the slots of the slotted interface. Certain weapons and many other items become barely recognizable without a mouse-over to see what they are.

There's many other issues, but in and of itself, the EC interface is too much trying to slap WoW onto UO.

Those of us that have been kicking around a while are going to have to accept this sooner or later. For UO to grow it's not going to be people like ourselves, we're not going to re-populate the shards with a bunch of 30 or 40 somethings that are dealing with a wife 2.5 kids and a mortgage. It's going to be teens and early 20 somethings that have to take the place of those that have left us. We have to decide if we want to adapt or sit back and teach what we can.
Weeeeelll... my biggest argument with the EC is that it destroys immersive interface elements for the sake of just having a UI -- but that's neither here nor there. I mean, even WoW puts up a paper background for its quest logs... yet UO's books are a bland display of text these days. *shrugs*

I just think the UI could have been much better done AS A DEFAULT. Meaning that it shouldn't require someone to bring it up to speed.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Just a FYI for you all sense the subject was brought up. I am currently working on instructional videos for the EC these will detail how to install mods and then how to use certain features! I have posted the first video of this type today so please be gentle with me lol anyway here is a link to it
http://vboards.stratics.com/uo-enha...31-instructional-video-installing-mod-ec.html
Believe me, Storm, I'm very glad that people like you and Pinco and the other modders and adopters of the EC are around and doing these kinds of things. It does speak well for the community.

My argument remains that most of this should have been inside the client.
 

Nexus

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Well, trust me, I've been wanting the EC to succeed since it was called the 3D client (*snicker*). What I mean by that is that I recognize the game needs to improve; it's just not been doing a good job of doing so.
While I'll still defend anyone wanting to use the CC, I honestly think that on the client side progress has been held up by supporting 2 clients. Not because there are 2 clients, but because in supported 2 drastically different one's the EC has been held back in order to keep the CC players competitive with the EC users. Maybe it would be better phrased as, the EC has so much more potential than the CC that it's possible it has been intentionally ******** in development to keep the playing field from being disproportionate in it's favor.

The problem with the EC at a basic standpoint is the use of full-sized graphics shrunk into iconic form instead of providing recognizable icons that fit into the slots of the slotted interface. Certain weapons and many other items become barely recognizable without a mouse-over to see what they are.
This one I can't really explain myself. I feel that yes the EC should have gotten a total overhaul in graphics, it didn't. It feels like the CC graphics outside mobs, were ported over to a new format for speed. Hopefully some of the "Improvements" they discussed in the HoC will help cover these things.

There's many other issues, but in and of itself, the EC interface is too much trying to slap WoW onto UO.

Weeeeelll... my biggest argument with the EC is that it destroys immersive interface elements for the sake of just having a UI -- but that's neither here nor there. I mean, even WoW puts up a paper background for its quest logs... yet UO's books are a bland display of text these days. *shrugs*

I just think the UI could have been much better done AS A DEFAULT. Meaning that it shouldn't require someone to bring it up to speed.
I can kinda feel you there, though I've seen games that use a semi-transparent background for gumps. Yes the EC could have been better by default, it's a steep learning curve, but not a unsurmountable one. I also think the confusion involved with some of it is simply how much they tried to carry over from the CC, or related to how the server interfaces with the Client since that interface is supposedly compatible between both clients.

I don't agree so much with it's just them trying to slap WoW onto UO. A good modern client is something that UO needs, it's like I was saying us old time vets aren't UO's future, we're it's present and past, but to get subs back up UO has to make itself somewhat marketable again, and that means filling the game full of teens and 20 somethings, as much as some of us dread that, it's what UO needs. Graphics a SNES could match aren't going to cut it, what should be our target audience grew up with games that were already graphically superior to UO, most of them have never seen a MUD much less played one, heck most have never played a tabletop RPG. For them UO is just this backwards little MMO trying to hang on in it's twilight years. UO needs to re-invent itself in a major way, if it is to ever rise to popularity again.

