If there not powerable they need to increase the artifact drop in Shadowguard if there not gonna be powderable. A whole round from start to boss kill takes 1-2 hrs, roughly 1.5 hrs for me. I think the drop rate is somewhere below 25% from what I have seen (100+ or so runs I have done). Sometimes we have a party of 8 and get 0 drops.............. We need an even ground here make them repairable/powerable or increase the drop rate. The robes and Talisman should def be powderable since every other robe in the game is and the conjurers trinket doesn't even have durabilityWill the Hawkwind's Robe and other Eodon artifacts be fixed so they can be repaired and powdered?
@Kyronix said they would be during one of the meet and greets.Will the Hawkwind's Robe and other Eodon artifacts be fixed so they can be repaired and powdered?
at the dev meet and greet they said they are still fleshing out details on items from the shadowguard. They DO NOT want to make them powderable to force people into having to redo the content (that's what I got from there answers). The talismans are a deal breaker for me considering warriors take an absurd amount of damage and they will be used up in no time. Out of the 100+ runs I have done I have got 2 talismans, RNG for the win ......Kyronix said they would be during one of the meet and greets. Let's see.....
This!!!! AAA+
- Based on feedback we have reverted the following change : Ninjitsu, Chivalry, and Bushido spells that are beneficial with a default cast time less than or equal to 1 second will reset swing timer.
Ah, was going off UoGuide. I still don't think the apple timer should exceed 30s, not with how Powerful Mage curse is.Strangle is back end loaded and takes 44 seconds. A necromancer would never be able to utilize that spell with a 30 second timer.
Yeah, Shadowguard is simply NOT worth the time investment for most people. I've never gotten anything from the roof, and in the groups I've run it with only 1 person got something.at the dev meet and greet they said they are still fleshing out details on items from the shadowguard. They DO NOT want to make them powderable to force people into having to redo the content (that's what I got from there answers). The talismans are a deal breaker for me considering warriors take an absurd amount of damage and they will be used up in no time. Out of the 100+ runs I have done I have got 2 talismans, RNG for the win ......
This is the reason I have not been back to shadowguard in 2 months the grind is to boring for something I will have to DO again when it runs out. I just rather keep using my conj garbs and trinkets....
Yeah, Shadowguard is simply NOT worth the time investment for most people. I've never gotten anything from the roof, and in the groups I've run it with only 1 person got something.
After having to go through the rooms EACH TIME, then kill 4 obnoxious bosses (having to start over should they manage to kill everyone) everyone actively participating should get drop, or earn a large number of points towards an artifact of their choice.
You mean divine fury? I'm assuming it was done that way so you couldn't just spam cast it without having to time your buff abilities.@Kyronix
One more thing. Can you make the duration of divine storm refreshable? Its really annoying having to wait til the effect ends and then recasting it. I really dont know why it was designed this way.
Just wish it wasn't a month or more out from being on live shards.This!!!! AAA+
Like I said, just an assumption - I wasn't on the team when it was originally implemented. I've added it to our list of items to discuss. Thanks for the feedback!@Kyronix
Yes divine fury, sorry my fault. Well no other chivalry spells (eeo, cw) work that way and i can even refresh greater agility and str potions before the buff runs out
Don't rush them. The more time it takes, the more chance they'll beat the Quality Assurance guy into doing his job.Just wish it wasn't a month or more out from being on live shards.
OR they could just release fixes like that separately than major content patches like nearly every other MMO on the marketDon't rush them. The more time it takes, the more chance they'll beat the Quality Assurance guy into doing his job.
