Yeah I am not totally against a cooldown timer for refresh pots but 10 seconds in just insane.As someone brought up in another thread -
So what happens when your fighting someone and you get stam blocked by others? You just die since you cant refresh your stamina?
Say your a mage and your fighting someone and your stamina drops low 2x and within the 10 second window. So now your stammed out and just suppose to die or do we just drop med for focus and wear non-med like the dexxers now.......
Or moving around a spawn in Fel. Period.
Such ridic.
Well maybe impossible is not the word but viable. If this patch goes through as it is archery will be very hard to made viable in pvp. It is already hard enough as it is.PvP is impossible? What? Can we define impossible?
I'd like to be able to craft Root Beer It would be a cooking skill of course.Call me when they add cinnamon rolls.
Yeah true hopefully part 2 is better..though after seeing part 1 I am kinda scared to see part 2. I mean I think the one semi decent part about part 1 is the stamine thing the rest of it is crap. Then when you add the weapons changes it gets even worse. So I am hoping for something amazing in part two but not holding my breath.I wouldn't start planning any armor changes until we see the rest of the armor revamp information. The publish notes say that this is "part 1" of the armor revamp. So we got out of this part 1:
I'm betting there are other, possibly significant, changes to armor that we'll hear about in a few more days after we kind of digest what we read about today.
- Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped.
- Each piece of non medable armor (up to 5 pieces) will provide a 1% to 3% chance (depending on its material, and up to a total of a 15% chance) to trigger a mana phase effect each time a character takes damage.
- A defender wearing non medable armor will have a flat 10% chance to apply a SSI nullifying debuff to attackers wielding weapons for five seconds.
As far as pvp is concerned this is without a doubt the most crippling & one-sided list of nerfs ever.
And please spare me the "it's still only on test speech"
If even 25% of this pushes through its at least 1 years worth of impotence & frustration for all warriors.
And for what?
Besides Throwers being a bit overpowered there is and has been a very nice mage/warrior pvp balance for awhile now. Where did this come from?
Two handed melee weapons will still be almost useless and left to rot away in houses. Never equipped or used. The slight tweak to damage will not be a factor at all.
Whats the point?
Lets be clear about one thing when it comes to pvp and balancing. It all boils down to balancing mage vs warrior.
90% of primary pvp characters are mages or warriors.
This publish will completely destroy that balance.
Has Bleak or anyone in charge even once explained why this massive amount of fundamental gameplay change is even being pushed on us?
Changing armor to make it more interesting and diverse can be a good thing. Totally nerfing all warriors and forcing them to change templates/weapons while adjusting to the radical armor changes is just plain crazy and wrong. All the while changing to less powerful warrior templates. Wow...
Did I miss the part where fc and fcr are tweaked and reduced?
Was it right next to the part that says warriors can no longer chain disarm but wrestle mages still can chain disarm against warriors? Or did I read that wrong?
I am all for nerfing disarm as i hate that move but only nerfing it to warriors?
Did we also nerf mortal and bleed? Thats cool right because mages mortal and bleed warriors alot right?
My freaking bad! Its the other way around. Mortal and bleed were the 2 main specials that allowed warriors to compete with good mages.
Did I read the ssi part correctly? My ssi can be nullified just by someone elses armor type? Are you freaking kidding me?
Ssi is the foundation of warrior templates. Weapon speed is more critical then weapon damage. It is the only thing that keeps a warrior alive and able to get an occasional kill on a mage.
Stamina cooldown?
Newsflash Bleak: Stamina = swingspeed which equals and counters fc/fcr. This is pvp mechanics at its most fundamental.
Everything I see in this cesspool of a publish is geared towards affecting and lowering a warriors stamina.
Have you ever even logged onto a real shard and pvped? Did you have a brain aneurysm and this is the result?
I could go on about a few more of the proposed warrior nerfs but its just too ridiculous to talk about any longer.
