Another ridiculous non-reply reply. I already "got it." But do you?
The idea of completely driving non-PvPing blues outside of a majority of Felucca towns is simply absurd. There were other ways to deal with blue interference, which I should point out wasn't much of an issue during Order/Chaos fights, even around WBB. But instead of others proposing solutions, all that's given are snarky comments about "Get hiding and stealth" reminiscent of the old "Then stay out of dungeons" in pre-Trammel days.
Zog would it help if the battles were moved to the minor towns... Cove, Vesper, Nu'jelm, (remain in Ocllo), Serpents Hold, Bucs, Wind, etc and out of the Major Cities or does this present the same issue....
The reason I ask is I don't do any trade, crafting type activities but I have protected non VvV people caught up in a battle from less scrupulous. Its a task I enjoy like guarding miners or escorting and protecting people to dungeons in old Fel.
Right now there is no way to make them "blue" to me so protecting them isn't always straight forward and easy.
If people could swear allegiance to Virtue then innocent non VvV people could appear blue and then hurting them would result in murder counts, but they I could fight enemies without worry of hitting an innocent with an area effect.
Back to the original question, I ask because I'd like to see the Major cities reserved for a sustained siege similiar to factions and longer more stable control either for Virtue (guard zones) or Vice (no guards). This would allow people to know where they can and can not travel but keep VvV the same with constant battles plus re-adding the more dynamic siege and sustained control of factions (which is totally self serving because I miss them).
If moving the VvV battles to minor towns doesn't solve anything then we are back to square one.
-Lore's Player