At least be sensible. If it gets rushed, its buggy and that will not help out anyone. Roll it out in phases, not all at once; that is all I was saying.yeah, lets roll it out in 2-3 year time frame
I'm not saying mongbats should give such jewelry, but because of the correlation between monster toughness and the number of properties, there's an effective necessity of having clean FC1 or 5% SSI spawn on low-level monsters (which I consider to be regular daemons these days, in contrast to the 10 rating on the old Stratics hunting scale). If Shame-style loot is to be expanded everywhere, maybe SSI can be as rare as FCR3, but giving clean jewelry would need monsters like balrons and lich lords to drop items with far fewer properties.How about something like this in a much broader spectrum
All mobs can drop single mod jewls but if it's
Lesser artifact you can only imbue 3 mods(400 intensity)
Major artifact 5 mods (500 intensity)
Legendary 7 mods(650 intensity)
Why should someone farming mongbats get a clean 10 ssi ring? They shouldn't especially as sought after they are..higher end mobs give better loot
This is good. Maybe the general loot revamp can include some kind of incentive to get people exploring the vast lands that long been neglected again. The artists surely want people admiring their long-forgotten handiwork again, don't they?Loot, everywhere. The intent is to zoom waayyyyyy out and look at loot drops throughout the entire world and try and find some semblance of balance across all encounters. This doesn't mean that you'll find shame loot in every creature everywhere, but there won't be such a disparity between outright junk and everything.
As far as I can tell they are an independent entity that's going to be running UO and DAOC on EA's behalf under contract.Ok, I'm confused. Is Broadsword a new division of EA, or an actual independent studio with some kind of licensing agreement with EA?
I like where your going with this, & it would be pertinent to classify the type of monsters in which can drop the said desired property, while limiting the amount of properties & not the intensity. A modern hunting scale would need an update to relocate monsters in sectioned off areas such as what each Covetous & Shame levels offer for all of the areas of other Dungeons.I'm not saying mongbats should give such jewelry, but because of the correlation between monster toughness and the number of properties, there's an effective necessity of having clean FC1 or 5% SSI spawn on low-level monsters (which I consider to be regular daemons these days, in contrast to the 10 rating on the old Stratics hunting scale). If Shame-style loot is to be expanded everywhere, maybe SSI can be as rare as FCR3, but giving clean jewelry would need monsters like balrons and lich lords to drop items with far fewer properties.
The Zog historian
Pinco email me please *grins* I would love to talk to you.
This is actually a pretty cool idea. I don't know if "most" monsters is the best route to go with it, but a good amount of monsters could have this in there. Even like newbie monsters around New Haven..(And I'll take this opportunity to mention New Haven looks like dookie).I like the loot on the bosses in the new Blackthorn dungeon. Gold and assorted gems. That's it. No useless junk to sort through.
I know some people like the shame-type loot and I'm ok with that, but I would prefer the vast majority of monsters have just gems and gold.
YayLoot, everywhere. The intent is to zoom waayyyyyy out and look at loot drops throughout the entire world and try and find some semblance of balance across all encounters. This doesn't mean that you'll find shame loot in every creature everywhere, but there won't be such a disparity between outright junk and everything.
Broadsword is an independent studio, not a division of EA. EA owns the titles; Broadsword will have exclusive license to publish/operate the titles.Ok, I'm confused. Is Broadsword a new division of EA, or an actual independent studio with some kind of licensing agreement with EA?
Broadsword is an independent studio, not a division of EA. EA owns the titles; Broadsword will have exclusive license to publish/operate the titles.
Broadsword is operating the title on EA's behalf. I suppose you can hypothesize that EA will also allow other companies to publish the game, since there's no press release that uses the word "exclusive." You could also hypothesize that Stratics is half owned by George Takei, since we don't have any press releases saying that I'm the "exclusive" owner. It's not likely, but you're right, it's not explicitly stated.I hate to be nit-picky, but have there been any press releases that actually say Broadsword has the exclusive license to publish/operate UO and DAoC? Neither of the two producer letters that I've read say that, exactly, and it doesn't look like EA has issued its own press release regarding this new arrangement.
Oh my...Broadsword is operating the title on EA's behalf. I suppose you can hypothesize that EA will also allow other companies to publish the game, since there's no press release that uses the word "exclusive." You could also hypothesize that Stratics is half owned by George Takei, since we don't have any press releases saying that I'm the "exclusive" owner. It's not likely, but you're right, it's not explicitly stated.
Beyond hypotheticals, you'll have to reach out to EA for clarification.