But I am jumping the gun right?
Throw about a dozen gigantic nerfs aimed at one class and if only half of them stick its all good?
After these changes Archery won't be viable at anything. Can't PvM or PvP when your slower than hades and I'm sorry but BIG WHOOPING DEAL if I hit 1 to 2 more damage... if I'm slower than molasses in winter I won't be doing anything may as well hang it up... And they think that BALANCES things??? In who's wet dream???Yeah as an archer I am very unhappy about the changes to bows especially composite. I mean 4.5 swing speed are you kidding me? It is hard enough as it is on live to make archery work in pvp. I doubt the damage increase will help much if any either. The slower swing speed will make that obselete. I mean what is the point of hitting a little bit harder if people can easily heal between my hits? Also yeah we can;t carry shields so we miss out on all those nice mods. I mean I have some sweet shields that I donlt get to use right now. After these changes I am not even sure how I will be able to make archery viable in pvp especially where I play on Siege. Guess I am glad then I have swords trained up on a stone to use.
Yeah I just donlt get it, what were they thinking? Where did they get the idea bows needed to be even slower? Heck where did they get the idea that raising the base damage of the really slow weapons in general would suddenly make them viable? I just idk I was seriously looking forward to this patch and you know there have been a few good things about it I guess but I just seriously hope some changes are made.After these changes Archery won't be viable at anything. Can't PvM or PvP when your slower than hades and I'm sorry but BIG WHOOPING DEAL if I hit 1 to 2 more damage... if I'm slower than molasses in winter I won't be doing anything may as well hang it up... And they think that BALANCES things??? In who's wet dream???
Yeah I will probably hop on test center.I want you all to pay attention to Bleak... He said this is not written in stone.. yet.
You all can test and give your honest assessment of the changes on TS1 . Dont just read them and give a flippant statement without trying them out for real. Keep an open mind.
This is a good thing the dev has done for us all...
I consider myself advanced on figuring out UO game mechanics, but this is getting insanely stupid.Making the system too complicated is a concern of ours. We will be making changes as needed to ensure that content is challenging but not overwhelming.
in felluca, without pots, and or focus..forget running through spawns or around or through people...As someone brought up in another thread -
So what happens when your fighting someone and you get stam blocked by others? You just die since you cant refresh your stamina?
Say your a mage and your fighting someone and your stamina drops low 2x and within the 10 second window. So now your stammed out and just suppose to die or do we just drop med for focus and wear non-med like the dexxers now.......
Or moving around a spawn in Fel. Period.
Such ridic.
Because they've actually made drastic changes to things in the patch notes after being given player feed back when its already on the test realm? I haven't seen it happen. We all know that whats going to happen is all the mechanic changes will remain the same, They might tweak the numbers a little but i HIGHLY doubt that they will go and say oh, we will delete all our work on the stamina changes for armor etc.I want you all to pay attention to Bleak... He said this is not written in stone.. yet.
You all can test and give your honest assessment of the changes on TS1 . Dont just read them and give a flippant statement without trying them out for real. Keep an open mind.
This is a good thing the dev has done for us all...
I RARELY even consider agreeing with anything you say but this is one of those times i do.As far as pvp is concerned this is without a doubt the most crippling & one-sided list of nerfs ever.
And please spare me the "it's still only on test speech"
If even 25% of this pushes through its at least 1 years worth of impotence & frustration for all warriors.
And for what?
Besides Throwers being a bit overpowered there is and has been a very nice mage/warrior pvp balance for awhile now. Where did this come from?
Two handed melee weapons will still be almost useless and left to rot away in houses. Never equipped or used. The slight tweak to damage will not be a factor at all.
Whats the point?
Did I miss the part where fc and fcr are tweaked and reduced?
Was it right next to the part that says warriors can no longer chain disarm but wrestle mages still can chain disarm against warriors? Or did I read that wrong?