Laying the framework for a modern client is a good step along that path, now we just need to work with the developers to clean it up, we're it's BETA testers, we often complain about what we don't like but rarely do I see solutions to how to fix it. If they were to incorporate half of what Pinco did into the EC it would be a good start, then we'd need some decent graphics. While they are improved over the CC, they still fall far short.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

The problem with the EC at a basic standpoint is the use of full-sized graphics shrunk into iconic form instead of providing recognizable icons that fit into the slots of the slotted interface. Certain weapons and many other items become barely recognizable without a mouse-over to see what they are.

I can cover this one... the KR graphic set for items (while having problems in that many were fairly radically altered in design compared to originals) were programmed to fit inside the grid/list view better than the Legacy item artwork. Basically they used the top portion of the item in question if it were too long to fit in (like polearms, say an axe, or halberd or bardiche would show the blade and a small portion of the shaft).

With the Legacy graphics, they just scale down and longer, thinner objects tend to get lost, especially if one's UI scale is set low.
 

Viquire

Crazed Zealot
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I am really liking the way Pinco blends a legacy container with a scrolling list view, that has text to name the item.

Speaking of which, I'm glad I read this.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Ever since I tried the "gridless" grid viewand then did it within Pinco's system with the Legacy Grid containers, I haven't looked back (well, I DO use list view and resizeable for BOD junk item (iron armor, weapons from monster loot for filling deeds) sorting).

It matches the visual feel of freeform with the convenience that grid offers (i.e. easy to find stuff, always see stack counts).
 

RaDian FlGith

Babbling Loonie
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Stratics Legend
While I'll still defend anyone wanting to use the CC, I honestly think that on the client side progress has been held up by supporting 2 clients. Not because there are 2 clients, but because in supported 2 drastically different one's the EC has been held back in order to keep the CC players competitive with the EC users. Maybe it would be better phrased as, the EC has so much more potential than the CC that it's possible it has been intentionally ******** in development to keep the playing field from being disproportionate in it's favor.
Oh, there's absolutely no question that working on multiple clients at the same time has caused some issue with developing a "replacement" client. But the other side of that coin is that even when Mythic devoted HUGE CHUNKS of UO development time to a new client (ie: KR), they did a **** poor job of it. I mean, it's no real coincidence that after spending multiple years on KR and then releasing it that they then backtracked and headed in the direction of the EC.

The problem there is that they still haven't really learned the fundamental mistakes that they made in KR's development, and instead, they yanked out features that were actually what made KR an improvement (ie: the LUA links to things like the plant system menu, and so forth).

The other problem is that now they're attempting to develop the game as a whole with a skeleton crew and so any little thing going wrong becomes an emergency and causes serious delays to every other part of the game. Remember that UO:HS was touted as being a booster that they could develop without taking development away from the rest of the game. And yet exactly the opposite happened. They froze development on the rest of the game to develop HS, and STILL released it bug-ridden.

Clearly the CC is old and dated and needs to go. However, it needs to go in a fashion that does not completely alienate the playerbase that still uses it. There are ways to handle graphics on games that allow you to basically substitute and control how these things are done so that low-end players could still play with a base system while high-end systems could turn on the effects and have a great old time.

Which, of course, leads to the final mystery... why in the world is the EC such a piece of trash on high end systems? I mean, not to put too fine a point on it, but I play WoW with high textures, high ground effects, high particle effects, my water reflects and ripples... and I walk through crowded areas FILLED with people and experience only the slightest slowdown. I go to Luna in the EC, and I might as well put myself on auto-pilot and grab a cup of coffee.

In short... there's something wrong with HOW they're developing the EC, and until they can make it stable, provide options for their existing customers, there's no way for them to cancel the CC. I'd go to the EC in a heartbeat... if it weren't such an utter piece of rubbish.