You heard it here first.Stratics is half owned by George Takei
I have trained it three times to 120, and have to disagree with the above as basically I loot all items off stuff I kill in shame & wrong and dump the stuff in a bag for the training imbuer to unravel. I don't bother sorting it as I only unravel (by bag) and only the stuff that the skill level is 'able' to unravel is done. The remaining items get put back in the chest, for when the skill level increases and it can be unraveled. If I have a build up of 'higher' end loot so that lockdowns are a problem I get my other 120 imbuer to 'clean up' a bit if necessary.I sincerely hope this is NOT the plan, for two reasons:
(1) It would make it much more difficult to find single-property jewelry as loot that can be further imbued.
(2) It would make it almost impossible to train imbuing by using looted items for your training, since even the most worthless of "Shame loot" pieces would likely have too many properties to use for training. We don't all train imbuing by following a mindless progression of applying the same properties over and over again to crafted pieces, especially people who might just be returning to UO or starting on a new shard who want to get imbuing trained up first so they can make their own starting gear for the rest of their characters. I've trained imbuing up to 120 five times now, with many additional characters closing in on 120, by only using looted items. I go through a bag of looted stuff and sort it piece by piece into pieces to train with now and at later stages in the training process and unravelling the higher-value pieces as I go through the bag. Yes, it mind seem somewhat boring, but it really isn't. To me, it is much less tedious than just following an already laid-out path of (1) make x number of weapons, (2) imbue property 1 at x value, (3) imbue property 2 at x value; when you get to this skill level, change your property values to y, etc., etc. I have to look at each piece and figure out what to imbue on it for gains, which helps keep me awake and interested in what I'm doing.
(3) If the number of lootable pieces on most mobs is decreased even further, even if their quality improves, it will make it that much more time consuming for people who are just returning or just starting to gather loot to unravel for the residue they need for their training.
I agree that loot in general needs an overhaul. However, I am very much against turning it all into "Shame loot" because I think it could really hinder training imbuing for people who like to find usable pieces to imbue further and who don't want to train imbuing in automaton fashion. However, if Broadsword wishes to create even more reasons for people to run scripts, then by all means change everything so that people will be forced into "monotonous mode" for training imbuing and will need to have other crafting skills available to them as well.
That is the best post in this thread.Pinco email me please *grins* I would love to talk to you.
Gives me hope to the future of UO.That is the best post in this thread.
but loot gold and gems is useless....I like the loot on the bosses in the new Blackthorn dungeon. Gold and assorted gems. That's it. No useless junk to sort through.
I know some people like the shame-type loot and I'm ok with that, but I would prefer the vast majority of monsters have just gems and gold.
awesome idea. hunting anything other than shame loot is worthless right now. the abyss is worthless. doom is worthless. overland is worthless. even blackthorns dungeon loot is worthless. I look forward to being able to hunt in other places if / when this happens. the shame style loot COMBINED with area specific loot like arties might just make places worth hunting again.Loot, everywhere. The intent is to zoom waayyyyyy out and look at loot drops throughout the entire world and try and find some semblance of balance across all encounters. This doesn't mean that you'll find shame loot in every creature everywhere, but there won't be such a disparity between outright junk and everything.
Yeah they should get higher stats to start..... cause OMG it's insane they can't carry 50 of each reg!OK
I will atest new character starter pack needs to be upgraded.
Clothes are nice but dropped quickly on ground same with the lame armor, and dont get me going about the robe litter....
1k gold is way better then the 100 I got when I first started but its still not alot to work with...
Regents was upped from the 3 you use to get to 30 each type and if you made a mage the bank has 50 more if you choose the right way..
Weapons are junk... lets face it ....it takes 2 to 10 swings to kill a mongbat.
How about this:
2500 gold
Regents: 50 of each in the starter bag in characters main bag & same size pouch in bank box
Necro starters should get the basic 30 mage regents & 50 necro at start up with 50 necro in bank. Same for Mystics... Spellweavers needs change as well.
Spell book with the first 4 levels of spells in it... new players have no clue where to find the recall spells.
1 Rune book (random charge) with 3 blanks
Dagger and Scissors should go back to being newbie as it was when I started..it was idiotic to have stopped that. Newbies die alot...
Weapon classes get a GM level of what ever class they choose
Armor of same classes should have gender differences and start out with 35 resistance across the board and be of gm level quality.
A tool set for the different classes with a 200 use per will give the average new player time to gain up to snuff to make their own or at the very least get them going enough to get a head start.
I know i am missing something but you get my drift
[I hope my logic is sound here.] I take this to mean that if Broadsword does a great job of managing and even rehabilitating its adopted children, the company's success will increase its own reputation and value in the industry, which can only be a good thing, both for Broadsword and for our UO!Broadsword is an independent studio, not a division of EA. EA owns the titles; Broadsword will have exclusive license to publish/operate the titles.
Try clearing your cache. It works fine for me and im using FirefoxThe error is a black mythic page that says account management is offline, bear with us or be patient or sorry for inconvienence...
I can get to the page using IE. It has to be a firefox issue.