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NEWS [UO.Com] Publish 119 Test Center Publish #1

Pawain

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Pawain of Minoc is swords Pawain is a Macer.

With the new weapon as is he can compete against a swordsman. Needs a lot more Stamina for a Macer still.

Making the new weapon 1 handed would regress progress, not increase it.

All stats are at max without a shield. Shield would make me have to switch between 3 weapons and do less damage than swords but still need more stamina.

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Anon McDougle

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There are already 1 hand macing weapons that do the 3 main specials. Macing does not have a good two hand weapon for WW and DS like swords does. Fencing doesn't even have a 2 hand AI weapon.

The new War Hammer is perfect as it is!
Again this is your opinion and many want these specials on a one handed weapon
 

Pawain

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Again this is your opinion and many want these specials on a one handed weapon

THEY ARE ON 1 HAND WEAPONS, what do you not understand?

They would not put these same specials on a 1 hand weapon, they did not with the Fork.

They are making an equivalent macing weapon for the most used weapon in the game, a Double Axe.

Next you are going to tell me no one uses evasion...
 
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Merlin

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There are already 1 hand macing weapons that do the 3 main specials. Macing does not have a good two hand weapon for WW and DS like swords does. Fencing doesn't even have a 2 hand AI weapon.

The new War Hammer is perfect as it is!
It would be perfect if it had slayers on it that would allow maximum damage output to be reached. A recipe allowing it to be custom made would be better and give everyone the ability to craft the weapon to their build specifics.
 

Pawain

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It would be perfect if it had slayers on it that would allow maximum damage output to be reached. A recipe allowing it to be custom made would be better and give everyone the ability to craft the weapon to their build specifics.
Slayer would be nice. I agree with a recipe for both weapons. I have EoO for the tough paras, so I'll love the new War Hammers. Most events I dont use a tamer for, I can leave EoO on for the toughest mob. Like this event in the hives I left EoO on for Boneweavers and Gargoyles. I didn't do my luck hours when the skele drakes were there. I can get by with Talis if I can have a nice weapon.
 

Merlin

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I think another interesting option here would be to drop some blank weapons - the war hammer with just the 100% elemental damage - allow people who get them to then imbue them as they see fit. In a perfect world, I would rather see that ADDED to the potential rewards pool as another option rather than replace the ones with mods current there.

Either way I just hope the devs are hearing this feed back and whether its for this event or somewhere down the line. More template diversity will have the side effect of making other related gear (read: jewels with Macing) more valuable if the demand is higher.
 

Anon McDougle

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I think another interesting option here would be to drop some blank weapons - the war hammer with just the 100% elemental damage - allow people who get them to then imbue them as they see fit. In a perfect world, I would rather see that ADDED to the potential rewards pool as another option rather than replace the ones with mods current there.

Either way I just hope the devs are hearing this feed back and whether its for this event or somewhere down the line. More template diversity will have the side effect of making other related gear (read: jewels with Macing) more valuable if the demand is higher.
As a paladin 100 elemental damage doesn't matter due to CW leaving room for other mods
 

Silent Singer

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@Ivory Norwind

The word Repond in UO is unique to the game. In one of the early books about Ultima's creation and development when Richard Garriot was still the developer it mentions that he made that word up as the humanoid races reference (and the name of their subsequent slayer). This is why you didn't have an Italian equivalent. Just a little UO history nugget.
 

Ivory Norwind

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@Ivory Norwind

The word Repond in UO is unique to the game. In one of the early books about Ultima's creation and development when Richard Garriot was still the developer it mentions that he made that word up as the humanoid races reference (and the name of their subsequent slayer). This is why you didn't have an Italian equivalent. Just a little UO history nugget.
Interesting! It is in fact strange that from all sides in Italian Repond is translated with response. Obviously one now knows and behaves accordingly. However, I noticed that the difference between a Repond weapon and a Slayer is true so much, in my opinion more than 200/300. Anyway thanks, I like to know the things I don't know :)
 

Merlin

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Some feedback on the luck belt is that it's already quite difficult to build a high end luck suit - having the resist and eater mods just don't feel very useful.

If you use this belt, that mean's your giving up using something such as a Crimson Cincture, Ozy Obi or Tangle, and losing mods that will otherwise be hard to get somewhere else in your suit.

