There are already 1 hand macing weapons that do the 3 main specials. Macing does not have a good two hand weapon for WW and DS like swords does. Fencing doesn't even have a 2 hand AI weapon.
FWIW - Long Spear (aka "spear) has AI and paralyze.
Some feedback on the luck belt is that it's already quite difficult to build a high end luck suit - having the resist and eater mods just don't feel very useful.
If you use this belt, that mean's your giving up using something such as a Crimson Cincture, Ozy Obi or Tangle, and losing mods that will otherwise be hard to get somewhere else in your suit.
I would rather have something like 5% LMC and 2 Mana Regen. Or a couple of hit points... or couple points of strength. Those mods would be generally universal for whether you have a mage or melee build you have a luck suit for... and make it just a tiny bit more easy for crafting the rest of your suit.
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Luck suits have always been a funny thing to me because of two things. The first and foremost thing is that, for the most part, you need to be some sort of PHD in UO Luck to understand/explain the overall effects of luck. Second would be that there is, at least to my understanding, technically a cap on luck of roughly 4k luck at which point your "chance of luck impacting loot" cannot get any better (you are at 100% chance of luck impacting loot). I have a suit where I can get 4k luck (with statue hit) and I swear the items I get while using that versus when I'm just using a statue hit of 1400ish aren't drastically "better".
While I agree luck pieces really should have some additional properties to make them more useful, I think we are getting to the point where the Dev team is now just offering different options to get players into an effective luck zone. So their expectation might be that someone has their regular suit (non-luck) that they throw this apron on along with minax sandals + luck earrings (and statue hit) to hunt. At least that's the impression I got from the Orc luck helm which fell extremely flat IMO and that was kinda what I got from their response on that.
The other thing to call out here is that this is exactly what players have asked for "some sort of luck belt slot"... I do think it could have more useful stats but given their track record on luck items I don't see them making any luck item super uber.