Imagine, a publish where most of it works well by the time it's released... *gets a blissful distant gaze in his eyes as he drifts away from reality.*
@Kyronix
Yes divine fury, sorry my fault. Well no other chivalry spells (eeo, cw) work that way and i can even refresh greater agility and str potions before the buff runs out
That reminds me...You mean divine fury? I'm assuming it was done that way so you couldn't just spam cast it without having to time your buff abilities.
well my character on atlantic will NOT be able to move if they revert to her pack, some of us don't have houses on Shards and use our beetles to move and store stuff. What on earth is the rational for this change? I have had tiles in the beetles pack for YEARS since they were put in game, up until a patch or so ago after TOL came in there was no problem at all. After they 'did something' the tiles started acting up, (once they made the house only stuff for stone craft) then if i went to take one out of my beetle the stack would jump to my pack and not go on a vendor unless i was inside the house with the vendor as opposed to standing on the lawn outside where the vendor could be accessed. Pain in the butt if this is the case and a major problem for those of us who use beetles for storage of these tiles.No you won't be able to ...... you have to have them in your pack only.
I did roof about 10 times and got a cameo, two spellbooks, an arti shield, and ozy's sword. Party members also got Ozy belt, hawkwind robe, jumu's sacred hide and minax sandals. Drop rate seems GREAT in comparison to anything else. 10 runs, 10 artifacts....seems pretty good to me. Sure beats killing 100+ Medusas just to get 1 slither....Yeah, Shadowguard is simply NOT worth the time investment for most people. I've never gotten anything from the roof, and in the groups I've run it with only 1 person got something.
After having to go through the rooms EACH TIME, then kill 4 obnoxious bosses (having to start over should they manage to kill everyone) everyone actively participating should get drop, or earn a large number of points towards an artifact of their choice.
4 runs 3 or 4 people each time ONE artifact.I did roof about 10 times and got a cameo, two spellbooks, an arti shield, and ozy's sword. Party members also got Ozy belt, hawkwind robe, jumu's sacred hide and minax sandals. Drop rate seems GREAT in comparison to anything else. 10 runs, 10 artifacts....seems pretty good to me. Sure beats killing 100+ Medusas just to get 1 slither....
I do agree that it is a lot of time invested. I wouldn't mind an increase spawn rate for armory in solo mode. Fountain is basically a two person requirement. Any more or less just makes life so difficult.
How can these be such an issue to store? There is what 8 different tiles? 8 items in a bank box really cant break anyone!well my character on atlantic will NOT be able to move if they revert to her pack, some of us don't have houses on Shards and use our beetles to move and store stuff. What on earth is the rational for this change? I have had tiles in the beetles pack for YEARS since they were put in game, up until a patch or so ago after TOL came in there was no problem at all. After they 'did something' the tiles started acting up, (once they made the house only stuff for stone craft) then if i went to take one out of my beetle the stack would jump to my pack and not go on a vendor unless i was inside the house with the vendor as opposed to standing on the lawn outside where the vendor could be accessed. Pain in the butt if this is the case and a major problem for those of us who use beetles for storage of these tiles.
Powerful? Mages HAVE to curse if they plan on killing someone. It's not as though dexers have to debuff whom ever they are attacking in order to do their normal damage.Ah, was going off UoGuide. I still don't think the apple timer should exceed 30s, not with how Powerful Mage curse is.
Edited my original timers on strangle, don't think that it should extend to the full duration of the spell since it is spammable and can be reapplied the second the player apples.
They are not a problem to store, it is more a hassle not being able to cart them in my beete. I do NOT have a house on atlantic, I run vendors there, my character's backpack/bank is normally FULL. For the past 2 yrs she has had about 6-800 tiles in 4 piles in her beetle, and gradually they are vended. Sure I can go stick em in the bank and run back and forward while getting the 'you are fatigued' message every time I try to move, or do what I have been doing, logging out behind my vendor an not having to move more than one tile to stock them when I log in.How can these be such an issue to store? There is what 8 different tiles? 8 items in a bank box really cant break anyone!
Storing stuff in a pack animal has ended badly for many people over the years.They are not a problem to store, it is more a hassle not being able to cart them in my beete. I do NOT have a house on atlantic, I run vendors there, my character's backpack/bank is normally FULL. For the past 2 yrs she has had about 6-800 tiles in 4 piles in her beetle, and gradually they are vended. Sure I can go stick em in the bank and run back and forward while getting the 'you are fatigued' message every time I try to move, or do what I have been doing, logging out behind my vendor an not having to move more than one tile to stock them when I log in.
