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NEWS [UO.Com] New Legacy Beta Test Weekend #3

Pawain

I Hate Skilling
Governor
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Yeah cuz forced play style is so UO
You have to choose to use the Congiarium. Not forced

You do not have to gain skills after Occlo. Not forced

You do not have to bond your pet. Not forced.

Players asked for player guides so they made Occlo to force you to learn the basics of UO.

NL has different mechanics so ya if you want to call that forced, then every game out there is forced. Even UO.
 

Yadd of Legends

Babbling Loonie
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I'm guessing they do not want us to make multiple fighters and crafting mules so we will be forced to interact with each other for repairing and such.

You can have a fighter and crafter, but I think most like to have more templates, so they may not make a crafter. They would have to interact with others for repairs and items.
Ah, I see what you're saying.
Yeah, that is different than UO, when I always created my own self-sustaining armies on multiple shards
 

Petra Fyde

Peerless Chatterbox
Alumni
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Stratics Legend
Why are we having pet bonding when that was NOT in the game back them.
Q: Is Ultima Online: New Legacy an Ultima Online Classic Shard?

There is no magic dial to turn back Ultima Online to a specific era. Times have changed and expectations have moved past what the landscape of MMORPGs was like in 1997 and beyond. So in short, no, this is not a 1:1 recreation of a classic UO server in any given era. What we have done, however, is to rekindle the magic and nostalgia that drives the core desire to experience a classic server. As we have stated, we have completely rethought, reworked, and redesigned several core gameplay experiences with the goal of rekindling the classic experience of Ultima Online – focused on keeping true to the roots of Ultima as an RPG!
 

ShriNayne

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Any kind of 'forced' gameplay usually goes badly with one group of people or another, 'forced' grouping, 'forced' interacting, I've played a few games where crafting professions relied on each other to some extent, they all had changes to the craft system later to remove this reliance as it only worked with a large population. During non-peak times or once the population had shrunk a bit it just wasn't working any more.
 

Keven2002

Babbling Loonie
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Any kind of 'forced' gameplay usually goes badly with one group of people or another, 'forced' grouping, 'forced' interacting, I've played a few games where crafting professions relied on each other to some extent, they all had changes to the craft system later to remove this reliance as it only worked with a large population. During non-peak times or once the population had shrunk a bit it just wasn't working any more.
Agreed. Fortunately for me, I'm on ATL which is the most populated so people are able to call out for a pet rez / crafter / etc. It's also good for buying things on vendors that I might not feel like hunting (imbuing ingredients) or making; for a price I can buy them and carry on with my day. That said, I've also played on Origin where that is not the case and that makes a huge difference. I can see why many people have posted about past events being too hard (like the dynamic champ spawns) because it requires people and the shard just doesn't have it.

Considering many people can only play hit or miss, it wouldn't be a good user experience to need something like a blacksmith and spend your only 90min of gameplay that day looking around or spamming for one.
 

Victim of Siege

Grand Poobah
Professional
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I'm guessing they do not want us to make multiple fighters and crafting mules so we will be forced to interact with each other for repairing and such.

You can have a fighter and crafter, but I think most like to have more templates, so they may not make a crafter. They would have to interact with others for repairs and items.
*looks at the 6 accounts he has activated currently*

Hmmm, I think i can have a couple of everything.
 
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