This one I can't really explain myself. I feel that yes the EC should have gotten a total overhaul in graphics, it didn't. It feels like the CC graphics outside mobs, were ported over to a new format for speed. Hopefully some of the "Improvements" they discussed in the HoC will help cover these things.
The problem with the EC's graphics (and KR's as well... here comes the banana tree... *sigh*) is that they hired an outside firm (rumored to have been Chinese) to redraw all the graphics. Instead of updating the existing graphics and having the same look and feel to UO -- which IS possible, the banana tree being the proof positive of this -- they chose to give UO a completely different, super-thick, smudgy, hideous look that was nothing like the UO that people knew. SOME people liked that look... of course, there's no accounting for taste there, but still...

What really happened is that for whatever reason someone at Mythic signed off not only on these horrible graphics but clearly didn't provide appropriate guidance in the update of the game. And it didn't go well.

Surely they had a chance to do it right... and instead, the KR graphics are a moneysink that provided next to nothing useful.

I can kinda feel you there, though I've seen games that use a semi-transparent background for gumps. Yes the EC could have been better by default, it's a steep learning curve, but not a unsurmountable one. I also think the confusion involved with some of it is simply how much they tried to carry over from the CC, or related to how the server interfaces with the Client since that interface is supposedly compatible between both clients.
Well, there's no doubt that they've really done a strange mishmash of KR and CC menus to arrive at the EC, but what I'm talking about really is that they should have gone with a theme that still felt UO-like and stuck with it. They could have improved menus and had the opportunity to make the UI consistent. They designed most of KR's menus very poorly, and the EC is just a bad hashup.

I don't agree so much with it's just them trying to slap WoW onto UO. A good modern client is something that UO needs, it's like I was saying us old time vets aren't UO's future, we're it's present and past, but to get subs back up UO has to make itself somewhat marketable again, and that means filling the game full of teens and 20 somethings, as much as some of us dread that, it's what UO needs. Graphics a SNES could match aren't going to cut it, what should be our target audience grew up with games that were already graphically superior to UO, most of them have never seen a MUD much less played one, heck most have never played a tabletop RPG. For them UO is just this backwards little MMO trying to hang on in it's twilight years. UO needs to re-invent itself in a major way, if it is to ever rise to popularity again.
What I mean by slapping WoW's interface on top of UO is that they removed a great many of the things that made UO's interface immersive, and went for a grid-style that just doesn't carry over well. I mean, consider that your main backpack holds up to 125 items... that's either a huge bit of screen if you move it to show it all or a bunch of scrolling. Additionally, the game doesn't store these dimensions for you, your client does, and so if someone opens up a pack you've arranged, they just see a mess of whatever the default view is. Now, I will say the current macro system is better than WoW's in theory, but on the other hand it's clunky and expects you to know how to use it without any in-game tutorial on it. Easy stuff isn't so bad, but the rest becomes trial and error.

Then again, the playguide for the game is severely out of date too, soooo...

Laying the framework for a modern client is a good step along that path, now we just need to work with the developers to clean it up, we're it's BETA testers, we often complain about what we don't like but rarely do I see solutions to how to fix it. If they were to incorporate half of what Pinco did into the EC it would be a good start, then we'd need some decent graphics. While they are improved over the CC, they still fall far short.
The problem with the EC and BETA testing it is, well, we've been beta testing for what two years now on the EC, and for about 4 years on a new client altogether. That's far too long to be dragging this process out.

But, again, they don't have the development resources to do it any quicker. UO's running on a skeleton crew. At this point, working on a new client is almost silly.
 

RaDian FlGith

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I can cover this one... the KR graphic set for items (while having problems in that many were fairly radically altered in design compared to originals) were programmed to fit inside the grid/list view better than the Legacy item artwork. Basically they used the top portion of the item in question if it were too long to fit in (like polearms, say an axe, or halberd or bardiche would show the blade and a small portion of the shaft).

With the Legacy graphics, they just scale down and longer, thinner objects tend to get lost, especially if one's UI scale is set low.
Well, there's a number of ways they could handle it... as I recall, initially, the KR client's backpack wasn't much better...

But... point sort of remains they have done nothing to address it in the EC.
 