It is just a hassle and I can't understand why they just cant 'fix' what it is they broke in the first place.
One artifact out of 4 runs? Maybe I'm lucky cuz I just got another one tonight. Is it possible your party members aren't telling you when they got a junk artie? (like the shield or the ozy sword).4 runs 3 or 4 people each time ONE artifact.
Nope because NO ONE but me got something ...... they won't go anymore and always tell me that it's a waste of time. I can't get anyone to do the roof with me anymore.One artifact out of 4 runs? Maybe I'm lucky cuz I just got another one tonight. Is it possible your party members aren't telling you when they got a junk artie? (like the shield or the ozy sword).
Aye well when you don't have a house, storing on a beetle you have your characters butt on once the bank is full is really the only option. No way you can use a boat. Anyways, I guess it becomes a pain in the butt rather than them just fix it so I can cart grass and snow tiles in my bug .Storing stuff in a pack animal has ended badly for many people over the years.
I don't know why they are changing it either but the change is just on test and you have time to sort out your stuff.
Ye can deed them and carry them on your person.Aye well when you don't have a house, storing on a beetle you have your characters butt on once the bank is full is really the only option. No way you can use a boat. Anyways, I guess it becomes a pain in the butt rather than them just fix it so I can cart grass and snow tiles in my bug .
Yes, Powerful. Single spell that lowers all stats And increases incoming elemental damage by 33%. (from 70's resists to 60's) Can't be Resisted, no diminished returns, quick cast time, long duration even at 120 resist. Not saying its overpowered, just saying its powerful. It effects so much more than just magery spells too.Powerful? Mages HAVE to curse if they plan on killing someone. It's not as though dexers have to debuff whom ever they are attacking in order to do their normal damage.
12 seconds?? Is that what it is now on test center? I mean, out at a spawn you could burn them through their apples fast, but at yew they are just going to run.The thing that needs to be addressed is how to make it so mortal is not the be all end all, while not having it so that curse can be removed every 12 seconds. It's already bad enough as it is at 30 seconds. If its just a mage with nothing fancy[i.e. not a necro or mystic] curse lasts 12 seconds, that's absurd.
I guess I miss the requirement that you cart ALL of them back and forth to the vendor every time. Recall takes what?? 3 seconds?They are not a problem to store, it is more a hassle not being able to cart them in my beete. I do NOT have a house on atlantic, I run vendors there, my character's backpack/bank is normally FULL. For the past 2 yrs she has had about 6-800 tiles in 4 piles in her beetle, and gradually they are vended. Sure I can go stick em in the bank and run back and forward while getting the 'you are fatigued' message every time I try to move, or do what I have been doing, logging out behind my vendor an not having to move more than one tile to stock them when I log in.
It is just a hassle and I can't understand why they just cant 'fix' what it is they broke in the first place.
Sells better on vendor when not in deed form...from personal experience. It's been a pain in the rear for me too, no idea what the problem was, I rate this change right up there with the IDOC changes.Ye can deed them and carry them on your person.
It has been like this forever.@Kyronix. When I use bandage self in CC client, if I press the button again I lose the bandage and start to apply another instead of waiting for the current bandage to be applied like in EC client. Can you fix this in CC client?
Put em in treasure chests...hell, put anything in treasure chests, they need a bump..Had a bump not long ago, but evidently either luck quit working or the tables reset.Remove the useless earrings from the roof drop table. Nothing like 5 people spending 2-3 hours doing all the rooms and the roof and getting 1 drop, the earrings. What a joke.
I did roof about 10 times and got a cameo, two spellbooks, an arti shield, and ozy's sword. Party members also got Ozy belt, hawkwind robe, jumu's sacred hide and minax sandals. Drop rate seems GREAT in comparison to anything else. 10 runs, 10 artifacts....seems pretty good to me. Sure beats killing 100+ Medusas just to get 1 slither....