I would rather have something like 5% LMC and 2 Mana Regen. Or a couple of hit points... or couple points of strength. Those mods would be generally universal for whether you have a mage or melee build you have a luck suit for... and make it just a tiny bit more easy for crafting the rest of your suit.


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Keven2002

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There are already 1 hand macing weapons that do the 3 main specials. Macing does not have a good two hand weapon for WW and DS like swords does. Fencing doesn't even have a 2 hand AI weapon.
FWIW - Long Spear (aka "spear) has AI and paralyze.


Some feedback on the luck belt is that it's already quite difficult to build a high end luck suit - having the resist and eater mods just don't feel very useful.

If you use this belt, that mean's your giving up using something such as a Crimson Cincture, Ozy Obi or Tangle, and losing mods that will otherwise be hard to get somewhere else in your suit.

I would rather have something like 5% LMC and 2 Mana Regen. Or a couple of hit points... or couple points of strength. Those mods would be generally universal for whether you have a mage or melee build you have a luck suit for... and make it just a tiny bit more easy for crafting the rest of your suit.


View attachment 159459
Luck suits have always been a funny thing to me because of two things. The first and foremost thing is that, for the most part, you need to be some sort of PHD in UO Luck to understand/explain the overall effects of luck. Second would be that there is, at least to my understanding, technically a cap on luck of roughly 4k luck at which point your "chance of luck impacting loot" cannot get any better (you are at 100% chance of luck impacting loot). I have a suit where I can get 4k luck (with statue hit) and I swear the items I get while using that versus when I'm just using a statue hit of 1400ish aren't drastically "better".

While I agree luck pieces really should have some additional properties to make them more useful, I think we are getting to the point where the Dev team is now just offering different options to get players into an effective luck zone. So their expectation might be that someone has their regular suit (non-luck) that they throw this apron on along with minax sandals + luck earrings (and statue hit) to hunt. At least that's the impression I got from the Orc luck helm which fell extremely flat IMO and that was kinda what I got from their response on that.

The other thing to call out here is that this is exactly what players have asked for "some sort of luck belt slot"... I do think it could have more useful stats but given their track record on luck items I don't see them making any luck item super uber.
 

Merlin

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FWIW - Long Spear (aka "spear) has AI and paralyze.




Luck suits have always been a funny thing to me because of two things. The first and foremost thing is that, for the most part, you need to be some sort of PHD in UO Luck to understand/explain the overall effects of luck. Second would be that there is, at least to my understanding, technically a cap on luck of roughly 4k luck at which point your "chance of luck impacting loot" cannot get any better (you are at 100% chance of luck impacting loot). I have a suit where I can get 4k luck (with statue hit) and I swear the items I get while using that versus when I'm just using a statue hit of 1400ish aren't drastically "better".

While I agree luck pieces really should have some additional properties to make them more useful, I think we are getting to the point where the Dev team is now just offering different options to get players into an effective luck zone. So their expectation might be that someone has their regular suit (non-luck) that they throw this apron on along with minax sandals + luck earrings (and statue hit) to hunt. At least that's the impression I got from the Orc luck helm which fell extremely flat IMO and that was kinda what I got from their response on that.

The other thing to call out here is that this is exactly what players have asked for "some sort of luck belt slot"... I do think it could have more useful stats but given their track record on luck items I don't see them making any luck item super uber.
LOL @ Luck PHD! Of the many questions we've seen asked in UO over the years and still have a fuzzy answer at best it's "How does Luck work?"

I generally am of the mindset that some of these new luck items weren't for the folks trying to have a max luck suit, so much as it is for some of the more casual builds that just want a little bit of luck to have a chance at a better loot roll. This appears to be one of those... and that's fine. Having built a couple luck suits over the years, it's one of the more frustrating tasks in the suit-building sub-topic and its left me with the mindset that Luck is not worth giving up all the other stats. Just like a PHD is needed with understanding luck, suit crafting is another area where a PHD is needed to understand how RNG factors in, etc.

While I doubt we will see any changes between now and release, I atleast wanted to throw out the suggestion of replacing the resist and eater with something more viable like LMC and a stat or regen.
 
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