W

Woodsman

Guest
The problem there is that they still haven't really learned the fundamental mistakes that they made in KR's development
They didn't learn from Third Dawn, and they are destined to continue making the same mistakes. It's kind of silly when you think about it, since Third Dawn was several dev teams ago, and a move or two ago, and yet here we are, and the same mistakes are being made. That mistake is assuming that players will switch to the newer client. There will always be a group of players who refuse to switch no matter what is done.

I agree with a lot of what you said - they don't have the resources and EA would rather throw $300 million at Star Wars or who knows how much at Sims Medieval. While Mythic was having to lay off people who worked, directly or indirectly, on UO and Camelot, the parent group BioWare continued to hire more people.

The same engine behind EC is the same engine behind Oblivion, Fallout 3, and Rift, so the problem isn't the engine, it's the lack of resources. They are putting a lot into this new player experience thing, and supposedly we are getting high resolution graphics (which have been tied up in PR for nearly three weeks now rolleyes:) and both of those are tied to the EC. This might be their last chance to move UO forward and get away from two clients.
 
Z

Zziggy

Guest
I used to run the enhanced client on an older system which had less performance then my new system. So when i re-built my computer i got the 2d client and it works perfectly but EC is nothing but a problem. Lots n Lots of people are having this same issue.......... starts fine, patches fine, can enter login details but then, BAM it freezes at this screen for eternity.... I have tried everything...firewalll... run as admin,....... re installing, un installing 2d client and not even to my surprise... NOTHING... now this is driving me crazy because i have used it before, no problem..... i need the enhanced client for the ease of the character sheet that it has. It nicely sums up all the stats on one easy to read page. for ex. i want to see how much LMC i have exactly or LRC...... it was nice, i still play on the 2d but it would be nice to have someone figure out what this problem is everyone is having with the EC. thank you for anyone trying to help...
.....a troubled game player with no life
Have you tried running UO in compatibility mode? I ran vista 64 bit for a while and it could be a pain to get old games to work. if you right click on the short cut you should be able to get the compatibility settings.

If anyone know if the EC has the little buff/debuff bar around still pls let me know..
 

Roland'

Lore Keeper
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Stratics Legend
Which is pathetic when you think about it. UOEC should not require an add-on to make it useful or good to play. And yet, it does.
Id still rather play ec over classic without pincos. Assuming it didnt crash every 20 mins.\

You run faster and push around objects. Click to loot vs drag. Better bars and menus. Once you get used to grib backpack youll never want to go back.

And on top of all that Pincos adds stuff like instead of pulling bars with fingure you can just tab target someone and click a button and it pulls there bar for you.

If that wasnt useful theres a tool that auto adds bars for everyone that walks on your screen.
Oh and to mention the screen you are more zoomed out at defualt zoom than classic can ever be; no more cycling targets off screen. Speaking of cycling targets you get to choose to do friendly (green or blue)/party/enemy (grey, red or orange).
The cycle seems to be alot smarter too, no more tabbing through 15 yellows to get your blue.

And countless other crap i wont add to this wall of text.

So no i dont need pinco's ui, i just like to be able to translate my thoughts to my game as fast as possible like any other good competitive gamer would. So i use it.

Now if they could just make the EC not crash every 20 mins i might even resub my accounts and enjoy EC and Pincos some more.
 

Violence

Lore Keeper
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I activated my Acct some days ago and I'm still facing similar issues. When my 30 days are out I'm not paying until all these annoyances are completely wiped.. :stretcher:
 
S

Sevin0oo0

Guest
all the talk about UOA/Pinco's, add-on's.. Blah Blah Blah . Maybe get Lord Finesse of LS in the game First - I bet he would appreciate it.
 

Lord Finesse of LS

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LOL thank you Seven, that certainly did get off topic, anyways this has been a long time and i have totally forgot about this post... but i did figure out the ORIGINAL problem..... it was because i was using a t.v as my monitor.. and it wasnt compatible with most normal p.c resolutions...... so once i picked up a new asus 20"l.e.d i re - installed the clients and they both WORKED FINE...... thank you everyone.....
 
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