I am all for nerfing disarm as i hate that move but only nerfing it to warriors?
Did we also nerf mortal and bleed? Thats cool right because mages mortal and bleed warriors alot right?
My freaking bad! Its the other way around. Mortal and bleed were the 2 main specials that allowed warriors to compete with good mages.
Did I read the ssi part correctly? My ssi can be nullified just by someone elses armor type? Are you freaking kidding me?
Ssi is the foundation of warrior templates. Weapon speed is more critical then weapon damage. It is the only thing that keeps a warrior alive and able to get an occasional kill on a mage.
Stamina cooldown?
Newsflash Bleak: Stamina = swingspeed which equals and counters fc/fcr. This is pvp mechanics at its most fundamental.
Everything I see in this cesspool of a publish is geared towards affecting and lowering a warriors stamina.
Have you ever even logged onto a real shard and pvped? Did you have a brain aneurysm and this is the result?
Being in UO for a long time doesn't really matter in this case because the devs from a "long time ago" are not the same ones that have been working on UO in the past year. and this is my observation for all the "revamp" patches made since a year ago. i am 90% sure that all of these changes will make it to live, and the only difference will be the numbers. For example maybe potion CD will be reduced a few seconds but i don't think they will remove it.Frostbolt dont be so sure.... I have been in UO a long time and seen stranger things happen. But to be honest dont go looking for trouble before you run the test center setup.
Go in with a open mind and truly test it out , drag in your buddys and reset your armors and weps and give it a good shot.... hell you might find its way better or that Bleak and crew overlooked something and you give that criticle heads up.... nothing works without your input guys/gals....
they want you to go through it bit by bit test the changes, kick the tires and road test it...
You need to test it ....
Actually nooo I don't pvp so I never asked for armor weapon balancing. You can blame the pvpers for that. And if you seriously believe you can make a difference and help "mold it" by posting on the forums.. are we even playing the same game here lol?Look I will say this only once...
You asked for a way to bring back balance to ALL ARMOR & WEAPONS gm and other. Well They did a preliminary rough go at it and made a test for us to try... STOP THE BITCHIN and DO IT. (sorry for the way I put it but you do need to listen)
This game has been one of the most faught over systems for this area of items ever. You have the chance to make a difference and truly help mold it... I am quite sure Bleak and the dev will take what you say into account as you give your honest opinion of the NEW stats and changes under consideration. ITS NOT WRITTEN IN STONE. Wait for it to load in and do as I said gather your friends and guildmates and go in wiht open mind test it all... give it the hell test... try your worst with it...
As for you stuck in the mud players who are yipping about any changes to your precious stuff.... get over it.... join in the rest of us and do it to it.
Hey don't blame us. We only wanted throwing damage toned down in pvp. We didn't ask for any of this crap.Actually nooo I don't pvp so I never asked for armor weapon balancing. You can blame the pvpers for that.
Yeah, they won't scrap it, too much effort, time, and $$ invested I would imagine. As for me, I guess I'll end up growing plants...because I signed up to play a game, but it looks like I'll have to be a mathematician/engineer/accountant to do anything other than grow plants. And to me, it's neither fun, nor relaxing.Also I should note when the devs say that they want feed back and nothing is written in stone, they mean that they want feedback within the framework of what they proposed on the PTR.
If you think they are going to reprogram a new system after they already made one you are kidding yourselves.
The devs basically just came up and went "Hi we're considering ruining UO, be sure to give us your input because it's not written in stone!" and everyone is busy screaming themselves hoarse going "NO DON'T DO IT" and that's the way it's going to be.Look I will say this only once...
You asked for a way to bring back balance to ALL ARMOR & WEAPONS gm and other. Well They did a preliminary rough go at it and made a test for us to try... STOP THE BITCHIN and DO IT. (sorry for the way I put it but you do need to listen)
This game has been one of the most faught over systems for this area of items ever. You have the chance to make a difference and truly help mold it... I am quite sure Bleak and the dev will take what you say into account as you give your honest opinion of the NEW stats and changes under consideration. ITS NOT WRITTEN IN STONE. Wait for it to load in and do as I said gather your friends and guildmates and go in wiht open mind test it all... give it the hell test... try your worst with it...
