I see the Steam move as some great advertising, so it got my vote
I am concerned that the current account management page and Origin site might be a real barrier if they aren't revamped before UO goes live on Steam. You want everything looking it's best before you start such a big marketing effort, otherwise potential customers may not return after that bad first impression. If they can't even get their account going, that customer might be lost entirely
I suspect few new players will like the subscription price. The community here may well support our subscriptions, but outside UO, £9.99 can get a lot of gaming fun each month if you go elsewhere. UO is not on an island, it has to compete with other games and payment models. If FTP is off the cards, there are other options: reduce the sub price a bit instead. Add other store items.
When players are regularly paying every third month and visiting your game, a modest drop in price could convert them to monthly subscribers and regular game activity. Instead of this tiny niche community that seem like it's a status symbol to pay more and play solo. Some shards are quiet enough that returning players hop to Atlantic instead of their old home. It will only get harder to reverse that decline if we stick to a high sub price.
I know some hate these topics being raised, and I'm sorry, but I don't agree with the idea of not discussing a problem and hoping it fixes itself. It won't, and it hasn't so far. The Steam launch would be a fantastic time to tweak the subs and maximise the advertising success, which is why these points are raised in this thread. I don't think UO will do as well with a high sub and dodgy account management site. If this Steam deal doesn't work out, what is plan B? We need to present the best game possible to give us the best outcome.
It seems like Broadsword will have some time to get the game ready if it gets the greenlight, so fingers crossed there's a surprise when it launches
Wenchy