I do agree that it is a lot of time invested. I wouldn't mind an increase spawn rate for armory in solo mode. Fountain is basically a two person requirement. Any more or less just makes life so difficult.
In well over 30 runs between Lake Superior and Atlantic, my best drops have been multiple Anon's Spellbooks, a Jumu's Sacred Hide, and Shanty's Waders. The guys I've done it with on LS have usually been the ones to get the drops.4 runs 3 or 4 people each time ONE artifact.
Agreed - I've fought people without them using curse on me. It was a 3v1, and they all dropped like flies - had one of them used it I likely would've been the one to die. I would've felt bad for them, but they attacked/killed my beetle.Powerful? Mages HAVE to curse if they plan on killing someone. It's not as though dexers have to debuff whom ever they are attacking in order to do their normal damage.
The thing that needs to be addressed is how to make it so mortal is not the be all end all, while not having it so that curse can be removed every 12 seconds. It's already bad enough as it is at 30 seconds. If its just a mage with nothing fancy[i.e. not a necro or mystic] curse lasts 12 seconds, that's absurd.
Well 3 runs NONE of us got a drop..... First run I got an Anons spellbook... and the next three runs NONE of us got ANYTHING. Which after that they won't go back up to the roof anymore and all tell me it's a waste of F'ing time and then I have to listen to 10 min of them telling me what a pile of stinking feces the new expansion is and how it's a good thing they didn't have to pay for it... Meanwhile I'd love to do the roof... I enjoy doing the rooms..... but I can't solo it.In well over 30 runs between Lake Superior and Atlantic, my best drops have been multiple Anon's Spellbooks, a Jumu's Sacred Hide, and Shanty's Waders. The guys I've done it with on LS have usually been the ones to get the drops.
Hawkwind robe is already repairable, i've no desire to make it POF-able also.Will the Hawkwind's Robe and other Eodon artifacts be fixed so they can be repaired and powdered?
@Kyronix Fix please.I would also like to see Spellplague regarding Enchanted apples be fixed as well, I realize there is going to be more part(s) to this publish.
I'm not sure exactly what you are referring to, we're going to need some additional details before we can begin to try and reproduce and solve the issue. We'll need information like, what shard are you on? What is your character name? What are you fighting? Where are you fighting? Are you using the default UI or a custom UI? Please email this information as well as any other details about the issue that you are having to [email protected] or you can submit a bug report directly through the EC. Thanks!The WORST bug in game and i'm surprise it's not fixed ASAP!,IS THE BUG WHERE IN EC,YOU ALL OF A SUDDEN STOP SWINGING!,and i have to open and close my paper doll,then i find my char like 5 tiles away from where i am suppose to be!happens alot in EC, and this is game breaking!@Kyronix can you guy's please look into this problem please!.
This is a desynchronization issue between where the client thinks you are and where the server thinks you are. Its a very old annoyance in the EC that effects more than just combat, but during combat is when it becomes the most frustratingly obvious.I'm not sure exactly what you are referring to, we're going to need some additional details before we can begin to try and reproduce and solve the issue. We'll need information like, what shard are you on? What is your character name? What are you fighting? Where are you fighting? Are you using the default UI or a custom UI? Please email this information as well as any other details about the issue that you are having to [email protected] or you can submit a bug report directly through the EC. Thanks!
This is a desynchronization issue between where the client thinks you are and where the server thinks you are. Its a very old annoyance in the EC that effects more than just combat, but during combat is when it becomes the most frustratingly obvious.
Some people report it happening when they stop, usually to hide, and then suddenly jumping a tile or two ahead - which always unhides you. It happened to me a lot in the dark guardian room in Doom when there are lots of other mobiles (I'm sure the number of corpses factors in as well).
Opening your paperdoll will cause the EC to resynch your location.