As for you stuck in the mud players who are yipping about any changes to your precious stuff.... get over it.... join in the rest of us and do it to it.
Most mages would cast teleport, inferior mages stand and die.As someone brought up in another thread -
So what happens when your fighting someone and you get stam blocked by others? You just die since you cant refresh your stamina?
Say your a mage and your fighting someone and your stamina drops low 2x and within the 10 second window. So now your stammed out and just suppose to die or do we just drop med for focus and wear non-med like the dexxers now.......
Or moving around a spawn in Fel. Period.
Such ridic.
This post is pure Alpha.When a developer is going "Whoops yeah we left an entire weapon skill devoid of one of the most important specials, but it's okay because you have BLADEWEAVE!" it's officially time to start crapping bricks. Yes even with the new-and-improved defensive bladeweave.
Boosting cleansing winds? Do you people even read the stuff before you reply too it?The rest i agree with. This is going to ruin warriors and guess what? Mystics with their 120 focus CAN run plate armor that will lower the SS. On top of that they're BOOSTING cleansing winds?
This is complicated but imbuing/ reforging isnt? What exactly isnt complicated in UO?Yeah, they won't scrap it, too much effort, time, and $$ invested I would imagine. As for me, I guess I'll end up growing plants...because I signed up to play a game, but it looks like I'll have to be a mathematician/engineer/accountant to do anything other than grow plants. And to me, it's neither fun, nor relaxing.
If you knew anything about UO, you would know theres ALOT of places you cant teleport. Certain areas just say "You cannot teleport there" and also faction bases. You also cannot cast teleport when being spammed with weaken either. Tell me more please.Most mages would cast teleport, inferior mages stand and die.
Most dexxers who can handle more than 3 button template tend to have teleport scrolls also.
Is that too complicated?
The thing they don't understand is that nobody wants a 4s weapon no matter what the damage may be.My initial take is that this is far more extreme than anyone really wanted. I think the request to adjust weapons was to bring some of the lesser used weapons in line with the more prominent ones for DPS (based on speed and base damage)
*Increased Cleansing Winds healing power reduction based on curses. Cleansing Winds will always heal for maximum potential when the target is the caster. Cleansing Winds power will now scale based on the number of targets when healing targets that are not the caster.*Boosting cleansing winds? Do you people even read the stuff before you reply too it?
Thats the 6th nerf to mysticism or is it the 7th? and you called it a boost LOL
Yeah that is the one thing I like about the armor changes lol. The rest of it should be scrapped though.i think the one true consensus here is that plate armor negating stamina loss is pretty neat
It's been falling for 15 years. Will probably keep falling for another 15, lol.The sky is falling!!! The sky is falling!!!
Yeah that is the one thing I like about the armor changes lol. The rest of it should be scrapped though.
Not exactly true. I am completely happy with my 4s Soul Glaive. But that is a ranged weapon with good base damage and has a nice set of specials. I agree that melee weapons need to be faster. I think 3.5s is the highest base speed melee weapon that I might consider using. I need to be able to get it to 1.25s swing speed with a reasonable amount of SSI and Stamina. IMO, hitting 55 SSI and 180+ stamina are reasonable. It is possible to hit 210 Stamina, but you'll loose out somewhere else in your suit.The thing they don't understand is that nobody wants a 4s weapon no matter what the damage may be.
Are you serious?Im assuming this is a rant about how you cant drink red pots every other secound and swing your favorite weapon at 1.25 secs while having a higher hci than they can dci?
Dexxers being able to chug red pots every other secound was kind of stupid, omg you have to watch where you run now OMG!